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originally posted in: WARFRAME VS DESTINY
Edited by Sora Orth: 10/23/2015 2:25:48 AM
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[b][u]Warframe[/u][/b] + Free + Almost all weapons are usable in almost all missions + Better/nicer community + has very large customization, excluding a few purchasable items + Parkour + A story (short but still a story) and tons of lore in game (excluding the wiki lore) + More variety in missions + Devs listen to the community + Can use stealth + Has a trade system/economy + three times the classes + much more variety in weapons + Pets/companions + Matchmaking + Clans have meaning in game + XP locks prevent P2W +- Has F2P purchasables (Not P2W) +- Good gunplay -More grind heavy, but dosnet have to always be the same mission - Crafting can take forever - very limited weapon/Warframe slots without having purchase - no real End game - biggest place for rare items requires keys, needs be be grinded - several items require being in a somewhat large/long lasting clan - Music is exstreamly unmemorable and somewhat generic - Missions are restricted to 4 members in a party at all times [b][u]Destiny[/u][/b] + Amazing soundtrack + Lots of weapons are fun to use + not as grind heavy + Better gunplay + Enemy's have more variety + PvP has a community/Works + Has a much better end game + Raids - Missions are [i]very[/i] linear - One of the most toxic and childish gaming community's out there - No matchmaking for raids - out of game LFG is 80% elitists idiots who kick you if you use weapons they disprove of, a good chunk of the rest are children - Expensive and lack lustre DLC - DLC effectively invalidates all previous weapons in favour of new ones - DLC isolates out of game and removed vanilla content from non buyers - Lack of player variety (everyone uses the same weapons and most use the same armour) - game restricts creativity and customization as to be top level, you must use specific gear (sorta fixed in TTK) - Can have 6 party members for raids, but most of the time it's 3 - weapon balancing destroys meta's - Devs often say nothing regarding fan suggestions and thoughts - Clans have zero meaning in game and are often confusing to create and join - a account here is almost mandatory - very minimal story, almost all lore has to be read outside of game - restricts people from playing the game due to "weekly resets" and item drop locks *[i]EDIT[/i]* there's raids in warframe that I wasn't aware of at the time of making this, they can hold 8
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  • Warframe has raids for max 8 players

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  • Well this isn't weighted to one side at all..

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  • [quote][b][u]Warframe[/u][/b] + Free + Almost all weapons are usable in almost all missions + Better/nicer community + has very large customization, excluding a few purchasable items + Parkour + A story (short but still a story) and tons of lore in game (excluding the wiki lore) + More variety in missions + Devs listen to the community + Can use stealth + Has a trade system/economy + three times the classes + much more variety in weapons + Pets/companions + Matchmaking + Clans have meaning in game + XP locks prevent P2W +- Has F2P purchasables (Not P2W) +- Good gunplay -More grind heavy, but dosnet have to always be the same mission - Crafting can take forever - very limited weapon/Warframe slots without having purchase - no real End game - biggest place for rare items requires keys, needs be be grinded - several items require being in a somewhat large/long lasting clan - No music of any kind in most missions - Missions are restricted to 4 members in a party at all times [b][u]Destiny[/u][/b] + Amazing soundtrack + Lots of weapons are fun to use + not as grind heavy + Better gunplay + Enemy's have more variety + PvP has a community/Works + Has a much better end game + Raids - Missions are [i]very[/i] linear - One of the most toxic and childish gaming community's out there - No matchmaking for raids - out of game LFG is 80% elitists idiots who kick you if you use weapons they disprove of, a good chunk of the rest are children - Expensive and lack lustre DLC - DLC effectively invalidates all previous weapons in favour of new ones - DLC isolates out of game and removed vanilla content from non buyers - Lack of player variety (everyone uses the same weapons and most use the same armour) - game restricts creativity and customization as to be top level, you must use specific gear (sorta fixed in TTK) - Can have 6 party members for raids, but most of the time it's 3 - weapon balancing destroys meta's - Devs often say nothing regarding fan suggestions and thoughts - Clans have zero meaning in game and are often confusing to create and join - a account here is almost mandatory - very minimal story, almost all lore has to be read outside of game - restricts people from playing the game due to "weekly resets" and item drop locks[/quote]

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  • People require different guns to run the raid quickly on lfg It's called get good at the game and get the rewards

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  • Edited by Darkseid: 10/21/2015 9:42:39 PM
    There is no getting good at the game because most loot is rng.

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  • "No matchmaking for raids" why would we need that

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  • Lol'ed at the elitist part, so true. Went to #Recruitment to get a raid group for my first run. Most of the posts were, "300+ Light Need ToM or Black Spindle, have emblem."

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  • Warframe is free but it's filled with micro transactions

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  • Destiny is now too

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  • You don't need a single one. You could win the game easily without money. It's your choice.

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