[b]if any other 1% rift players have any other advice feel free to let me know. Let's get these kids to understand how to play.[/b]
There are 6 roles in rift. And you can't have all 6 people doing the same damn role or else you will be shit on.
This doesn't mean you can't multi task and do multiple but for god sake pick one and start playing like it's meant to be played. We don't need 6 defenders on the spawn.
[spoiler]
1. Spark runner
Don't bother picking this shit up if you're a warlock with out blink, unless necessary warlocks can't make it as fast as Titans or hunters.
Don't bother if you're running low armor and you're under leveled. Let someone else take it.
Don't bother if you don't know the map or how to let the team go first instead of you running ahead like a jack ass and dying.
Normally have the most points without a lot of kills
2. Slayers
These people do not do shit in the game except slay. As the name implies. Slayers are essential but if your dumb ass is camping a single corner then stop and leave the game. Good slayers in rift advance and take out enemies for the spark runner
Normally have high kills and kd or a medium kd
3. Guards
Guards do just that. Guard or watch a certain area. Not to be confused with the dumbass campers. Guards will usually pick a spot and hold it down, slayers will normally help guards and spark runners should always pay attention to the kill feed to see how many enemies are down. Vice versa. Very similar to slayers but not the same.
Normally maintain a high kd with low kills
4. Defenders
These are the guys who will stay at only your spawn and defend when enemies try to spawn trap. Not to be confused with guards.
Good defenders normally have low kills and decent kds
5. The hurry up you stupid shit and dunk the spark'ers
These are the guys who will charge the enemy and hold their own against the enemy team for a few seconds only for the spark runner to be checking Instagram and making these poor guys die in vain. These guys play a huge role in whether or not you score. They are normally the first to go down but will regularly take an enemy down with them.
Spark runners need to run behind these guys and use them as shields.
6. The guys with supers.
A little more niche. But alas they have supers.
If you have your super please use it wisely as its a huge help in clearing areas.
Here's a list and how you can use them effectively[/spoiler]
Supers and what they're good for
[spoiler]Gunslingers- use to clear rift spawns for your runner
Blade dancers- use to clear an area
I wouldn't recommend for rift spawns or the actual spark
Night stalkers- can be used for an area, spawn, or spark. Excellent at disorienting and giving an edge in speed
Strikers- I main a striker and I will normally use on heavies, spark spawns, or areas to clear
Sun bros- used to clear areas and rift spawns
Defenders- with weapons of light use near friendly snipers to help them win sniper fights
With blessing or armor place near objective or on the spark zone. I recommend using blessing and placing it by your team when you're charging a rift.
[b]warning
defenders are more likely to be gang banged by supers so use wisely [/b]
Void walkers- use on the spark or rift are
I recommend vortex for the spark
And shatter if you plan on using it in the enemy rift spawn
Storm callers- excellent for all around clearing due to duration. Use whenever you see fit. Preferably to clear a rift zone or an are your team mate is going to run through. Most effective if you get two to use at the same time to maximize kill potential
Sun bros- using irking funeral and ignite fire bolt and solar grenades are perfect for making the enemy team back up and clearing areas. I suggest radiant skin, and or song of flame to assist your team in tossing more grenades than Bill Cosby has pills.[/spoiler]
Builds for your class ( I don't main hunter or warlock so let me know)
[spoiler]
Strikers- run juggernaut to tank damage while grabbing the spark, works well with shotgun builds
Flash bangs or Lightning nades
After shocks and aftermath
TG for max jukes
Defender already stated
Sun bro
Hammer of sol isn't too good so max out discipline and throw grenades everywhere. Recommended with something flames and armamentarium[/spoiler]
Helpful tips for everyone
1. On frontier you can jump on to of the bridge. This is a powerful thing to know for shotgunners
This is how me and my team dominate snipers
We start off all jumping onto the bridge (warlocks can not due this because of their jump) and we jump down and kill the snipers
2. Vertigo controlling the teleporter is something no one really does but is essential. Always have one of your better players (sniper last word) on this platform defending
3. Memento. Control the spawns. That's all I can say for this map. Rush hard and fast, push Into the enemy spawn
4. Banner fall
A organized cluster -blam!- of a map
Try to use one lane as this is a 3-5 lane map. It's easy for a team to split up, try to not attack the rift trough door ways as you will be making it easier for the defending team to box you in
5. Cathedral of dusk [b][i] pull out your ghost and hold Y or triangle [/i][/b]
If you are running the spark and your team is behind or you're about to die or simply won't make it. Just suicide. You get points if you run a bit and the enemy doesn't get the 500 I believe for killing the you
The best set ups for running spark are
Blade dancer+mida+blink
Striker+mida+juggernaut
English
#Destiny
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1. Grab spark and run like crazy! I really don't care about winning or losing, but when I play with my noobie friend I have the most fun I ever had in PvP.
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I usually play the slayer/guard role.
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Or you can just get on the mic.
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Your defenders are also slayers .... Its slayer and obj
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As someone who has only played like one or two matches of Rift, I actually quite appreciated this guide. Thanks for taking the time to write it up, OP.
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Bump for every scrublord to see.
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How about the spark runner not run in front of me and then stop in a doorway or hallway
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1 ReplyAnd all with out talking
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11 RepliesTo everybody who takes heavy ammo: It is of low priority. IF THE ENEMY TEAM IS CURRENTLY RUNNING THE SPARK, DEFEND THE RIFT INSTEAD OF WAITING 10 SECONDS TO GRAB HEAVY AMMO!
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Bump.
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wow, now we know!
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Oh look! Apparently you people aren't playing the game properly.
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Good post for the people that don't know how to play rift, and from all the No Mercy medals I got yesterday that would suggest A LOT of people don't know how to play Rift. On a side note, I did get some medals yesterday that I wasn't aware existed 'Perfect Runner' and 'Unstoppable Force'. But that's probably just because I don't normally pick up the Spark as I like to guard an area or slay.
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Thank you for this. I ran a couple games with blueberries before I hooked up with my friends, and I swear it was the worse cluster-blam!- of a team game I've ever been in.
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1 ReplyMy advise? Same as rocket league, touch ball, touch ball anyway possible.
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For titan use maxed agility, shoulder charge, twilight garrison, and mida to run the spark
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5 RepliesNot many people know this but on vertigo if you go through the portal right next to where the spark spawns, then you only have to jump across the really big gap and dunk. Most people are expecting that do you can win games like that, I have :)
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"Dude, WTF, wait for someone to lead you," is what I find myself shouting at the television most...well. besides sundry other cussings. Usually quickly followed or preceded by "They have defeated your runner."
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PresidenteBushSee you on Tau Ceti IV - old
I use Nightstalker with Black Hole, Poison Smoke Bombs, Keen Scout, Vortex Grenades, Graviton Forfeit and a High intellect and Discipline build. Shotgun for running spark, since I'm gonna be aggressive. Works well for me for slayer or spark runner. -
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Nice breakdown
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"Hurry up you stupid shit and dunk the sparkler" is the key to victory, and a role I find myself playing in IB Rift often!
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1 ReplyI'm the slayer. Only run for the spark if team is having problems. Mostly, I die on the enemy base, but my team always delivers the rift
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The problem is everybody thinks they're a slayer :/
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Tutorial lol