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Destiny 2

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12/28/2025 9:02:37 PM
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Jasux

Derealize? More like Demoralize.

Seriously, fire the person who thought that was a Guardian rank 7 mission. It should be for guardian level 11.

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  • Limited lives on master, really?Take that haste garbage out the freaking game.

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      Maybe you are just average skilled and can't improve?

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      • the problem is haste modifier

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      • Modifiers are just another example of a Bungie brain fart.

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        • Esoterickk soloed it, so it must be fine. 😉

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          • I actually managed to do it tonight. Entered boss room with 1:30 mins left on the clock. I've prob tried to run it 20 times before clear. In those runs I've died to almost everything you can die from and also had the stupid puzzle part soft lock me. Although I wouldn't say I had great fun, I do feel abit of sense of achievement. In my eyes however, it should be a rank 10, not 7. The design choices along with chosen modifiers are simply baffling to me, like it wasn't play tested properly (if at all).

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            • Edited by Epilepsy Sucks: 12/31/2025 6:34:07 AM
              People are glossing over the fact that it’s the only Conquest that removes revives once time runs out. Other conquests don’t do that. You just don’t earn anymore lives from defeating champions when time runs out.

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            • Ez mission

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              • For rank 7 it's pretty brutal. If they added 5 or 10 more mins it would be fine (Still over tuned for master mind you)

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              • Finished it had to solo final room lol not fun in the least.

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                Honestly it’s pretty bad idea whoever made derealize get less time and making it more harder than grandmaster. The person intentionally did this just they could rage bait us honestly making this a conquest and we get punishing features on it is just absurd I 100% agree with this

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              • Yeah it’s definitely a bit much. Mission felt like a dungeon. People always hate on me when I say heavy mechanics turn more people away than they invite in.

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                • Agreed. Got me so raged I actually quit playing. These modifiers and timers suck. They must be computer generated. Wouldn't mind if they changed weekly. But the lose revives and the stand still and take damage along with the bugged escape section where you have to stand still and the wall of death is with A 25 min timer lol brutal

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                • Just grinded this out and completed it yesterday. 100% agree with all the complaints about it. The timer is way too short. But what I haven't seen mentioned is the buggy icon and platform puzzle before the jumping puzzle. This damn buggy crap waste most of the timer. That being said, you really need 2 people that know what they are doing. In my failed runs I was charging the taken guns solo and doing all the mechanics. My successful run I had 1 other person also doing it, which seemed weird at the time. But it saved tons of time as we could trigger those phases twice as fast. You want as much time as possible to get through the jumping puzzle. If you are in the middle of that as your timer is low, the last 2 fireteam members should stop where they are and have the furthest ahead to pull everyone else. The boss room is easy and can easily be completed with no lives. The key is getting to the boss room.

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                  • Guardian ranks dont mean anything though? Just find a team if you cant hack it solo

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