People have been telling Bungie to stop forcing PvE players into PvP ad infinitum since the original Destiny and Call to Arms is no exception.
Call to Arms:
- Makes no sense as it sends players into PvP to gain power levels that are only useful in PvE.
- It's bad for PvE players since they're forced into playing a game mode they don't want to play to maximize power gains. Destiny is already a grindy game, that grind should be undertaken in activities players want to engage in.
- It's bad for PvP players since people doing call to arms can play like garbage either intentionally or through inexperience and still net 20% of their target. It incentivises low effort play and increases the odds of PvP players being matched to players that could cause them additional losses. It also encourages strictly meta play since PvE players are going to take the quickest and easiest route to their Call to Arms milestone, which then further encourages strictly meta play as other PvP players adjust to beat them.
So what to do about it?
Simple, change the milestone system, give players a PvP and PvE option for completion of each activity. That way PvP players can spend more time in PvP and vice versa for PvE players.
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#feedback
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My only problem is them putting it in quests for exotics. Or the new solstice armour requiring you to play some crucible to actually finish it. I have no desire to play crucible because I don't enjoy it but I actually can't complete the armour without playing it. This is objectively bad and I can't see how anyone could see otherwise. I can understand if you like crucible, but maybe just think about people who don't and how this sucks for them. I know how ridiculous that is asking for people on the internet to try being empathetic.
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5 RepliesEdited by DeathPony07: 7/6/2018 7:27:05 PMThe vast majority of players bought Destiny for PvE. We're tired of PvP ruining PvE, and being forced to play it for quests. Separate the game modes. Or just remove PvP entirely. Nobody plays it anyway.
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Edited by TehW3apon: 7/8/2018 11:04:51 AMMedicine never tastes good. Just hold your nose and swallow if you want to get better. If I can survive the shit PVP milestone then ANYONE can. Edit: of course now that I’m 385 I don’t go anywhere near that shitfest of -blam!-ery.
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1. The milestones are changing in some way. This was announced with forsaken. 2. Power is going to matter in Trials and IB again. 3. Call to Arms is one, simple milestone available to PvP players that doesn't require the teamwork that trials does. Most milestones are PvE. Why take that away from them? 4. "give players a PvP and PvE option for completion of each activity". So a PvP version of the raid, and a PvE version of Call to arms milestones, for example? Ridiculous. Bottom line, it's really just one milestone. You don't wanna do it, then don't. No one is forcing you to play it.
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1 Replymost Destiny players play both modes. simple fact. You want games with more modes.... and NO ONE is forcing you into pvp
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6 RepliesSo let's see... [u]PvP activities that can drop Powerful Gear[/u]: 1 from Crucible (Call to Arms milestone) 5 from Trials (flawless card) [u]From strictly PvE activities, you can get:[/u] 12 from Leviathan (prestige + challenge) 4 from Eater of Worlds 5 from Spire of Stars 3 from Nightfall (prestige drop + actual drop + Zavala milestone) 1 from Heroic Strikes (milestone) 1 from Flashpoint (milestone) 1 from Clan XP (milestone) 1 from Escalation Protocol (level 7 chest). That's a whopping [b]28 F*CKING POWERFUL LOOT DROPS[/b] from PvE alone!!! I'm sorry, you're shoehorned... where again?!?
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Or you can just not do call to arms. No one is forcing you to play it.
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I’m sorry that you’re garbage bruh
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Edited by TheArtist: 7/5/2018 3:49:08 PM[b]No one is forcing you to do anything. [/b] PVP is a part of this game....and Call to Arms and Trials of the Nine are the game's only PVP-related Milestones. If you don't like PVP...then don't play it. Do one of the raid lairs...and you'll progress faster than playing any PVP. Also the problems you're complaining about are just an part of any online multiplayer game. You will occasionally get stuck with players who arent' very good.....or aren't willing to put in their fairshare of effort in order to obtain the game's rewards.
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If you think it is bad now, wait until Gambit drops.
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You know, Bungie listened so much to people that wanted pve and pvp segregated, that they put both modes into Gambit, just to screw with you. I don't pvp either, so it's taking me forever to level up. Also don't raid, but that's another story.
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This post literally makes little to no sense just don't play pvp you actually have to choose to go there if you need the power at this point then you more than likely don't do many endgame activities thus the power level doesn't matter anyway
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6 Repliesi love these posts. i'm crap in the Crucible, but at least i'm good enough not to complain about it.
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I don't think the problem is the milestones, there are plenty of options regardless of how people want to play. The problem is wasted content. If all of the world activities had rewards on part with other activities, I don't think there would be cause for anyone to complain about either. They dropped the ball on loot in D2.
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[quote]So what to do about it?[/quote] Take Shia's advice.
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2 RepliesWhat would be the alternatives? There are already more pve milestones, more ways to get gear to rank up in pve, what more do you want?
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12 RepliesSimply ignore the milestone? What is your problem haha There is no need to do any of this Why do you complain about the milestone but not about Trials?
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As someone who plays a lot of PvE, I can say this is not a problem in any way. Power level in D2 is borderline useless outside of raids, and you don't even need to reach the maximum power to hit the threshold. Escalation Protocol is a cakewalk once you get a team (385 or not), and it's the only activity in all of D2 that shows any benefit for hitting the power cap. I'm seeing a lot of people who are getting downvoted for saying "don't do the milestone", when in reality they're not wrong. Optimization of power would have you doing raids--and easy PvE milestone activities--across all possible characters. If you want to go even further, complete a portion of the raid where you get a powerful engram, go to the tower and upgrade, then do more raiding. Rinse and repeat until 385. Prestige Leviathan gives you Normal+Prestige Rewards for complete optimization. People who play strictly PvP in my experience are always behind in power level, and that will change following Forsaken as higher level PvP activities will start requiring higher power levels to compete.
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OR OR OR.... don’t do Call to Arms?
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10 RepliesI got all 3 of my characters to 385 weeks ago and besides being dragged into PvP for a couple of matches a month ago I stayed out of PvP. I have not yet done the call to arms milestone for season 3,my warlock does not even have that milestone yet.
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Well thought out. 👍
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1 ReplyTotally agree. For D3 bungie should make 2 games. One pve and one PvP. Completely separate so that pve doesn’t have to suffer because of balance.
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It's only going to get worse in their September update. My advice: do NOT buy their September update!
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I don't care about the call to arms, anyone with a tongue can push the buttons needed to finish it. What I don't like are the obvious attempts to get the PvE players playing more PvP. I'd play a game built for PvP if I wanted to play PvP. Destiny is not built for PvP, no dedicated servers. Don't really need to go further than that.
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7 RepliesBy the way, I did up-vote your post. Some, no-life who gets their relevance in life playing Crapible down-voted it, shortly after.
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The things people complain about. I'd rather do crucible then another public event but here we are. If anything people should be happy they have variety and can hit the cap. It's 3 to 5 games you dont have to win or aren't forced to do. Personally I would think you would take advantage.