Hello there! Greg The Dreg here,
So I've spent a good chunk of the day grinding some of the Solstice of Heroes stuff, still got some things to do but I'm almost halfway finished with the Rekindled gear set. (for my Titan at least)
I've read through the forums and seen a lot of posts about being unable to solo the Redux missions, so I figured I'd make a detailed guide on how to complete each and every Redux mission easily and effectively. You may fail a few times but hopefully this guide can make the missions a lot easier to solo!
Warning: This post is long.
Starting off, when you first begin your Solstice of Heroes quest, you'll be going to a special social space (unfortunately for about 30 seconds and that's it) to pick up your first redux mission.
[b]Homecoming: (First Run)[/b]
This mission is the easiest, as it's relatively short and on your first playthrough you'll get to use your standard gear, so if you've got any exotics you wanna use, feel free to do so!
Since this is the easiest and by far the fastest, I'm going to keep this one short!
Once you complete the mission, you'll be rewarded with the Scorched armor set for your character.
[b]Homecoming: (Second Run)[/b]
On your second run, you'll need to be wearing your full set of Scorched gear. It's a tad bit more difficult, as you'll be at a lower power level than your first run.
Right off the bat you'll probably notice a few things:
There are a LOT of orange bar enemies (Majors) and many more yellow bar enemies (Ultras) than usual. The best option is to keep your distance away from the large groups,as it's very easy to get overwhelmed.
As soon as you begin the mission, you'll find yourself already fighting a yellow bar enemy. Make sure the enemies have the higher ground than you. Hiding lower than them is very effective, as being higher than them will usually result in them leaping up to your level anyway.
The weapons I used for this mission were:
Primary/Kinetic: Braytech Winter Wolf (Auto Rifle)
Secondary/Energy: Graviton Lance (Pulse Rifle, Void)
Heavy/Power: Classical 42 (Rocket Launcher, Solar)
Subclass used: Sunbreaker (Code of the Seigebreaker)
Sunspots work quite well and it helps make your super last longer, which is very effective for taking out enemies in quick succession.
Any ability kill (melee, grenade, super) will restore a good chunk of your health instantly, which can get you out of some situations where you'd otherwise be overwhelmed.
The mission goes on the same for a while, just with more enemies. Keep your distance and use cover, don't take any risk you aren't sure of. You'd be surprised how far back you can get sent back in the mission if you die. (especially in Payback)
Once you reach the room where with the turbines, hop down to a lower level, and a mass of enemies will spawn. The main boss is a colossus and is guarded by two orange bar Incendiors while a few red and orange bar Legionaries will rush you. Don't get too close to the boss or you can risk being blown back, potentially into the turbines.
If you have your super, use it and focus your fire on the boss. Taking out the boss and the Incendiors will immediately finish the mission and you won't need to worry about killing the Legionaries.
First mission complete! On to the next.
[b]Spark:[/b]
This is a longer mission, full of surprises!
Weapons used: Same loadout for Homecoming Redux
Subclass: Same Subclass
Starting off, you'll instantly find yourself facing off against a Fallen Walker. However, a few orange bar Tracer Shanks are hiding below, be sure to take them out first!
The Walker can be attacked in the same ways as always. Just be careful, you have a lower light level than usual!
I especially recommend any Rocket Launcher with the cluster bombs perk, it can usually take out the legs in 1 - 2 rockets.
Once you defeat the Walker, it's a matter of defeating hordes of dregs, vandals, and shanks for a while. Won't go into much detail here. I assume you know how to shoot.
Eventually you'll get to a point where multiple Heavy Shanks will appear. TAKE. COVER. They have very good accuracy and even 2 of them can overwhelm you without the use of cover.
Once you finally pass this segment, you'll reach the boss. A giant Servitor... except it isn't that easy. Don't waste your super on this Servitor, you will regret it.
Once you defeat this large Servitor, it'll split into multiple normal sized Servitors. Defeating one of these will make it split into MINI SERVITORS. It's pure chaos, I recommend running from one side of the arena to another when you have the chance, that way you'll get to take a breather and not get overwhelmed.
Don't hide in a corner. You'll probably get killed very quickly. These little Servitors are relentless.
But once you defeat them, you'll finally be finished with the mission. Onto the next!
[b]Payback:[/b]
I've seen a LOT of posts about this particular mission.
There isn't much of a required loadout or subclass for this mission, just use what you're most comfortable with, because your weapons are your last resort.
Starting off, the mission only spawns 2 tanks. One at the very beginning of the mission, and one at the end when you reach the Sunken Isles.
However, if you find any spots where a tank would usually spawn in the normal mission, ride over it, your tank will begin to heal. HOWEVER, it will only heal up to half if it is lower than half before restoring. If your tank is in the red, you'll only be able to heal it up to about a third.
