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Edited by TotallyNotDrew: 4/24/2016 4:11:21 PM
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Stories Aren't Needed in Multiplayer Games

And vice versa. I've seen an overwhelmingly large amount of people on this forum ignore a game simply because it doesn't have a story mode. That's ridiculous. Even when games do incorporate a story mode to try and appease people who ignorantly ignore fantastic, well-designed games, they still get chewed out (I.e. Titanfall). We've seen some of the best games recently, multiplayer only, getting shat on simply for not wasting resources on a story that most people will play once. In some of the more recent Call of Dutys, less than 5% of the games population [i]completed[/i] the campaign. It's obvious that the people who enjoy forcing developers to create pointless stories are the minority, yet they still have the audacity to trash talk a game. What's worse, major reviewers have begun to incorporate this idea. Why should a multiplayer only game try to be something it's not? This affects developers drastically. Developers already don't take many risks in creating new IPs, simply because of the backlash at what is different. But when they can't even make the type of game they want to, and are forced to shoehorn a version they never intended, it makes them want to even less. Some of the most creative games in recent years have been trashed simply for this, how does this make other developers feel? They certainly don't want to follow suit and see their fanbase dissipate. Edit: It appears people are simply complaining about content for price. An argument I've always found borderline idiotic, but none the less, what [b]is[/b] enough content for a multiplayer only game? 20+ maps that you'll likely never play? 40+ guns that'll ensure nothing is ever balanced? 20+ gamemodes which will have such an uneven distribution of players that half are empty? I know this concept will likely go way over some people's heads (most couldn't understand the point of this thread), but there is such a thing as "pointless content".
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  • [quote]Stories aren't needed in multiplayer games[/quote] I can't wait. I can't wait for you to justify how a game can have less content and still charge $60, and even then with the story it's still probably not worth $60 unless that game is really good [quote]And vice versa.[/quote] And vice versa? What other scenario could you apply this to? [quote]I've seen an overwhelmingly large amount of people on this forum ignore a game simply because it doesn't have a story mode.[/quote] Which ones? I've never seen this once, and I've been on here an awful lot as of recently. And unless you can prove to me these people exist I'm going to assume that someone criticized a game you liked in the same context you describe but was justified in dismissing it. [quote]That's ridiculous. Even when games do incorporate a story mode to try and appease people who ignorantly ignore fantastic, well-designed games, they still get chewed out (I.e. Titanfall).[/quote] I love this. This... This is just so stupid that I love it. My favorite part is how you chose one example of this and claim victory. And Titanfall's story was utter shit [quote]We've seen some of the best games recently, multiplayer only, getting shat on simply for not wasting resources on a story that most people will play once.[/quote] Okay, I'm going to say it again: citation needed. You can't just sit here and assert things without evidence. [quote]In some of the more recent Call of Dutys, less than 5% of the games population [i]completed[/i] the campaign.[/quote] Great. And as we know Call of Duty is a great game to look at for stories. Do you think that maybe, just maybe, that the recent campaigns have been utter garbage? BO3's has to be my favorite campaign story in a CoD in a long time, I'll admit that, but in the past recent years they've gone to shit [quote]It's obvious that the people who enjoy forcing developers to create pointless stories are the minority, yet they still have the audacity to trash talk a game.[/quote] Oh how dare we! How dare we say how bad a shit game is! How dare anyone say anything about a game. You must have a giant corporate dick in your asshole right now [quote]What's worse, major reviewers have begun to incorporate this idea. Why should a multiplayer only game try to be something it's not?[/quote] Citation Needed. And not to mention that the example you gave, CoD, has never been a multiplayer only game. [quote]This affects developers drastically. Developers already don't take many risks in creating new IPs, simply because of the backlash at what is different.[/quote] You are actually amazing me right now. You are actually doing something I'd think wasn't possible. You are justifying laziness. You are the actual definition of a corporate slave my god [quote]But when they can't even make the type of game they want to, and are forced to shoehorn a version they never intended, it makes them want to even less.[/quote] I'm starting to realize this post is just a giant cluster-blam!- of nothing. All you need is one citation, one, and I'll be fine. [quote]Some of the most creative games in recent years have been trashed simply for this, how does this make other developers feel? They certainly don't want to follow suit and see their fanbase dissipate.[/quote] Please stop your actually hurting my brain. You need to wake up right now and realize that developers, well triple A ones, see you as nothing but a pawn to be exploited. So go ahead, keep sucking the corporate dick, can't wait to see where you end up. Ooh edits, my favorite! [quote]Edit: It appears people are simply complaining about content for price. An argument I've always found borderline idiotic, but none the less, what [b]is[/b] enough content for a multiplayer only game? 20+ maps that you'll likely never play? 40+ guns that'll ensure nothing is ever balanced? 20+ gamemodes which will have such an uneven distribution of players that half are empty?[/quote] It's official, it's official. He is a corporate slave, he is a -blam!-ing corporate slave [quote]I know this concept will likely go way over some people's heads (most couldn't understand the point of this thread), but there is such a thing as "pointless content".[/quote] This is possibly my favorite part of this entire post. What he's basically saying is, "I and the people that agree with me are all much smarter and intelligent than the people who call me out." He is trying to justify his corporate slavery. He has it. He has the CSGO skin insanity. He is beyond cure, just leave him to die

