[b]if any other 1% rift players have any other advice feel free to let me know. Let's get these kids to understand how to play.[/b]
There are 6 roles in rift. And you can't have all 6 people doing the same damn role or else you will be shit on.
This doesn't mean you can't multi task and do multiple but for god sake pick one and start playing like it's meant to be played. We don't need 6 defenders on the spawn.
[spoiler]
1. Spark runner
Don't bother picking this shit up if you're a warlock with out blink, unless necessary warlocks can't make it as fast as Titans or hunters.
Don't bother if you're running low armor and you're under leveled. Let someone else take it.
Don't bother if you don't know the map or how to let the team go first instead of you running ahead like a jack ass and dying.
Normally have the most points without a lot of kills
2. Slayers
These people do not do shit in the game except slay. As the name implies. Slayers are essential but if your dumb ass is camping a single corner then stop and leave the game. Good slayers in rift advance and take out enemies for the spark runner
Normally have high kills and kd or a medium kd
3. Guards
Guards do just that. Guard or watch a certain area. Not to be confused with the dumbass campers. Guards will usually pick a spot and hold it down, slayers will normally help guards and spark runners should always pay attention to the kill feed to see how many enemies are down. Vice versa. Very similar to slayers but not the same.
Normally maintain a high kd with low kills
4. Defenders
These are the guys who will stay at only your spawn and defend when enemies try to spawn trap. Not to be confused with guards.
Good defenders normally have low kills and decent kds
5. The hurry up you stupid shit and dunk the spark'ers
These are the guys who will charge the enemy and hold their own against the enemy team for a few seconds only for the spark runner to be checking Instagram and making these poor guys die in vain. These guys play a huge role in whether or not you score. They are normally the first to go down but will regularly take an enemy down with them.
Spark runners need to run behind these guys and use them as shields.
6. The guys with supers.
A little more niche. But alas they have supers.
If you have your super please use it wisely as its a huge help in clearing areas.
Here's a list and how you can use them effectively[/spoiler]
Supers and what they're good for
[spoiler]Gunslingers- use to clear rift spawns for your runner
Blade dancers- use to clear an area
I wouldn't recommend for rift spawns or the actual spark
Night stalkers- can be used for an area, spawn, or spark. Excellent at disorienting and giving an edge in speed
Strikers- I main a striker and I will normally use on heavies, spark spawns, or areas to clear
Sun bros- used to clear areas and rift spawns
Defenders- with weapons of light use near friendly snipers to help them win sniper fights
With blessing or armor place near objective or on the spark zone. I recommend using blessing and placing it by your team when you're charging a rift.
[b]warning
defenders are more likely to be gang banged by supers so use wisely [/b]
Void walkers- use on the spark or rift are
I recommend vortex for the spark
And shatter if you plan on using it in the enemy rift spawn
Storm callers- excellent for all around clearing due to duration. Use whenever you see fit. Preferably to clear a rift zone or an are your team mate is going to run through. Most effective if you get two to use at the same time to maximize kill potential
Sun bros- using irking funeral and ignite fire bolt and solar grenades are perfect for making the enemy team back up and clearing areas. I suggest radiant skin, and or song of flame to assist your team in tossing more grenades than Bill Cosby has pills.[/spoiler]
Builds for your class ( I don't main hunter or warlock so let me know)
[spoiler]
Strikers- run juggernaut to tank damage while grabbing the spark, works well with shotgun builds
Flash bangs or Lightning nades
After shocks and aftermath
TG for max jukes
Defender already stated
Sun bro
Hammer of sol isn't too good so max out discipline and throw grenades everywhere. Recommended with something flames and armamentarium[/spoiler]
Helpful tips for everyone
1. On frontier you can jump on to of the bridge. This is a powerful thing to know for shotgunners
This is how me and my team dominate snipers
We start off all jumping onto the bridge (warlocks can not due this because of their jump) and we jump down and kill the snipers
2. Vertigo controlling the teleporter is something no one really does but is essential. Always have one of your better players (sniper last word) on this platform defending
3. Memento. Control the spawns. That's all I can say for this map. Rush hard and fast, push Into the enemy spawn
4. Banner fall
A organized cluster -blam!- of a map
Try to use one lane as this is a 3-5 lane map. It's easy for a team to split up, try to not attack the rift trough door ways as you will be making it easier for the defending team to box you in
5. Cathedral of dusk [b][i] pull out your ghost and hold Y or triangle [/i][/b]
If you are running the spark and your team is behind or you're about to die or simply won't make it. Just suicide. You get points if you run a bit and the enemy doesn't get the 500 I believe for killing the you
The best set ups for running spark are
Blade dancer+mida+blink
Striker+mida+juggernaut
English
#Destiny
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1 Reply1. Mask of the Father 2. Havel's/FAP/Giant 3. Chaos Zwei 4.???? 5. Become Legend
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[quote] 5. Cathedral of dusk [b][i] pull out your ghost and hold Y or triangle [/i][/b] [/quote] This
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14 RepliesI personally think there's only two. [b]MEAT SHIELD[/b] If I'm carrying the Spark, you better be running in front of me protecting my ass like there's no tomorrow. [b]NOT MEAT SHIELD[/b] I have the Spark. Be my Meat Shield.