You're gonna want to keep your first tank alive for almost the whole mission. It may seem impossible at first, and in a mission with a tank it's only natural to want to go in blowing everything up and running everything over.
This time, you're gonna want to be more careful. Keep your tank towards the back of rooms. The tank has a very long range with very minimal projectile falloff, so you can snipe enemies across a very long range. Use this to your advantage, you'll be able to kill enemies and they won't be able to do anything, they won't shoot you when you're far away. Only Psions at times.
Remember to use the lock-on missiles to stop missiles from enemy ships hitting you. They take a lot of health off!
Also, throughout the level there are many destructible objects. Namely, giant bombs hanging from the ceiling. Shoot them from a distance and they'll fall down right onto your enemies. Most of the time enemies are just standing under these bombs, so if you see a group of enemies in the distance, look towards the ceiling!
Also, keep your distance when fighting Goliath tanks. They can obliterate your health if they land just one good shot. Try to strafe if you can! (Although it's hard in a tank)
Finally, you'll reach the Sunken Isles. Feel free to hop out of your tank and into the second one, which will have full health!
Your new objective is to destroy enemy vehicles. Anything from ships, to Interceptors, to Goliath tanks count! Once you destroy 8 vehicles, you'll be tasked with a final objective: Defeat the Cabal commander. The area where the commander is at, is blocked off and you won't be able to get there from your tank.
DO NOT LEAVE YOUR TANK. There are many orange bar enemies, a Goliath tank, and more.
Stay in, find a good vantage point, and snipe the commander from a distance. The mission ends once you defeat the commander.
My hands hurt. Off to the next mission!
[b]1AU:[/b]
This is one of the most stressful missions to solo in my opinion. Limited cover, swarms of War Beasts, Gladiators, all in almost every room.
My loadout:
Primary/Kinetic: Braytech Winter Wolf (Auto Rifle)
Secondary/Energy: Polaris Lance (Scout Rifle, Solar, Masterworked)
Heavy/Power: A Single Clap (Sniper Rifle, Arc)
Subclass: Sentinel (Code of the Protector)
So, for the mission, the first segment is fairly simple. Shoot enemies, hide, prioritize fast, rushing targets (War Beasts, Gladiators) instead of slower ones who don't rush you.
It's mostly clearing enemies throughout the whole mission, and is fairly simple, up until you pass the Mineral Processing room. Upon entering the next space (Sunside) you'll be greeted by a group of orange and red bar War Beasts. You'll be in a confined area and a Legionary will be trying to shoot you if you try jumping to higher ground. Don't be afraid to use your super at this part.
You'll eventually get to the part where you need to take cover in the shadows to avoid being burnt to death by the sun. Many enemies will be spawning. You'll need to run to just about every bit of cover there is, because not only will a drop pod most likely crush you if you run too far too fast, you'll also be overwhelmed fast.
Take this part slow. Enemies are stupid here, so often times they'll just stand out in the open, so if you really need to, they'll sometimes die by burning to death if you wait.
This part is tough, prioritize long range weapons in this segment.
Once you get past that, you'll be facing a few more enemies here and there, but you'll eventually reach the final part of this area (Sunside) which will be the room where you need to run into this tube and get sent closer to the center of the Almighty. Clear out the enemies here, keep the high ground here! And stay at a long range. You'll be up against two yellow bar Colossi and many other troops. Beat them, and you'll get to head through the tube to the final area. (Light's End)
Here, instead of getting into an interceptor like the original mission, you'll be using a tank. Don't get cocky, it's your only one! Use the same tactics you used in Payback to defeat two Goliath tanks. Try strafing and long range shots. Blow up the two tanks and the mission will end.
I'll be making a post later for the Chosen redux mission and new strategies for the Rekindled armor versions of the Redux missions, which are a LOT more difficult.
I've reached the text limit so I'll make another post for the rest of my guide later!
Good luck!
English
#destiny2
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2 RepliesThe green missions were great. The blue missions are a -blam!-ing embarrassment. It takes 9 elemental scout rifle shots to drop a yellow bar phalanx shield. It takes an entire crimson clip to kill a yellow Psion. Theycan be beat but it's a tedious miserable slog. Bungie turned these missions into a rail shooter. Every encounter is hide behind a rock as far away as possible and pump a thousand rounds into 30 sponges. It's shockingly hilariously bad. And the green missions were fantastic. I don't understand how they refuse to realize that spongy enemies don't work in their game. Half the joy of the game has always been movement. Mechanics that eliminate movement drain all the fun out. Why don't these enemies health scale to player count? Why don't the blue missions just have MORE enemies instead of enemies with truly infuriating amounts of health? It's just putrid, boring miserable game play.
