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Destiny

Discuss all things Destiny.
Edited by Enclose: 1/28/2016 2:50:25 AM
211

The rift guide for dipshits. And average players :D

[b]if any other 1% rift players have any other advice feel free to let me know. Let's get these kids to understand how to play.[/b] There are 6 roles in rift. And you can't have all 6 people doing the same damn role or else you will be shit on. This doesn't mean you can't multi task and do multiple but for god sake pick one and start playing like it's meant to be played. We don't need 6 defenders on the spawn. [spoiler] 1. Spark runner Don't bother picking this shit up if you're a warlock with out blink, unless necessary warlocks can't make it as fast as Titans or hunters. Don't bother if you're running low armor and you're under leveled. Let someone else take it. Don't bother if you don't know the map or how to let the team go first instead of you running ahead like a jack ass and dying. Normally have the most points without a lot of kills 2. Slayers These people do not do shit in the game except slay. As the name implies. Slayers are essential but if your dumb ass is camping a single corner then stop and leave the game. Good slayers in rift advance and take out enemies for the spark runner Normally have high kills and kd or a medium kd 3. Guards Guards do just that. Guard or watch a certain area. Not to be confused with the dumbass campers. Guards will usually pick a spot and hold it down, slayers will normally help guards and spark runners should always pay attention to the kill feed to see how many enemies are down. Vice versa. Very similar to slayers but not the same. Normally maintain a high kd with low kills 4. Defenders These are the guys who will stay at only your spawn and defend when enemies try to spawn trap. Not to be confused with guards. Good defenders normally have low kills and decent kds 5. The hurry up you stupid shit and dunk the spark'ers These are the guys who will charge the enemy and hold their own against the enemy team for a few seconds only for the spark runner to be checking Instagram and making these poor guys die in vain. These guys play a huge role in whether or not you score. They are normally the first to go down but will regularly take an enemy down with them. Spark runners need to run behind these guys and use them as shields. 6. The guys with supers. A little more niche. But alas they have supers. If you have your super please use it wisely as its a huge help in clearing areas. Here's a list and how you can use them effectively[/spoiler] Supers and what they're good for [spoiler]Gunslingers- use to clear rift spawns for your runner Blade dancers- use to clear an area I wouldn't recommend for rift spawns or the actual spark Night stalkers- can be used for an area, spawn, or spark. Excellent at disorienting and giving an edge in speed Strikers- I main a striker and I will normally use on heavies, spark spawns, or areas to clear Sun bros- used to clear areas and rift spawns Defenders- with weapons of light use near friendly snipers to help them win sniper fights With blessing or armor place near objective or on the spark zone. I recommend using blessing and placing it by your team when you're charging a rift. [b]warning defenders are more likely to be gang banged by supers so use wisely [/b] Void walkers- use on the spark or rift are I recommend vortex for the spark And shatter if you plan on using it in the enemy rift spawn Storm callers- excellent for all around clearing due to duration. Use whenever you see fit. Preferably to clear a rift zone or an are your team mate is going to run through. Most effective if you get two to use at the same time to maximize kill potential Sun bros- using irking funeral and ignite fire bolt and solar grenades are perfect for making the enemy team back up and clearing areas. I suggest radiant skin, and or song of flame to assist your team in tossing more grenades than Bill Cosby has pills.[/spoiler] Builds for your class ( I don't main hunter or warlock so let me know) [spoiler] Strikers- run juggernaut to tank damage while grabbing the spark, works well with shotgun builds Flash bangs or Lightning nades After shocks and aftermath TG for max jukes Defender already stated Sun bro Hammer of sol isn't too good so max out discipline and throw grenades everywhere. Recommended with something flames and armamentarium[/spoiler] Helpful tips for everyone 1. On frontier you can jump on to of the bridge. This is a powerful thing to know for shotgunners This is how me and my team dominate snipers We start off all jumping onto the bridge (warlocks can not due this because of their jump) and we jump down and kill the snipers 2. Vertigo controlling the teleporter is something no one really does but is essential. Always have one of your better players (sniper last word) on this platform defending 3. Memento. Control the spawns. That's all I can say for this map. Rush hard and fast, push Into the enemy spawn 4. Banner fall A organized cluster -blam!- of a map Try to use one lane as this is a 3-5 lane map. It's easy for a team to split up, try to not attack the rift trough door ways as you will be making it easier for the defending team to box you in 5. Cathedral of dusk [b][i] pull out your ghost and hold Y or triangle [/i][/b] If you are running the spark and your team is behind or you're about to die or simply won't make it. Just suicide. You get points if you run a bit and the enemy doesn't get the 500 I believe for killing the you The best set ups for running spark are Blade dancer+mida+blink Striker+mida+juggernaut
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