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Destiny 2

Discuss all things Destiny 2.
Edited by ArchangelNKD: 8/18/2023 11:49:14 PM
6

Season 22's Artifact Mods

[b]Season of the "This Totally Isn't Warmind Cells, Guys"[/b] (Seriously I'm so tired of Tangles and them being treated as just this "amazing" new mechanic when it's literally just a means to force players to have to run into enemy fire to pick up a drop instead of standing back and using their guns they've grinded for) • No element cost reduction mods. • No grenade/melee cost mods. • Three separate "totally-aren't-warmind-cells-guys" mods instead of one that just bundled the ability together. And 3 other mods relating to the "new" system. • No reduced cost 'kinetic' mods. We could have bundled the Orb mods into one single mod that unlocked the orbs when using light subclasses; used one of the slots for Authorization: Melee/Grenade Mod to reduce cost of melee or grenade-related mods this season; and used the second slot for a Authorization: Light Mod to reduce the cost of void/arc/solar-related mods..... And taken out one of the other perks and put in a Authorization: Kinetic -- so that your glorious mistake of Kinetic SIphon being 2 energy and not 1 like Harmonic can be fixed for a season. This artifact does not look fun for anyone that [b]doesn't care[/b] about Tangles and these "Light Tangle" knock offs. And you're once again shoving your new system down our throats instead of letting players CHOOSE whether they want to engage with it or not.

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  • I just want particle deconstruction back 😔

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    • Weren’t elemental orbs removed because they caused stability issues?

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    • Edited by Kemaleon: 8/19/2023 12:53:19 PM
      [quote]We could have bundled the Orb mods into one single mod that unlocked the orbs when using light subclasses[/quote] I said this too, unbelievably ignorant. Nothing for Stasis makes me sad No word on Artifact perks being saved with loadouts, which is what everyone wants. Now if I want to make the most of these new Warmin... I mean Elemental Orbs then I have to change an Artifact perk every time I switch subclass? Or forsake others to have all three? Or constantly readjust my Artifact? You're listening Bungie, but who to?

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    • No stasis ones either, but at least we've got some balls in our face instead. Who doesn't like that, amiright?

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    • [quote]And you're once again shoving your new system down our throats instead of letting players CHOOSE whether they want to engage with it or not.[/quote] You are literally given the choice to use orbs or not. shush

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      • The lack of a melee/grenade authorizer is rough.

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