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Edited by Oftly: 10/8/2019 9:47:01 AM
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Oftly

Armor 2.0 is HOT GARBAGE (An angry rant)

WARNING! I use bad words. Sue me. Here are my main complaints with Armor 2.0 1) Cost to Masterwork gear is far too high and makes us never want to Masterwork anything because we [i]might[/i] find better gear later. 2) Limiting the amount of currency we can stack is an artificial way to punish players who want to make save for the future and makes the developer look petty. 3) Resilience, Recovery, and Mobility now share the same stat pool as Discipline, Intellect, and Strength, making it much more difficult to have high stats in those categories. This has ruined my pvp builds. 4) Matching mods with energy types is obviously dumb and the community told you that when you showed it off. In Forsaken, I just had to get Traction St0MP-EE5, now I need 3 of each flavor. 5) The whole purpose of Armor 2.0 was to give us more control of our characters, but it only had the opposite effect. Getting absolutely PERFECT stats on each armor piece in each energy is just as bad if not WORSE than the RNG we had in Forsaken. In conclusion, making Eververse stuff ornaments was great. Let us put mods wherever we want. Remove Resilience, Recovery, and Mobility from the stats like they were in Forsaken. Keep Intellect, Discipline, and Strength. IF WE MUST KEEP THIS SYSTEM, let us reforge any Masterworked gear. Thank you. Nothing personal. -Blueberry Edit: A lot of dumb folk clearly didn't watch the video because they're making the exact stupid arguments I said they would. Y'all walked right into that.

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  • MIssed the point. Probably because you're so focused on what you can't do....that you're failing to see what you CAN do that you couldn't do before. Here's the point your missing. In Armor 1.0, the game didn't require to make any significant choices. The system was so limited that it basically did all the thinking and chosing for you. [b] Armor 2.0 gives you a lot more choices...but those choices have in-game consequences. [/b] So if you're going to stack damage mods..a mile high, you're going to pay a price somewhere else. If you stack intellect---as I found out the hardway----you'll play the price somewhere else (in my case a lack of survivability due to low resilience). Also base stats are tied to power level As you get heigher power gear....you get stat rolls wtih more points....and better stat rolls. So---once again---you make a choice. WHATS MORE IMPORTANT TO YOU? BASE STATS OR ARMOR PERKS. If you choose base stats.....you can use your mods slots to build the base stats you want...but you'll have less flexibility with perks. If you choose perks....you can use your mod slots to build a specialized weapon-based build and stack ammo and weapon handling perks....but its going to cost you where base stats are concerned. [i]Solution: SITUATIONAL BUILDS.[/i] Everyone keeps coming at Armor 2.0 with a 1.0 mindset: I'm going have one ideal build and use it every where. The point is that build (in all likelihood) doesn't EXIST any more. This system becomes MUCH easier to negotiate when you think in terms of creating builds for particular functions....and going from there.

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    • A part of the reason you get low stats is because the Solstice armour 2.0 pieces are rolled with horrible stats, which is what makes me angry and -blam!-ing don’t understand. Even the blue ones have over 50+ total points, Solstice 2.0 have 40+. Do the math, if you stick to them, that’s about 40 points fewer (head, arms, chest, legs), which roughly means -4 in forsaken. And bungie said they won’t become obsolete when the 2.0 system comes out.

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    • What did you expect? Bungie sold Armor 2.0 as a way to give us more options but it was ALWAYS meant to increase the grind. Now that they’re operating on a budget they need to find more and better ways to keep butts in seats playing the game. Either that or they really did want to cater to hardcore RPG players and just have no idea how to do it in a way that doesn’t make people want to tear their hair out. And if some people do like it... well... at least Bungie is making someone happy.

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      • Personally I think the armor we had should have auto switched to 2.0 saving us the time stat crying I mean grinding like you are buddy I watched the bf the higher the gear rank the better the stats I'm pulling 3 their armor on my hunter when I get the t3 power drops those add up they won't let you get d1 where you could push 91 int 100 dis and 100 strength it would be OP as hell concentrate on 3 out of the two you can push above 50 or even 60%.

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        • Everything that shadowkep brough is crap im out once i hit 950 on my main, aka this next reset I AM SORRY FOR SPENDING MONEY ON THIS GAME

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          • Not to mention some of these builds people are making are insane. Super return in under a minute.

