For starters, if the console can't run at 30fps without lagging, then how do so many games do it? BL3 and Halo 5 are examples, they run at 60fps, 4k, and hdr. Halo 5 came out before Destiny 2 and ran at 60fps back on older Xbox consoles too, just not at 4k and hdr (actual limitations of the older consoles.
If Bungie had developed the game on the same platform and it ran the same on both, then a lot more of their nerfs would make sense, they would have to make fewer of them, their QA testing would be simpler and therefore faster.
Bungie's prime reason for delivering half baked content is because they're all burnt out. The company has said so on numerous occasions and it's easy to find the quotes. If they didn't have to maintain 2 different versions of the game (the better, more polished of which is only played by about 10% of players) then it would likely and largely reduce the amount of time they gotta spend doing redundant crap which would reduce their burnout and improve productivity.
Since PC obviously has better optimization and is less broken, it's obviously the one Bungie spends all of its time working on. That leaves 90% of people on the console version with hilariously broken (and getting worse) issues. We can't even kill bathers in Leviathan with a shotgun anymore. It bugs out and they don't die.
And the streamer thing. They're all on PC, they call for nerfs constantly, and Bungie gears a lot of their content toward them, hence the super long, streaker friendly grinds that normal ass people can't keep up with. They're unlikeable unless you no life this game and since that's an even smaller portion of the player base, that's another vector Bungie pays too much attention to.
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