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Some of these missions, man...I've always suspected they didn't care for solo players. 1AU for the blue armor, for example, confirms it.
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Thank you for spending the time putting this post together. It really cleared some things up for me. No doubt solstice of heroes is tough and a grinding fest. Been doing it solo, do far so good! Good luck fellow guardian!
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2 RepliesWell done and thank you for your effort. An incredibly helpful guide. My personal tips for payback and 1au would be..... don't. Just don't. Beg people on your friends list or lfg. Those 2 are are complete chore with some help! I tip my hat to you for completing them solo :)
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Just got done soloing the blue version of 1AU and let me tell you, I'd rather play Crucible than do that crap again. And I [i]hate[/i] Crucible.
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3 Replieswhat I did at the end of 1AU is got to the door but didn't pass it. for some reason it let me hang out there and shoot the first Goliath without much trouble (strafing from one side to another was enough). the second one is easier since it's only one and you have enough space to move around and dodge its shots it didn't feel hard at all, just takes time
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Edited by LeonidMidian: 8/5/2018 10:20:55 PMThanks for the guide. One more thing about the Payback mission. If you get out from your tank and get into enemy's interceptor then your tank will just disappear. Right in front of your eyes. That's the dumbest mission design method I've seen in a long time.
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4 RepliesAnyone have tips on killing all the hounds in the room right after you teleport during the Chosen mission? I snuck past but there’s a barrier, so I assume I have to kill them
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7 RepliesEdited by CookieNiki: 8/1/2018 6:55:06 PMWhy on earth will someone need a SOLO guide for missions that are supposed to do SOLO? Even less when said missions are just the same missions we all played before only with a few tweaks here and there. Just saying (nice guide though)
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1 ReplyI see people asking why a guide. Might want to put a note its blue (not scorched green) armor your talking about. The people claiming easy still have green lol. Blue is WAY harder.
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So, obviously the missions you do with the rare set equipped are a bit harder than the uncommon sets'. Just wondering, if I join someone doing their easier green-set missions, would it meet my rare-set requirement?
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Spark: I simply ran past the tank and its enemies.
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1 ReplyEdited by Dark Raven 2501: 8/2/2018 4:58:36 AM& don’t forget right at the end there’s a raid so if your a solo player forgot solstice of weirdos Ps: Bungie thanks for -blam!-ing us solo players over again .... it’s so hard been a corporate scumbag
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3 RepliesI'm really struggling with "1AU" because the 1st Goliath can be destroyed pretty easily, but by the time I come close to defeating the 2nd one, I have to jump out of my tank, it then blows up and the mission is instantly failed. This is extremely unfair because the amount of enemies is ridiculous. Has anyone got any tips on how to beat it? I might have to get someone to join my fireteam just to get through it. "1AU" is my final mission before clearing up the "Super Kills In Crucible" objective before getting my armour upgraded to blue
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6 RepliesGreat guide, but the big thing the solo players are missing is the fact you do not need to wear all the armor in the mission to complete it ,only to start it. Once the mission starts switch back to your good armor except for the one piece you need to wear to complete the mission. This is for the solo player, if you are in a fire team the missions are very easy wearing all green.
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Ran them all solo with Nightstalker and Sleeper Simulant. A good Scout in kinetic(Nameless Midnight) and a Urial's in energy. I died a handful of times, and it was tedious without a fireteam, but easily doable with a little patience!
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A small tidbit about Payback: The second Drake tank only ever spawned with half health for me. Also there's a small rock to the left of the barriers that you can use to get over them in the tank. One-shotting that Valus is so worth the time and effort to get a good angle.
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1 ReplyJust to add 1 little thing. You only need to wear the full set to start the mission. As soon as you have loaded in you're free to quit what ever armour you like just make sure the 1 blue bit you do have on matched the quest you are doing.
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1AU was a little frustrating but the rest weren’t too bad solo. Ran a few with a friend and it was much easier.
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3 Replies[quote]Make sure the enemies have the higher ground than you[/quote]Disliked for giving up the high ground.
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3 RepliesWhat do you recommend for the servitors if you are a Hunter? You kinda assume everyone is doing this as a Titan
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3 RepliesI soloed all the Redux missions. They were not difficult.
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FYI - you only need to have on the gear to start the mission and once you're into the mission you can change out the gear except the piece that needs the completion. I did this for Spark Redux and The Chosen which made this mission a whole hell of a lot easier
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Didn't read any of that bollocks. Just don't suck. ¯\_(ツ)_/¯
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Nice guide!
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11 RepliesEdited by Tarza: 8/2/2018 7:17:09 AMWtf people are saying it's hard. It's not that bad. I soloed all of it. Just takes patience and good timed supers.