Okay then give snipers a Halo like hip fire.
Meaning they have a reticle and when they no scope that's where the bullet goes.
Otherwise, no.
Snipers would be useless.
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This guy gets it.
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It's really not a hard concept to understand. If your getting popped by a sniper on a regular basis, then stay the flip out of sniping lanes. But this is the bungie forums. People like the OP lack common sense.
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Everything is a sniper lane in this game. Twilight gap is pretty much the only map you get a sniper free path of you go underneath. Every other map the only way to avoid they is corner camping, which sucks just as much.
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There are many ways to avoid snipers. On all maps. Is it hard when your playing trials and 3 people are hard scoping sniping lanes? Yes. But from someone that has been flawless multiple times. Map awareness is the number one thing someone needs to have next to gun skill. Flanking snipers is possible. The better the sniper, the harder it is to do. But it's still possible. Asking for a de scope mechanic without giving a hip fire reticle though is probably one of the dumbest things I've ever heard on this forum though.
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I've heard much dumber. Maybe not a full descope, but something more then a straight vertical flinch, especially on headshots. I can snipe under fire fairly consistently and I'm pretty bad.
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I would agree with flinch. Instead of straight up flinch they could make it to where you flinch diagonally. Or make flinch random. Meaning you could flinch straight up, then horizontal, then diagonally.
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Random flinching is the best idea I've heard yet! I don't agree with the descoping, however I still think the random flinching should only activate on headshots.
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Random directions with a higher severity when getting shot in the face and I think we found the solution.
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I totally get what you're saying man. The only issue is in situations such as trials and maps like black shield where literally every direction is a sniper lane.
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Edited by RJ (.人.): 4/22/2016 2:59:28 PMGreat players can create sniper lanes just saying :/