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11/15/2015 9:20:47 PM
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Should Stormcallers be nerfed?

Warlocks, only stormcaller, have to be nerfed in my opinion. Their melee, the Thunder Strike, is like their super only just a tad weaker. It can reach me from very far away, despite just being a melee. Also, storm callers super has a MASSIVE chaining ability. The chaining is okay, but I believe it should be just a little less drastic. The storm grenade is also very OP, as it covers a lot of land and does a lot of damage. This is just by personal opinion, however.
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#Destiny #Classes

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  • No

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  • Transcendence should be nerfed. But that is all.

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  • Op is a fgt.

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  • No they should not be.

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  • Don't worry if Sunbreakers get nerfed then Storm callers then nightstalker

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  • Jesus -blam!-ing christ shut the -blam!- up, holy shit.

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  • Hey check out this small article on class balancing. https://www.bungie.net/en/Forum/Post/156617833/0/0

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  • I think that it is more powerful than most supers, but you have to be up close to use it, and not many people use stormtrance anyway

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  • Yes

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  • Just a tad bit but like the rest of the roaming supers (for the most part) attacking should drain the super bar slightly faster. Not like chunks but snightly faster loss

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  • When you use Stromtrance an high impact can one shot you in the head, clearly doesn't need a Nerf since it can taken easily. I say that since I play stormcaller most of the time. Plus Stromtrance doesn't have a health regeneration function unlike bladedancers and sunbreakers. Even tho Warlocks stats mainly are based around recovery, something that bungie had firgotten. Sunbreaker on the other time can't be one shot by a high impact besides black spindle, which doesn't get used in PvP rarely much.

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  • No, storm callers may be strong, but they are also very weak.

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  • Let's handle the sunbreakers first then we can talk about stormcallers. At least you can kill us while using our supers.

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  • I like the stormcaller. You actually need skill to be good at it. You actually need to have mastered blink to survive the distance between you and your enemy, and its the same thing with landfall. However, once you close that distance, you're rewarded with a bunch of kills. I think this was the whole idea behind the stormcaller's super in pvp.

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  • I think the only problem with it is that it lasts way too long for a super. When using the RT basic attack it maybe takes up a little more but barely any. That needs changing

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    • U get no over shield when using it so I don't see how it's a problem

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    • I main a hunter but I have a stormcaller alt. What I've gathered from using and playing against the class is its probably one of the most balanced. The super is slow and easy to shut down. In turn it has extended range and chaining abilities to make up for it. The storm grenade is good but still easy to avoid if they don't use the perk. The melee has massive range with the perk but still takes 2 hits to kill, so it's still easily shut down by the 1 hit kill melee of some of the other classes. Stormcaller is a glass cannon. High damage and chaining ability. Easy to shutdown.

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      • No

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      • They can kill a sunbreaker THEY MUST BE NERFED

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      • Edited by BTownMountain: 11/27/2015 3:31:18 PM
        I think transcendence lasts just a bit long. I shouldn't be able to die, respawn, then die again from any super. Other possible change: using the super to kill uses up a it more of the super energy. That would also solve the problem.

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      • Its easy to kill a storm caller. One sniper shot to the head will kill them most of the time

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      • Stormcaller lasts ages but only with transcendence. And. It's pretty slow I think the inclusion of landfall was a bit much but that's it.

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        • No.

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        • Unlike sunbreakers were Killable when in are super so we make that up with higher chain lightning and small timer of super unless we're not using trancendance

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        • Sigh.. No. Of all roaming supers, GG aside, different type of super, stormtrance has the lowest max damage output and highest vulnerability. The chaining makes up for it not being a 1 shot like the blade or hammers, and the low health buff balances the range it may receive. The melee only gets the extra range with a perk. Srsly, it was intended, leave it alone. The grenade is strong. But the delay of detonation is stupid long. The distance it covers is only large when (yet again) a perk is used, Arc Web to be exact, which is a replacement to other very possibly good perks, such as the one that nades charge melee and vice versa. Know your facts, and rage like a man instead of bitching like a kid.

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          • Wuss

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