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originally posted in: Destiny is needlessly tedious.
2/15/2019 2:04:18 PM
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Destiny has always had systems that were oddly cobbled together. To me, it feels like there is a constant battle going on for which way Bungie wants to take the game. D1 launched with MMO-lite currency systems that had absolutely no place in a looter shooter. 100 of each currency(vanguard and crucible marks) allowed to be earned per week? This was then transitioned into a legendary mark system which removed the weekly cap but throttled your earning potential after a certain amount. Then, if I’m remembering right, you could earn unlimited marks per week eventually. D2 launched as a game with no barrier to entry so that a new player-base could merge into the existing one. Simplified subclass options, easier pathways to max power, etc. Idk what the solution is but it’s interesting to look at how much things have changed but not necessarily improved.
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