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            • I think the whole end game grind crap is stupid. Just play the campaign, strikes, raid, and any new activities that come out here and there. You're fine with whatever light level or gear you get along the way, the enemies adjust so it doesn't matter. When you're done, stop playing and move on to something else. Forget about the rolls, and masterworking, and modules and all that other grind crap. That's why everyone hates this game. Meanwhile, other games like Gears and Borderlands you just get random stuff along the way, if you like something better then what you currently have you use that, and you complete the game. Then you walk away saying "man, that was fun :)" I'm glad other companies aren't following Bungie's wanna-be wow model of stupid grind for no reason.

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            • Edited by ScrubLord199901: 10/7/2019 8:28:52 PM
              I think they took Traction out of the perk pool in the new armor 2.0 system. I'm seeing various types of mods drop but not Traction. If they did take it out then they've made it quite clear that they don't give a fuk.

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              • Some points I agree others I disagree. Agree completely on the mods, and personally couldn’t care much about the int/mobility stats and where they come from. But the cost of masterworking armor. Yes it’s quite a bit. I won’t deny that.at the same time however you can earn said items that cost a lot to get by doing nightfall ordeal no?

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              • I love hate Armor 2.0 I haven't seen anything useful or motivating about it other than switching my reload mods I'm most running the same stuff I use to in Forsaken. So if I couldn't switch my reload mods and couldn't force it to give me more intellect I wouldn't care about it at all.

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              • Bump

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              • You’re not supposed to masterwork anything until you find the roll you want. In short you missed the point of 2.0

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                • It could use some refinement but I feel like this way is much better. The endgame is less about being on the hunt for a good perk roll on a piece of armour like it always has been. You get one piece of armour and it is a blank slate with maybe some base int/dis/str/mob/res/rec values. From there you customize the appearance through the ornaments as well as curated a set of mods and perks on for a small price of, what, a few hundred glimmer? All I had to do last night as turn in a few hundred crucible tokens for one of each piece of armour and I had a full set on my titan with grenade AND sniper reserves, enhanced smg and rifle reloader, and a boss/major resist mod on every piece. Forcing void, solar, and arc to have different sets of weapons that they affect I feel like was a mistake. To be honest you should be able to have anything on any element. The high price of increasing energy on armour is good. It should take effort.

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                • I hope everyone heard that bungie said that this game is leaning towards an mmo direction. Build crafting is a LARGE part of mmos,and I am playing eso. ESO literally focuses on builds, so if you think this is complicated....then idk at this point, the new system reminds me of warframe, which I personally liked.

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                  • yeah, I;m a casual, and I can ignore this completely and play the game without investing in armour 2.0. Are there technically 1000's of builds for armour 2.0 yes, but with more choice it limits the weapons you can use, and I believe it will narrow the meta significantly as people don't want to change armour every time they change a weapon, and if they change the meta, its back to finding all that armour again. I think it offers less choice if your building into it.

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                    • Edited by PowerHouseJosh: 10/8/2019 11:16:51 AM
                      Well said completely agree with you, Bungie’s speech about there being more play choice now is just BS. Not only does everything look crap but I feel like I’m running and jumping in quicksand, with the way mobility works now. I don’t want to waste slots with stats boosting mods when I could be using more important ones The armor 2.0 problems bleed into the weapon system as well. Having to use specific guns and mods, just because they want to shove these overload and barrier champions into everything.

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                    • Edited by Tis-but-a-scratch: 10/8/2019 2:46:05 AM
                      For me, I don’t care for it because it’s too Dungeons and Dragons like. I don’t want to have to think about all that and sit there and stare at it a while comparing and contrasting stuff. I just want kill things and get better things from killing things to kill more things.

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                      • I remember it taking some people until Destiny 2 to get their perfectly rolled armor set in D1.

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                      • Bungie's changing direction & Armor 2.0 stopped me buying year 3.

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                      • Working as intended. The whole point isnt to make the game enjoyable. its to make it frustrating. Bungie knows that human beings will fight tooth and nail for something worthless if its got enough FOMO attached to an anchor price of entry.

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                      • Yeah it’s a pretty unfriendly system. I’m not a fan either.

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                        • Would have been better to leave the armor as it was in 1.0 and just let us apply ornaments (like they did for year 1 IB armor).

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                        • Also, there are NO armaments mods that can be used in 2.0 armor So, my Opulent cloak will be staying as is with Fallen and Hive armaments. Unbelievable..

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                        • I actually think I like the previous armor system far better We’re supposed to be able to mix and match builds with this new system but you really can’t do that until you upgrade your armor fully. And that takes so long while leveling you’re going to get more powerful armor right on top of that.

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                        • I wonder if it's not working out how Bungie wanted it to or is this on purpose? If it's on purpose... that's pretty messed up.

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                        • I also hate it. I just plan on using my 1.0 for the next forever.

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