All these year 3 people trying to screw up the game. Learn how to play! Like any other player has.
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I've played since Alpha testing, boy-o. I want SBMM to be removed because lag is too much of a problem in this game. Dedicated servers would be a different story.
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Most players complaining are year 1 guardians...Js
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i'm a beta player and i would love to see sbmm removed because crucible was way more fun back then when you weren't always matched with sweaties
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The game wasn't screwed up in year 1 when there wasn't any sbmm The learning curve was intense when I first started, I was getting demolished every match but got better Like everyone else in year 1 But nooooooo, that's too much for new kiddies to deal with now
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Would you call your 0.8kd, learned to play? Sounds like you're a 3 player.
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Edited by RAIST5150: 11/15/2016 4:01:25 PMYou do realise there is more to winning matches than k/d? Objectives. Who and how you kill. You can be top score without top k/d numbers.
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rarely. Excluding rift, rarely.
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Edited by RAIST5150: 11/15/2016 5:22:14 PM[quote]rarely. Excluding rift, rarely.[/quote] Actually, I see myself with a higher score than those with higher k/d kinda regularly. Had at least one in IB last night in fact...had fewer kills and lower k/d in my team but was top score by over 200 points. The point is there is more to just k/d for evaluating performance.
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I dont agree with you actually, the only way to determine skill in this game is how you match up against another player. Standing/dancing in an imaginary circle to cap a zone, has no representation of skill in any form. Any level 8, fresh out of the cosmodrome can run around a control game flipping spawns and capping zones. In fact I tend to find the people with the most caps are the ones that managed to -blam!- up the spawns and cause many of their teammates to find the enemy spawning in directly behind them. Running around like a headless turkey while capping zones is not a reflection of skill in any sense.
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If you don't hold two zones you rarely win. I've seen hundreds of games lost because people go for kills instead of objective. Someone with a shit ton of assists and few kills probably helped immensely because none of those kills may have happened to begin with without the support fire. Going by kd alone is the worst metric to judge a player by
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Perhaps it is a difference in personality types and approaches to strategic play...backline versus front line, team player vs the maverick types. In some modes strategic play benefits your team more... Holding a zone and stacking the defensive bonus. Killing a runner quickly before getting additional carry points. Team kills to stack the assist bonus on top. Getting more points per kill/life can hold more value in the end sometimes.
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Go ahead and pick my lowest kd. And look at my whole profile see when i started.
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Sorry, my bad ill go with your highest, 0.9.
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Thank you :) for showing how desperate you really are.
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Nah, Im not desperate in any sense. Enjoyed getting a shit ton of attention.