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#feedback

Edited by Spawn: 1/16/2018 6:56:20 PM
4

Random rolls didn't make Destiny great

They made it fun. Which is what matters. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • Good point ..... didn’t use Thorn had one but was too cheap for me....but happy to stand ground and fight a bunch o Guardians wielding pre-nerf Thorn. Bring that shiz on ...... do your worst you cheap bastards (Aussie term of endearment), gotcha, gotcha, ouch ouch OUCH it buuuurnz ..... I’m dead .... damn it.

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  • Edited by PintFullofTokens: 1/16/2018 8:37:08 PM
    Edit: re-reading your post made me realize that you were not talking about random rolls are not needed in D2. I’ll see myself out.

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  • Destiny was never "great". After 3 years being live it was eventually turned into the game it should have been at launch. Bungie would need to hand build thousands of items to replicate the kind if variety that we had with random perk rolls, and Bungie says creating new content is too hard. The solution is to use a system that builds the gear by itself.

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  • Yes fun and excitement. Now every duplicate is an auto delete even if it's a masterwork that I already have a masterwork of. There's literally no reason to play once milestones are completed. Mayhem was fun and I played more those 3 weeks than I have in the last 2 months. I knew I wouldn't get anything good from playing but it was a blast.

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