with stasis hunters already being the best in class for ease of use, it is super not cool to just let them panic cast this, die, still kill 1-3 people and lock off an area of the map. most supers, no matter how powerful (and annoying), they are require some skill to execute effectively, but this one just requires you to press F in an important part of the map, or when you are about to die. this would balance it out in pretty much every situation, so that way hunters will have to be more thoughtful of how they cast their super or be more careful of adds in raids and stuff like that if they want to help their team DPS.
edit: yeah looking on it now, yeah that would be a large nerf, i just want to stop panic casting. what about a cast speed nerf? or super damage resistance nerf? you could also add in a duration buff with it or something, i just dont thunk panic casting should be viable in a punish or be punished gameplay scenario. reminder that i dont hate hunters either, im not some salty warlock main who wants all hunters to die. stop accusing of such nonsense.
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25 RepliesAnyone who gets killed by squall without having been frozen first is an idiot, but okay I’ll play along. If a nova bomb is cast but I kill the warlock as he’s casting - it should disappear If someone throws a Dawnblade but dies in the meantime, it should disappear If a Titan throws a hammer and dies, the hammer should disappear, as should any sunspots. If a Titan throws a shield and dies, it should disappear If a hunter is killed throwing blade barrage, all blades should disappear If a Behemoth dies, all the crystals should disappear If a Shadebinder dies, any projectiles thrown should disappear. Let’s apply the same rules to all subclasses equally