[b][u]Warframe[/u][/b]
+ Free
+ Almost all weapons are usable in almost all missions
+ Better/nicer community
+ has very large customization, excluding a few purchasable items
+ Parkour
+ A story (short but still a story) and tons of lore in game (excluding the wiki lore)
+ More variety in missions
+ Devs listen to the community
+ Can use stealth
+ Has a trade system/economy
+ three times the classes
+ much more variety in weapons
+ Pets/companions
+ Matchmaking
+ Clans have meaning in game
+ XP locks prevent P2W
+- Has F2P purchasables (Not P2W)
+- Good gunplay
-More grind heavy, but dosnet have to always be the same mission
- Crafting can take forever
- very limited weapon/Warframe slots without having purchase
- no real End game
- biggest place for rare items requires keys, needs be be grinded
- several items require being in a somewhat large/long lasting clan
- Music is exstreamly unmemorable and somewhat generic
- Missions are restricted to 4 members in a party at all times
[b][u]Destiny[/u][/b]
+ Amazing soundtrack
+ Lots of weapons are fun to use
+ not as grind heavy
+ Better gunplay
+ Enemy's have more variety
+ PvP has a community/Works
+ Has a much better end game
+ Raids
- Missions are [i]very[/i] linear
- One of the most toxic and childish gaming community's out there
- No matchmaking for raids
- out of game LFG is 80% elitists idiots who kick you if you use weapons they disprove of, a good chunk of the rest are children
- Expensive and lack lustre DLC
- DLC effectively invalidates all previous weapons in favour of new ones
- DLC isolates out of game and removed vanilla content from non buyers
- Lack of player variety (everyone uses the same weapons and most use the same armour)
- game restricts creativity and customization as to be top level, you must use specific gear (sorta fixed in TTK)
- Can have 6 party members for raids, but most of the time it's 3
- weapon balancing destroys meta's
- Devs often say nothing regarding fan suggestions and thoughts
- Clans have zero meaning in game and are often confusing to create and join
- a account here is almost mandatory
- very minimal story, almost all lore has to be read outside of game
- restricts people from playing the game due to "weekly resets" and item drop locks
*[i]EDIT[/i]* there's raids in warframe that I wasn't aware of at the time of making this, they can hold 8
English
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Warframe has raids for max 8 players
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Well this isn't weighted to one side at all..
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[quote][b][u]Warframe[/u][/b] + Free + Almost all weapons are usable in almost all missions + Better/nicer community + has very large customization, excluding a few purchasable items + Parkour + A story (short but still a story) and tons of lore in game (excluding the wiki lore) + More variety in missions + Devs listen to the community + Can use stealth + Has a trade system/economy + three times the classes + much more variety in weapons + Pets/companions + Matchmaking + Clans have meaning in game + XP locks prevent P2W +- Has F2P purchasables (Not P2W) +- Good gunplay -More grind heavy, but dosnet have to always be the same mission - Crafting can take forever - very limited weapon/Warframe slots without having purchase - no real End game - biggest place for rare items requires keys, needs be be grinded - several items require being in a somewhat large/long lasting clan - No music of any kind in most missions - Missions are restricted to 4 members in a party at all times [b][u]Destiny[/u][/b] + Amazing soundtrack + Lots of weapons are fun to use + not as grind heavy + Better gunplay + Enemy's have more variety + PvP has a community/Works + Has a much better end game + Raids - Missions are [i]very[/i] linear - One of the most toxic and childish gaming community's out there - No matchmaking for raids - out of game LFG is 80% elitists idiots who kick you if you use weapons they disprove of, a good chunk of the rest are children - Expensive and lack lustre DLC - DLC effectively invalidates all previous weapons in favour of new ones - DLC isolates out of game and removed vanilla content from non buyers - Lack of player variety (everyone uses the same weapons and most use the same armour) - game restricts creativity and customization as to be top level, you must use specific gear (sorta fixed in TTK) - Can have 6 party members for raids, but most of the time it's 3 - weapon balancing destroys meta's - Devs often say nothing regarding fan suggestions and thoughts - Clans have zero meaning in game and are often confusing to create and join - a account here is almost mandatory - very minimal story, almost all lore has to be read outside of game - restricts people from playing the game due to "weekly resets" and item drop locks[/quote]
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People require different guns to run the raid quickly on lfg It's called get good at the game and get the rewards
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Edited by Darkseid: 10/21/2015 9:42:39 PMThere is no getting good at the game because most loot is rng.
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"No matchmaking for raids" why would we need that
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Lol'ed at the elitist part, so true. Went to #Recruitment to get a raid group for my first run. Most of the posts were, "300+ Light Need ToM or Black Spindle, have emblem."
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Warframe is free but it's filled with micro transactions
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Destiny is now too
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You don't need a single one. You could win the game easily without money. It's your choice.