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Destiny 2

Discuss all things Destiny 2.
Edited by TheMacBulls: 9/30/2019 6:53:08 AM
81

28 Infamy Resets and still....

I still do not have any enjoyment playing this mode. I must be a sadomasochist as I keep playing it, although I tell masel not too! I am not as articulate as many of you, and I tend to just say what is it my head without fully thinking. As someone who mostly solo’s, these are the things that annoys me most about Gambit/Prime.... But bear with me please as Gambit had so much potential but like Crucible, they neglected it because it didn’t go the way they wanted it too. 1) Team-mates who don’t pay attention to the Mote Bar, they will run around trying to get that 1/2 motes so that they can send a Large Blocker when they need to be banking. 2) Team-mates who do not pay attention to the Mote Bar, they will run past the Bank even though they have anything ranging from 7-14 motes, just so they can get that extra motes when really, they need to be banking. 3) Team-mates who do not pay attention to the Mote Bar, they already have 15 Motes yet they are still killing adds and running past the Bank when they need to be banking. 4) Team-mates who do not pay attention to the Mote Bar, The Drifter has told us, we have enough to summon a Primevil yet Team-mates still do not bank. 5) That one Team-mate who is so determined to invade, that they just stand at the Portal waiting for it to open. “What Blockers around the Bank, I’m too busy invading to help”, “what we need motes, I’m too busy invading to help”. 6) That one Team-mate who takes the Heavy but doesn’t invade. “What Heavy is best left for a Invader, nahhhh I need it for the Red Bar Adds”. 7) Team-mates who think using their Supers at the very beginning o Primevil stage is effective.... what a complete waste o Super. Points 1-5, 99% of the time ends up with us being invading and those people losing their motes when all they had to do was look at Mote Bar and Bank.... so simple yet so difficult for people to do. 8) The inconsistency of Add’s Resilience, why is it if I do a Public Event or Open World Activity killing Red Bar/Orange Bar is so easy I can do it wi ma eyes closed? Yet, in Gambit/Prime, these Adds become Gods? In some cases, I struggle to kill Adds in first round but in second round I can cut through them like a hot knife in butter? 9) Why is it, the more Motes I carry, the lower ma Resilience is? If I’m carrying 3 motes Add’s will rarely ever kill me but if I’m carrying 8 Motes then it takes 1/2 shots and I’m dead? 10) Why did Bungie change the Blocker types? I’m so fed up of the Teleporting, the Black Ball thingies, the Immunity that these Blockers have. Personally I feel the weapon I can use effectively is Jotunn and I don’t want to feel that I have to use a certain weapon, I want to feel that I can have a choice that is equally effective. 11) Why is there such a focus on Invasions? A good Invader does not even need to kill, to be effective. 12) Why is there no risk to invading? You invade, you die, you spawn, you invade again.... 13) Why are we still able to melt Bosses? When will Bungie implement a mechanic that stops this? 14) Why is Reckoning the only way to get Prime Armour? Prime Armour should drop in Prime but if you want Enhanced Perks, then yes have Reckoning for that. These are just some things that annoys me, I could go on but then it becomes a book. Some will agree, some will disagree and some will do both. EDIT: It was mentioned that I forgot one other thing.... 15) The players who just push you out of the way and the players who slide in for motes even though you just need that one more. 6) After reading some comments I have changed ma opinion on this, a good Invader does not need to use Heavy. I just found it frustrating in Standard a Gambit that people would take Heavy, use it on Red Bar Adds rather than leave it for an Invader.

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