I think by now everyone knows about forced losses. The game isn't literally trying to force you to lose, but when you win a few, the game starts allowing lower skill people on your team as a balancer, which often then causes a loss.
Yesterday, i was winning quite a few. So let's see what impact that had on my games today.
I used Destiny Tracker.
[b]Game 1[/b]
Enemy team ELO 5325
My team ELO 4957
Result - Loss
[b]Game 2[/b]
Enemy team ELO 6572
My team ELO 5314
Result - Loss
[b]Game 3[/b]
Enemy team ELO 4957
My team ELO 4413
Result - Loss
[b]Game 4[/b]
Enemy team ELO 4997
My team ELO 5029
Result - Win
[b]Game 5[/b]
Enemy team ELO 4759
My team ELO 5529
Result - Win
[b]Game 6[/b]
Enemy team ELO 5056
My team ELO 4399
Result - Loss
[b]Game 7[/b]
Enemy team ELO 6263
My team ELO 4852
Result - Loss
Basically 5 out of 7 games, the enemy team ELO was higher than my team, and i lost those 5 out of 7.
This is the system trying to bring things down.
Notice in my losses, the enemy team's ELO is typically over 500 higher, and in two cases over 1000 higher.
One of my wins we were just 32 higher, and in the other game. In the other win, my team's ELO is much higher, but this is misleading because that game was Supremacy and i have a very very high ELO (>1700) in that gametype only, and this really skewed the stats as the rest of my team were in the 1000-1400 bracket, as were the enemy.
Tl;dr - i really -blam!-ing hate forced losses
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1 Replyalso... Remember how easy it was to manipulate matchmaking in SRL? People figured out that if you went all out every match you'd have trouble getting wins needed for the quest because you'd be up against even or better competition. However, if you made sure to finish last if you weren't going to win you ended up getting races you could win. For me that sometimes took 3 or 4 lasts in a row before getting a race I'd win easily, but it absolutely worked and was all over Reddit. There was a very fast change in skill of opponents when you did this. I was never going to finish the quests until reading about this on Reddit. They probably have similar logic going on with normal crucible.