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I is a lost TadPaul
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1 ReplyEdited by Maniac Survivor: 1/28/2016 11:59:35 PMHow am I supposed to do that solo, dipshit?
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4 RepliesFOR SPARK RUNNERS. Whenever I play rift I make sure that I'm getting the spark 9/10. I exclusively run Blade dance + MIDA + Blink + Max Agility. This will give you the optimal running experience. I alway try to make my rift routes unpredictable and always in cover till last minute. If I go one way during a rift match, I make sure NOT to go that way for at least 3-4 runs. BLINK IS THE MOST USEFUL TOOL A SPARK RUNNER CAN HAVE. Blink keeps you a hard target to hit for any sniper or shotgun. ALWAY save blink for: getting up in elevation, jumping over shotgunners, and juking out snipers. This will make you an extremely unpredictable runner, and helps you in trials for getting out of hasty situations. I use my super RIGHT before the rift pops up so I'm not trying to pick it up in a hurry. ALSO, NEVER just run into the enemy balls to the walls. Assess the situation and plan out a route that will get you to the rift, and keep you at minimal combat engagements. If you find that you are blocked off last min by 3-5 enemies BBACK THE F UP. Run back and change routes. You are the most valuable player, but the most vulnerable. Just my 2 cents
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as an average dipshit Thanks :)
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Rift is a completely different mode than any other PVP match in Destiny. Great article, but you neglected to thrown on the radiant dance machines. Sometimes it's almost too fast and I turn corners at such a speed that I'll bump into stuff...but damn it's a fast setup.
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Lol I just kill stuff for my bounties https://youtu.be/BEwGaS_psMU
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Who's Jessica?
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Thanks dude - a lot of good info and much appreciated. One thing though. I got a top score on IB first day using a warlock on Cathedral - I only dunked the doughnut 2 times but a team mate also got one and we got a 'Mercy' win. I spent a lot of time high in the air and good team mates slotted the enemies while they were aiming up at me. Just lucky...
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What I yell people... [b][i][u]DONT STAND BY THE RIFT WHEN THEY HAVE THE SPARK.[/u][/i][/b]
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Nice post, best part is your tip for catherdral of dust... Hate that map..
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1 Replyi disobeyed #1...and was the only person to ignite their rift and we won... i was using stormcaller warlock.... My strat was grab the spark and run backwards until my team caught up..when i saw all 5 ahead of me wrecking shit...i flanked in for the score.
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How to win Iron Banner Rift with a 70% chance of success. Have a SunBreaker supercharge ready. Pick up the Spark. Have them drop the Hammer. Run behind them towards the Rift as they make people flip out. Space Jam dunk that Spark. Make sure teammates are following behind to gain orbs, and assist with the escort.
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14 RepliesI feel like you are against warlocks because they can jump just as well as a Titan if not better.
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1 Replygreat noob guide. I'm the "goddamit score the spark I just killed 3 people and died for this"
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I love your 5. I hate that dang map, it's too far of a run. 2. A shotgunner holding the platform is nice.
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3 RepliesThanks god you understand what a slayer is. The other day I went 41-0 in a game of rift and even topped the team on points, all without touching the spark. I was playing on black shield and just making sure the enemy never got the spark. Of course, all of the dumber people accused me of "not playing the objective" Last time I checked, the objective was to win?
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I would just like to add that there is only one thing that matters in RIft and it is the Spark. If the match starts and you don't run towards where the Spark spawns, you are doing it wrong.
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4 RepliesI think I played 4-5 matches yesterday to get daily bounties. This is all I'm concerned with at the moment. Won't play much after bounties are done. Here is my guide from my limited time playing IB Rift, and I'm keeping it simple... YOU NEED TO CARRY THE SPARK TO WIN. Even if you are going to die your team needs to get the spark. Don't let the other team get the spark at all. This is the biggest thing to winning if you ask me. If you can carry the spark even most of the way to the rift you will generate a lot of points...more points than kills give you. Don't worry about igniting it...it is going to be hard with randoms. Just get the spark and go and see what happens. Don't be afraid of the spark.
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Helm of Saint - 14 with Blessing of Light. Place NEAR Rift spawn and also place at enemy's detonation/base. This helps the runner gain a shield plus enemy will be blinded. Also, so many people are terrible at Rift. Also again, we better not see IB Rumble.
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*pressed spoiler* OH GOSH!
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SuperBump!
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The scout on my hunter is that a good substitute for Mida?
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When I main spark runner as a hunter, i go max agility blink, with mida and increased slide and sprint speed. I'm too fast. The builds for warlock (the class I main) are the general PVP builds. Nothing really changes.