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    • As long as there is heavy post game support I can handle it but if I'm playing half the game and they are asking me for oodles of money for the next four maps after the release then I can't even imagine playing the game.

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      • Edited by Urban Shade: 4/25/2016 4:34:29 AM
        I feel like the only games that have earned that excuse would be battlefield and arma. Those two are straight up multiplayer, the campaigns are just, meh.

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      • The reason people didn't like Titanfall was that they charged us full price for half of what a shooter usually is. If they want to give us less content, fine, but don't charge the same amount, then throw in needing to pay for DLC that will lock vanilla players from certain playlists as well. And don't you dare say that that pathetic radio drama that played in the background of the "campaign" that you couldn't hear because it happened during combat counts as a real campaign mode. It's just the multiplayer repackaged, except you have to start with other new players, facing people who have all leveled up and finished the "campaign" meaning the campaign mode is a painful experience of noobs versus vets. It felt entirely inaccessible to me, and I got it relatively soon after its release. If your most fun aspect is your tutorial level, then maybe you need a single player mode.

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        • [quote]Edit: It appears people are simply complaining about content for price. An argument I've always found borderline idiotic, but none the less, what [b]is[/b] enough content for a multiplayer only game? 20+ maps that you'll likely never play? 40+ guns that'll ensure nothing is ever balanced? 20+ gamemodes which will have such an uneven distribution of players that half are empty? [/quote] So your telling me that a game with less content should be the same as one with more? You misunderstand what people are arguing. We are arguing that games without a story should cost less not have useless shit shoved in there. What is happening now is like splitting cod in half, charging $100 for just the multiplayer or just the story.

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          • That's why people didn't like Battlefront (oh I want to see the star wars universe through the eyes of a soldier) you got it.

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          • Exactly the reason overwatch will blow up as an amazing franchise

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            • Multiplayer games aren't worth $60

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              • This is kinda true. Games like cod and battlefield just make a story to put a check in a box.

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                • Stories aren't needed in single player games either

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                • Bump

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                • It would be a great game if they had both gtav has an amazing story and online mode

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                  • If they are going to make a MP game only, they should charge $30. No MP cost more to develop than developing a Story especially when it has little content.

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                    • Why do so many gamers nowadays think quantity>quality? Id rather have 1 diamond over 5 rocks, but so many people think otherwise.

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                      • So COD doesn't need a story right?

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                        • Believe it or not, some people enjoy story driven games, not horribly unbalanced multi-player chock full of retarded 12 year olds.

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                          • I somewhat agree with this. Games like Uncharted and Last of Us didn't need multiplayer at all but a lot of people still played and loved it. Battlefield doesn't need a story but a lot of people played and loved it. The way I see it, if you are going to put the time into doing one of them then make it good, don't half ass a portion of the game just so you can say you have it ([i]cough[/i]* titanfall *[i]cough[/i]).

