The “games as a service” bubble will burst. People are already jaded by the greed and lack of perceived value in this model. The tension between industry and consumers is palpable.
Get out now. Stop trying to trick people into liking your game by giving them endless, generic game loops. This worked for a while, but things are different now... people are catching on.
Quit prioritizing “endgame” above THE game.
Quit trying to figure out how to keep people logging in so that you can monetize them to death.
Quit giving us timegated “events.” It’s the absolute laziest way to fluff your roadmap. You take things away so that you can sell them back.
Quit churning out crap and pretending like there’s some magical carrot that you can dangle to keep people around.
I’ll stop there because you know exactly what I’m talking about.
Make the game Destiny was originally meant to be: an mmorpg lite, FPS looter. An original game full of action and replayability. A game driven by environments, characters and lore. A game with integrity.
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Maybe find a game that doesn’t turn you into an online cranky child?......
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They should just give up on the shit game. There’s no saving it. Games done.
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Nicely put
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20 RepliesWhat? A mmo rpg lite with looter aspects is exactly what Destiny is. All mmo and loot shooters do the same thing Destiny does. Rng, time gated material, hamster wheel to keep people logging in. Destiny's weekly/daily system is a carbon copy to World of Warcraft. Now we could use some deeper customization and character builds but I actually don't think the majority of the community would like that, they already complain about the grind we have.
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13 RepliesYou have no idea what you’re talking about. Bungie and their investors are looking at numbers, just like every other competitor. Consoles yield very small profits compared to investments. They are generally played by kids and joblessers, both of which have very small purchasing power. People with purchasing power play games on their phones, on their way to work or even at work. Bungie and their competitors must increase in game transactions by any means if they want to continue to release stuff on consoles, period. The point is, the mobile game industry continues to grow in double digits, bare much lower development and maintenance or promotional costs at all levels. Smartphones are also getting extremely performant, and soon you’ll be able to play from your phone to your tv to your pad seamlessly. I understand you want to play a specific version of destiny, one that we all would love, but one that would cost a lot and yield nothing but sales. For your vision to work, Bungie must switch to WOW or the like subscription model. $10/20 a month. They would still need roughly 4 to 8mln subscribers. See how unrealistic that is? Can’t get the butter, butter money, and creamer.
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1 ReplyYou have no idea what you’re talking about and it is actually quite amusing
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agreed, not enough time in the world for all the "games as a service". if they jump that ship with d3 launch that alone may make that game soar. but to believe a company will drop a model theyve been using for a series, in a market all about that game style? we'd be too lucky, but im sure d3 is already too far down the line to shift gears now. anywho like the post man.
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Edited by vmondude: 4/24/2019 10:35:20 PMNicely put dude! Spot on. I just play D1 again now when I want a fix and I realised something funny as I was playing... - In Destiny 1 it’s always ”oh I’ll just a one more game, just one more game, three hours later Shit I gotta go!” - But in Destiny 2 it’s like “oh I’ve gotta do this, this and this to get that stupid thing I need to do that, FFS has it only been 3 hours, ugh 😞” D1 is addictive as hell, and D2 is the Antidote!
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Thank OP. Great post.
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If I were to say this, bungie would ban me. They love me because I'm always speaking the truth about how they are an awfully embarrassing lazy "development" team.
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3 RepliesI agree 100% Hopefully this cancer gets oblitered soon. Its plagued the gaming industry long enough. Bungie, I hope you change your ways otherwise if you keep this course, I hope you go out of business.
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3 RepliesIt won't burst through. Games as a service is the future, without a doubt. The only thing is Bungie won't be at the forefront with the current model.
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They're not gonna respond to this cause its all true, and they know they had to resort to anti-consumer bullsht in order to make enough money
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3 Repliesgames as service: - releasing broken unfinished games - games designed around lootboxes/microtransaction - games are slow/grindy/boring to artifically stretch the playtime in favor of lootboxes - players are basically paying to become beta testers no thanks , games as service suck :D
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13 Replies"games as a service" "seasons" = cash crab / MTX with no real content I hate this new "trend" some of those greedy CEOs started....
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Couldn’t agree more. Don’t worry, after this whole season/annual pass thing is over the game will die off. No one will purchase this garbage anymore. I for one, can’t wait not to buy into this game anymore. Years and years of the same constant mistakes time and time again. Annual pass was the death of this game. The only reason this worked at first was because they grouped it with Forsaken and people bought into the ideal of Bungie actually putting out new content that isn’t reskined missions, weapons, gear with lame activities. Everything is time Gated and drawn out with nothing new.
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5 RepliesDon't know why your getting hate. This is a spot on post.
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1 ReplyDon't forget most of the players came into Destiny 2 on PC, with possibly no prior Destiny 1 experience on console. Most of them don't know the hoops Bungie made people jump through in D1, and it will need a Destiny 3 for them to realise the cycle veteran players had to go through for years where you lose your gear, prior upgrades and items in favor of "new and improved" where changes and fixes become the selling point of the next big DLC. They don't know the stuff the company did with D1 and even with D2 and its XP shenanigans being the best example that comes to mind. Hopefully, by that time only the most dense fanboys will be around, and something tells me they will not be enough to pay the bills at Bungie.
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“Are you threatening me?? I am the great Cornholio!! I need TP for my bunghole!!”
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Oh boy! I can't wait for D3 so I can grind endlessly for exotics that I've already grinded for and obtained in the last 2 games!!! Not.
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Every online game is a generic loop. That’s just what an online game is. That’s not really an argument point.
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2 Replies[quote]The “games as a service” bubble will burst. People are already jaded by the greed and lack of perceived value in this model. The tension between industry and consumers is palpable. [/quote] Not true. Its the games that are a service but released in a bad state on day 1 that people are sick of. MMOs are the first creation of "games as a service" as they have the EXACT same business model as games like Destiny with the only difference being if they ask for a monthly sub fee or not. [quote]Quit trying to figure out how to keep people logging in so that you can monetize them to death.[/quote] That's how they are going to get revenue though and keep the game afloat you monkey. The biggest issue with Destiny is the amount of content and the quality of said content. That is what needs to be focus on to improve. However, saying "get rid of the games as a service mentality" is someone watching too much Upper Echelon Gaming and not realizing his blanket "games as a service" makes no sense since he loves to forget MMOs exist. -_-
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4 RepliesBye, Felecia!
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If you don't like it don't play it.
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Lol okay? Whatcha going to do? Keep complaining? That's an interesting strategy cotton let's see if it works out. [spoiler]it won't[/spoiler]
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8 RepliesEdited by Kreis: 5/2/2019 4:30:33 AMThe same entitled consumer that pays 9$ for 2 hours of entertainment at their local movie theater is claiming that $60 for 40+ hours of entertainment is unreasonable and not worth it. You're paying for an experience. You can't spend 40+ hours ripping through the campaign (Or in your case, literally [url=https://www.wastedondestiny.com/1_4611686018460773399]1000+ hours)-[/url] buying every DLC, joining every live event, playing with your friends on their servers and then claiming that everything is so "half-baked". The numbers will speak for themselves if this is truly such an unprofitable approach to modern game-design. They don't need some 16 year old giving them a "warning" from his [i]dangerously vast[/i] experience playing video games. Paying to support multiplayer, a solid anti-cheat, a good provider and launcher in addition to paying your staff at a fair six-digit salary for their experience in the industry isn't exactly operable with a one-time $60 price-tag.