In a game with such powerful roaming supers, with such effective shut down supers like Blade Barrage or Thundercrash, it makes no sense to keep Tether so week. It's not doing what's supposed to do.
- The animation takes too long, most of the time you can't get back to the ground without being killed.
- It's not quick enough to activate. The number of times a roaming super kills you when it should have been suppressed by the Tether already is too much. Titans, even on console, skate away from it like it's nothing even if we point it really close to them. Spectral Blades, Nova Warp, Sentinel, Arcstrider, they just kill you anyway if they have the momentum, because their lunges are just too big to such a slow responsiveness of your Tether.
Tether shouldn't be a way to ruin your good streaks, it should help you keeping them, and that's just how i feel using it. I'm doing just fine until i use my super and end up dying. A spectral is like 20/25m from me, i use it front of him and when that thing finally activates he already killed me. This type of thing is just the norm, not an exception.
I'm not even asking for 1 hit capability again, i'm just asking for consistency and efficiency at what it does already. If i choose to not use a roaming super, at least i should feel confident to protect myself against roaming supers, like i do with BB or Thundercrash. Tether does not give me that confidence at all.
Thank you for reading.
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#destiny2
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5 RepliesIt’s a pve super sadly. I wish it was like D1 again but I doubt it’ll happen. We have BB anyways for super shutdown