I read the long paper on how they developed the P2P connection type to help with randoms entering a public space while you are moving through strikes, raid entrances, and other social places. All well and good for PVE, but the worst thing that could have ever happened to PVP. Each console creates its own version of the physics engine, which in turn communicates (add lots of latency) with the physic engine cloud and any lag or hack can really up screw everything up for the rest of the players. I think lag switchers should be walled of into their own versions of the PVP world and allowed only random drops, not lighthouse drops. Maybe skill should also come into play in Trials connections and let those carriers who use a fresh card or quick end of match quilting to cheat the system, to play against their evenly matched buddies. I think there will be a lot more people in Trials now that passage coins can be purchased and that will make the population a little less lag switch saturated. People with really bad connections should be given the chance to increase their speed or be put into bad connection matches only, they ruin it for people like me who have good internet and a port forwarded router.
PVP is always going to be a mess in Destiny until they divide it up, or change how it works.
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