Lol. Come on Bungie. This is what "balance" looks like guys. Give Titans a bit more range, and take a bit off of warlocks. Make defender's shield active on hit or sunsinger's shield activate on kill.
Fix your shit Bungie
English
-
Yeah I hate when I get the drop on a warlock, melee and definitely deserve the kill but their shield saves them. I wouldn't mind if they got the shield after a kill because they earned it, but giving it to them after the made a mistake? Not fair at all.
-
Bump. Titan fist has the range of a whisper.
-
come on this game is about combos....stack shoulder charge with infusion then tell me the titan can't melee
-
Shoulder charge isn't a melee, just like bloom for warlocks isn't a grenade. Also shoulder charge is only active for 3 seconds and has a charge up and cooldown. It clouds your screen heavily (which no other class has) and doesn't OHK anymore (wtf was Bungie thinking with the ram?). It's completely shut down by a shotgun and requires you to sprint at somebody with active radar. Overall, I'd give it a B- as an offensive capability. Titan [b][i]melees[/i][/b] blow compared to other classes. Their range is a joke and their damage is lackluster. The defender melee gets a shield only after a kill while flame shield activates on a hit. The range is what really kills it for Titans though. By the time they get close enough to land one melee, a warlock has already landed two. But no one talks about this because of how bad shotguns are right now.
-
If shield charge counts for Bounties and Kill feed. It counts as a melee
-
I laughed at shoulder charge is active about 3 seconds. Stopped reading then.
-
That's pretty close to how long it's active. I'm not going to act like I timed it. There are many other points in that post not about shoulder charge. But there's probably no getting through to someone with their head up their ass.
-
you had me at not a melee? like wtf a grenade? nough said
-
Bumpity