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#feedback

Edited by Rainbow_Gravity: 9/25/2018 5:14:11 PM
8

Alternate Masterwork Pathways [Weapons and Armor]

[b]Primary Way[/b]: The current system. Spend glimmer, shards, and masterwork cores up to Tier 10. Fast way to rank up if you have plenty of resources. [b]Alternate Way[/b]: No materials needed, but each Tier could require a number of kills, multi-kills, precision kills, etc., of potentially different enemy types (i.e., Fallen, Hive, Taken, Cabal, Vex, Scorn), in different game types (e.g., Strikes, Gambit, Heroic Story, etc), or Guardian kills in PvP. Similar to an Exotic Catalyst. You can skip steps by paying that specific Tier's material requirement if you want. Let's say there's a Crucible or Gambit step, but you don't play or like PvP, or PvEvP: Pay the material cost to skip that one. Adapt the kill requirements for each Tier based on the gun. For example, you could [i]not [/i]have a "get precision kills" for a rocket launcher. Example for a Kinetic or Energy Weapon that can get Precision Kills: Tier 2: Kill 200 minions of the Darkness. Tier 3: Get 100 precision kills anywhere. Tier 4: Kill 150 enemies in Gambit. Tier 5: Kill 200 Cabal. Tier 6: Get 100 multi-kills in Heroic Story missions. Tier 7: Get 25 kills as an Invader in Gambit. Killing Invaders grants more progress. Tier 8: Get 50 precision kills in Crucible Tier 9: Kill 150 Taken, 150 Vex, and 150 Scorn enemies. Tier 10: Kill 275 enemies in Nightfall strikes. This way you would actually be "mastering" that weapon, rather than just stuffing materials into it. If you'd rather invest time in acquiring materials to masterwork your gear, that's fine. If you'd rather invest time with the weapon and save your materials for other uses or other weapons, that's fine too. It gives players the choice. I know I would like the freedom to choose whether to use mats, kills, or a combination of the two to rank up my gear to Tier 10 masterwork. This example may seem too steep, or not steep enough. Discuss and play around with the requirements. It seems like it may be way easier than getting the cores though, given the current situation with infusion and leveling masterwork gear. [b]Here's an idea for Armor. Do the following while wearing your armor you want to masterwork:[/b] Tier 2: Complete 25 patrols Tier 3: Complete 30 bounties Tier 4: Complete 35 Public Events or 25 Heroic Public Events Tier 5: Complete 20 Heroic Story missions Tier 6: Complete 20 Heroic Adventures Tier 7: Complete 20 Crucible matches Tier 8: Complete 20 Gambit matches Tier 9: Complete 30 Strikes with modifiers Tier 10: Complete 15 Nightfall strikes Again, the requirements could be discussed and adjusted for the level of grind they want it to be. What do you all think?

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  • Definitely a good idea

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    • I'd rather just cheese masterwork cores than do all this grind for redundant stats.

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      • Nope

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      • Edited by bdog069: 9/26/2018 3:39:21 AM
        Okay so for the tiers with getting kills on Gambit, what if the player doesn’t have Forsaken??

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        • Remember in D1 your weapons and armor "gained exp" as well? Or you can use notes of light to jump up. Dont know why they ever changed that concept which is basically what you are posting. This is a good idea that used to exist in a more basic capacity yet removed for d2 like a lot of other things. Good idea OP, but this is another reason why I haven't bought forsaken and I think I'm going to uninstall x2 entirely now. It's sad because I loved the gunplay but theres just too much going on with Bungie and the way they remove and add things.

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          • Bungie is gonna do something about the masterwork cores. Whether they remove them or just give us ways to obtain them besides rng. Same with mod components

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            • Bump

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              • Edited by Rainbow_Gravity: 9/25/2018 4:46:36 PM
                I just feel like this way, you could ALWAYS be making progress on masterworking your weapons, whether you have the materials or not. It provides material-starved Guardians a way to make that progress while acquiring materials through normal gameplay, and it provides an avenue for players who would prefer to actually USE the weapon to level up rather than jamming mats into them. This is actually sort of what I was hoping for when they mentioned they were reworking the masterwork system so you had to level them up. To master a gun and get increased benefits, you should definitely have the option to do so by using it throughout the system in different activities.

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