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11/8/2016 9:47:49 PM
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To the kids that think capping three zones is a good idea.

Stop, just stop. You flip spawns and feed the other team kills and points. Hold two zones and that's it!!

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  • Also the main point here is get 2. It's not clash 2 zones are needed to win. Also strategic zones are helpful like having b and c on shores of time even if u spawn at a. The outside advantage is very helpful

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  • And also try not to rage warrior over into the other teams spawn. That also flips the spawns. Even if the third point is not touched. Grab a point, grab another. Defend your spawn and keep the fight at the 2nd point. Win.

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  • Control the spawns! Hold two points and melt them when they attack.

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  • Quick question: did kids get to vote in the US elections?

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    1 Reply
    • THIS

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    • I only triple cap at the end of a close match for that last boost to win Otherwise, stay in my lane lol

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    • Nearly everything is annoying about Iron Banner at this point. Seriously though. Bungie pulled an absolute Bungie with everything in year 3. Good luck bleeding to death Bung, I'm out.

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    • So I'm not sure what year you started but this has been going on since the beta it's a lost cause now we have no hope

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    • its all about how you do it, if you could effectively hold 3 zones, then hold 3 zones, if your team does better with 2 zones, then go for two zones. people have different play styles and above all people are trying to have fun. PTFO

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    • dude, people have been saying this for 2 years and then some.. if they don't get it by now, they will never get it.. control, especially with solo players, turns into capture as many flags as you can by running in a circle or they are trying to cap 3 points wchich just makes no sense at all.. ever.. just never do it.

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    • Want to talk about it?

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    • "Kids"??? Why so condescending?

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      • WHAT? My team mates don't even give a -blam!- about capping a zone.

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      • But if stay at same zone I'll never get the spark.

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      • This is clashes, what's all this zone shit... Lmao

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      • I'd rather have them cap 3 then none at all

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      • At least you had someone on your team capturing points a lot are just running around with a shotgun trying to complete the bounty

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      • Actual Grimoire Card: Ghost Fragment- Shores of Time [quote]TYPE: POST-MATCH REPORT PARTIES: One [1]. One [1] Guardian-type, Class Titan [u.1] ASSOCIATIONS: Combat tactics; Control; Crucible; Ishtar Collective; Lord Shaxx; Maat Mons [Venus]; Shores of Time; Venus; Vex //AUDIO UNAVAILABLE// //TRANSCRIPT FOLLOWS.../ [u.1:01] We were holding “B” and “C.” Had them locked. But someone always gets cocky. You know the problem with heroes? In the wilds, they save the day. In the Crucible? They cost you the easy win. Always going for the glory when the real prize is survival and victory. [/quote] The idiot took "A".

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        18 Replies
        • Edited by pulvis ira: 11/9/2016 3:29:49 PM
          Broadly speaking, yes. Unless you want the better of the two zones. Or are confident in your teams ability to win. I've captured zone 3 plenty of times with no ill effect. Just have to know how/when to do it. I've also removed zone 3 from the other her teams control, but not captured. That often works out especially well.

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          • Don't get mad because you don't run with a team that makes it possible to cap all zones each game, stay alive and win.

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          • Just run in a big circle capping zones the whole time.

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          • A lot of people dont understand how spawns work or why they win some games of control or lose others. They simply just dont understand because they never played with a group of friends that know how to use map control. Pretty sure they will never get it until a major streamer puts out a video explaining it.

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          • What about those that are playing like it's clash? I'm happy playing on a team that actually caps something.

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          • Unless you're just that much better, yeah. You're right. People don't understand strategy...or common sense.

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          • I would normally agree unless you're in a fire team of 6. I've run with groups we're everyone splits into pairs of 2 and two people hold a zone and effectively keep a triple cap

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          • The only time it's good for the triple cap, is when the other team is so bad you don't have to worry about spawn flips, because they don't have any thumbs...makes the ass whopping even quicker.

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