So with Destiny 2 revealed, what would you like to see changed and/or added?
Me personally, make light level = skill again. Getting to 400 is too easy and you don't have to raid. That's what I loved about year 1
Discuss your thoughts and stay civil.
Edit: My boy Bananna peel is here
Edit 2: 400+ replies? Never had that much before but you're all giving great responses!
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#Destiny
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Transmogs and extra perks for having a full set of raid, osirus or faction gear. Those tiny perks of "faster reload while in the aura" don't do much..
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2 RepliesHonestly? Faster and more efficient item management/economies. The one thing that even remotely annoyed me about Destiny (and yes, I'm pretty easy going by the standards 'round these parts) is the amount of time I'd spend going from Inventory > Postmaster > Cryptarch > Vault, and every variation therein. For the rest - gameplay and character dev and mechanics and story and whatever - I am happy to just go along for the ride. I trust them to build off D1 in traditional Bungie sequel fashion.
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No forums
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My wants are rather vague but I want Destiny 2 to feel fresh, new, and exciting across the board. I want to feel like I am playing a new franchise and learning how to do the skills that are offered. What I don't want is a DLC to the first game. I don't want to feel like I'm just doing the same exact thing that's been done for 3 years but is somehow "fresh" because it has a 2 tacked onto the title. The May preview and the beta are going to be demonstrative on how I personally move forward or on from the franchise.
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Edited by Lacuna: 4/24/2017 8:01:33 PMI know something I DON'T want to see! If you know me at all, you know what it is.
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No light on guns and no 3 of coins
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Edited by Wolf_Odinson: 4/24/2017 7:33:14 PMOnly this; nothing more: The Lurid Daisy Chain Exotic SMG Flavor Text: "Eenie, Meenie, Miney, Mo" [u][b]PvE weapon only[/b][/u] Fully charged by two uses of the character’s super. Uses rounds composed of light as conductors/augments for each of the elements. 50 round magazine with alternating rounds as follows - light, solar, light, arc, light, void; thereafter repeats the sequence. The 1st and 49th rounds will always be light, and the 2nd and 50th will always be solar. Damage: base damage per light round, base +10% bonus for each elemental round augmented by light; with an additional +15% bonus for the final round. Stats based on 1-10 scale: Rate of Fire – 8 Impact – 5 Range – 5 Stability – 4 Reload – 6 Optics choice tree: Red Dot – ORA2, Red Dot – ORA, OEG Tier 1 – Rodeo Tier 2 – Field Scout, Hand Loaded, Perfect Balance Exotic Modifier: “We Should Do This Again Soon” – Kill with the final round reduces super cool down [u][/u]
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Pve content Pvp that works Fresh weapons Fresh armour No reskins New enemies New planets A story Dedicated servers Less gambling hooks Less microtransactions Less lies Fair priced dlc Dlc paywalls abolished
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Transmogrification
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5 RepliesStats removed from cosmetic items.
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1 ReplyBlack jack... And hookers!
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I want a recall button, assuming we have a similar director function. A one-click launch of the last activity. Orbit after a crucible match? Click, matchmaking started. No need to go into crucible, select the mode, then launch. Other examples, too. Another challenge of elders? Click-launched. Resetting MM for strikes, click. Dang, forgot something at the tower, click. Took a break and got sent to orbit, click. Right back to whatever you were doing.
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A progressive story.
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Edited by Banana: 4/24/2017 5:51:08 PMThat crispy shout out Spelled my incorrectly spelled name wrong tho
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Split screen and a fixed crucible
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- world bosses and patrol spaces that do a better job of directing players towards public events, even if they are in different parts of the map - reason for going on patrol other than farming resources, unless they make farming substantially more fun and less mind numbing and time consuming - deep, engaging story with plenty of cutscenes/dialogue options, in-game opportunities to encounter the lore, longer story missions (a lot of the D1 missions felt like they were originally part of 1 mission and then chopped into multiple segments), Bungie not being afraid to take the game and universe seriously without being melodramatic like the first one - pve/pvp separation for balance - removal of the 1 exotic limit, with the idea that the game would be more challenging to compensate - probably more, but I can't think right now
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A crucible that isn't a broken mess
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2 RepliesOpen world and make max light level a bit harder to achieve. Like in year 1 when you saw a lvl 30 & went "Daammmmnnnnnnnn" Not locked behind Raid or Trials drops. Still attainable but make us work for it.
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Some in game story would be nice. I would like to know where my gun came from without having to go see my grimoire on my phone.
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I want to see a huge game that has zero the problems that d1 has. Other than that, I'm about ready to see what they are selling.
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I think we need even further customization
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Edited by Heidegger: 4/24/2017 4:58:36 PM[quote]So with Destiny 2 revealed, what would you like to see changed and/or added? [b]Me personally, make light level = skill again.[/b] Getting to 400 is too easy and you don't have to raid. That's what I loved about year 1 Discuss your thoughts and stay civil. Edit: My boy Bananna peel is here[/quote] It was never skill... it's rng for a reason. Edit: Anyways I would like to see a quick menu with four slots to use in PvE for my consumables. Could be incorporated with the d pad.
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Useful exotic ghosts
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I would like to see the game generally more like Y1 than Y2. The elite-tier loot was hard to get, and you HAD to do the endgame to get it. Quests are fine, just don't questify the best items in the game. Give us something that is going to keep us doing the endgame content over and over again to get the game's best stuff! That's what a loot grinder is about! As for max light? I'm fine with compromising and allowing for max light outside of the raids, but the difference making weapons should all come from endgame content. [b] My major sticking point is whether PVE is separated from PVP. If they're separate, I'm more likely to get it than not. If not, then I won't even consider it. [/b] It's just purely unreasonable to expect to get some amazing gear in PVE and get to take that gear into PVP and expect it to be balanced. Either they need to be fully separated, or PVPers should embrace the fact that this game isn't halo, and doesn't need to be balanced on a 1:1 basis. We can have powerful weapons AND the game be balanced, and just because something kills you repeatedly doesn't make a gun/ability OP. But I think this is too much to ask of most PVPers, so full separation is a must IMO.
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3 RepliesGhost abilities that modify subclass functionality.
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A free-form Raid might be nice. Imagine a six-person Patrol but on steroids and instead of picking up beacons there is just a set of objectives, sort of like Ghost Recon: Wildlands with a smaller sandbox. And more loot. Lots of loot. Think of it as a really relaxed Raid, similar to an episode of Scooby-Doo in that it starts ok, then everyone starts running around frantically, and then eventually things get done. It'd also be nice if some of the mechanics were reliant on specialized equipment and strategies that the Guardians actually own, like some parts requiring a sword to cover a teammate as they're breaking into a console or something utilizing all the strategies developed from long hours in the Crucible. Infusable Blues, submachine guns, and boatloads of guns.