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                          • Star Wars Battlefront should of had a campaign. I know DICE could of made a good one. The game had so much more potential outside of multiplayer.

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                          • If that's the case then multiplayer games with paid dlc should be $39.99.

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                          • Edited by Sage 13: 4/22/2016 2:01:56 AM
                            I think one of the problems is people have different ways of perceiving value. For some, a game with story & multiplayer costs $60, so why should a multiplayer-only game cost $60 if it doesn't come with a story mode? Then there are some who do believe they get their fair share out of a multiplayer-only game since you can play it all the time against different people, whereas one can only play a story-only game so many times before it becomes stale to them. That's my view on it, at least. People have different ideas on what games are worth, and some who are used to playing more story-heavy games aren't used to the idea of shelving an equal amount for a multiplayer game they'll pick up from time to time, & vice versa.

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                            • Titanfall is a terrible example because what barely constitutes a story was shoehorned on the game for the sole purpose of unlocking two Titans. Additionally Call of Duty is a game that is know to have an action packed, well done campaign mode but after Modern Warfare "broke the mold" and delivered a fantastic, renowned multiplayer, you could easily see more people flocking towards that in drones while you still have some people faithfully completing the campaign for the story. Also Call of Duty has the capital to burn on its story mode, which ultimately attracts players to the game every year. As far as the rift between stories in multiplayer games and vice versa, there is a balance that can be reached where both provide a damn good experience that any player who either enjoys the story or multiplayer can really get into. Plenty of gamed provide great experiences on both fronts to justify either existence. Halo, The Last of Us, Pokemon, Mass Effect 3, Gears of War 3 and other older and newer titles are good examples of games that gets this balance right. But I do understand your argument OP. A game like Battlefield 4 probably doesn't need a singleplayer experience or story and a game like Doom probably doesn't need multiplayer. But for some, not having the experience of either could hinder the games growth. Destiny is probably a great example of this when it first launched. [i] "From the makers of Halo and the Publishers of Call of Duty, we being to you a game with no story or character development, a game called Destiny"[/i] A game that has great gameplay, art direction and sound and design and no story from the people who started Halo and the people who back Call of Duty, crazy. If games from the past few years can teach us something when it comes to franchises who games have a story and multiplayer component is that its that their either a hit or a miss.

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                            • I just don't buy multiplayer only games. Most campaigns I usually play through at least a couple of times. I usually play every call of duty strictly to try out the campaign as I've gotten bored with their multiplayer. Rainbow six used to have awesome campaigns with multiplayer. For a lot of players the campaigns do matter. Evolve could've been amazing with a campaign, same with titanfall and battlefront. While multiplayer is great and all, I need a single player or split screen experience to enjoy it. I can't stand playing multiplayer only. It's the fact that games could be much better if they had a story mode. I can't justify spending $60 for just playing people online with limited maps. If they offered a very large multiplayer experience it could be worth it, buy to this day I haven't found any worth the money. I'd take a very well written single player story over multiplayer any day.

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                            • Games can function greatly but the story, even if played once, provides a reason for being there and a reason to continue on my own in the other modes. Star Wars only had to be right only once for people to want to play the good and bad games that came later. If the game only has the objective and no narrative, I would rather play you in chess or shogi.

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                            • I doubt that most people complaining about MP based games not having stories aren't COD players

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                            • I am okay with the idea of multiplayer only games, even if it use to have a campaign (like Battlefront and R6), but it has to have one of the greatest multiplayer experiences and/or have the price to match the content. I don't think many people would complain if CoD got rid of the story. Battlefront was a disrespect and disservice to the original two. Battlefront [b][u]EA[/u][/b], R6 Siege, and Titanfall had extremely little content and map/gameplay variety, for the price. BF [b][u]EA[/u][/b] and Siege both had sick DLC model for made for screwing the customers over again. $30-40 for these games seem fair, $50-70 with all the DLC included.

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                            • Content = price

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