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#feedback

5/16/2016 10:10:32 AM
40

Hand cannon accuracy

Needs to be restored to Year 1 accuracy

424

Keep cone/bloom effect which causes "Phantom bullets"

24

Hand cannons were fine in year 1, only the exotics were broken weapons. Introducing a new mechanic that is only on hand cannons in ttk has made only one archetype viable and that is high range hand cannons. I believe they over nerfed hand cannons with ttk, restore the accuracy to what it used to be. Players should only miss shots due to their lack of ability to aim and shoot rather than rng screwing u.

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  • Bump

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  • Bump

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  • Hand cannons are fine as they are now. Either adapt to use them or find a different weapon. Hand cannons are still godly when mastered.

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    46 Replies
    • Edited by MassiveAttack198: 5/19/2016 3:44:13 AM
      I haven't noticed phantom bullets per say, I'd like to see yr 1 accuracy restored however. I'm mainly pver, 59% precision kill rate, 52200 total kills with 30589 precision kills. That's down from 64% last year. I have noticed that my sight can be over a targets head, and it will hit the body or miss, so there is a shot cone for sure, which I'm not a fan of at all. The effect is pronounced at longer ranges, I'd prefer there just be a damage falloff like with ever other weapon. Out side of effective range it might just take an additional shot to kill whatever. Edit: to clarify, Hc should hit like a freight train at close to mid range and truck at long range, this will make them less effective then a scout at long range and a fair competitor at mid range, which how the gun is intended to function.

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    • I use hand cannons a lot lately and they work fine. If you're not in optimal range things can get a bit wonky. I know that I rely on having good perks in order to use any handcannon.

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    • Even though hand cannons do have the "phantom bullet" thing, staying in your optimal range will fix that for 99.9% of encounters. I haven't seen a lot of phantom bullets from my HCs, and they were all because I was trying to use it like a scout rifle.

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    • Bump

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    • Hand cannons are fine. I never have experienced these "phantom bullets"

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    • Yo DEEJ, it would be awesome if you listened to the community

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    • i feel the same. its really annoying, its the opposite of luck in the chamber, blank in the chamber...

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    • Im sick of hearing people say its because your shooting too fast. If I take pauses between shots with my Hawkmoon or Judith, it doesnt register 1 shot everytime from a clip. Cheap on bungies behalf.

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      1 Reply
      • The HC accuracy needs to be restored fully to Year One accuracy. The blanket nerf was ludicrous, and honestly I think this issue highlights another one, and that one is the fact Bungie is unable to properly balance their game. The constant blanket nerfs are one of the biggest reasons why PVP is horrid. The Devs need to learn the phrase "if it ain't broken don't fix it."

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      • Edited by TheKungLao: 5/17/2016 3:20:14 AM
        I can get behind this. Bump. The range is fine, they just need a touch more accuracy.

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        • Edited by iDovahBear: 5/17/2016 9:28:30 PM
          I've had tons of situations where it felt like they were just fine. Lord High Fixer can effectively kill someone on Rusted Lands from about water tank-side of the hill towards the special ammo crate hallway about 3/4ths the way up the hill. (Hopefully that paints a good picture. It's hard explaining map positioning sometimes.) But needless to say, I wasn't really being contested. They weren't looking at me and by the time they were, they still had the wrong weapon to fight me with. I think it was an Auto Rifles or something. If it had been a Scout or anything with consistent range, it would've beat me even if I'd had first shot. But when you're fighting an enemy who doesn't have to slow down their DPS to maintain accuracy, you're at a huge disadvantage. You end up being forced to shoot at maximum rate of fire to hopefully win the engagement, and the moment you miss it's almost a guaranteed loss. And even if you don't shoot at maximum accuracy, one really wonky flinch is all it takes to throw off 25%-30% of your damage output. It's really tough to win as a Hand Cannon user in Crucible unless you're choosing your fights carefully. It isn't a Primary in my eyes, but a Special in the Primary slot. It is tricky though, because if they give us back crazy accuracy Hand Cannons will suddenly be back to overused. Which isn't necessarily a bad thing if they're balanced, but I have a feeling their current damage output would be a bit much. But Bungie would likely overdo a damage nerf and make them grape guns all over again, just like Year 1.

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        • I don't mind the current system as I haven been able to make it work for me and my chosen archetype of HC's, but I do understand the frustrations of other HC users. HC's often feel like they take a level of skill not required by any of the other weapons in order to succeed with them. I don't think that is necessarily a good thing, although I do like the resulting skill gap. I'm trying to think big picture though, and I definitely think Destiny was more fun when HC's were much more viable weapons back in Y1. Therefore, they should just be returned to Y1 status.

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        • bump

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        • What are phantom bullets?

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          1 Reply
          • Although I agree the range can stay how is now.

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          • I agree brobeans

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          • Bump!!

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          • Bump this absolutely needs to happen I'm cool will significant damage fall off but to miss a guy that's right In front of me is bullshit

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          • For the love of god plssss

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          • Bump

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          • Which Year 1? Back when handcannons were cross-map snipers with insane impact? Because... there's a reason that was a problem.

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          • Bump

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