[b]FINAL EDIT:[/b] Destiny 1's time has come and gone, and this thread is now obsolete. If you have an Exotic weapon or armor idea for Destiny 2, [url=https://www.bungie.net/en/Forums/Post/236037049]check out the new thread![/url]
* * *
Simple enough; if you an idea for your own Exotic weapon, something you'd like to see as DLC or something of that sort, post it here. Describe it; it's appearance, the perks you get, the type of damage it does.
[b][u]EDIT III[/u]:[/b] Got an Exotic Artifact idea that I think you guy will love. Check it out, and feel free to post your own!
[b][u]EDIT II[/u]:[/b] I made a new topic for vehicle ideas, if you have any to share: [url=https://www.bungie.net/en/Forum/Post/159594307/0/0]New vehicle ideas; share yours![/url]
[b][u]EDIT I[/u]:[/b] Now, feel free to post Exotic Armor ideas, too!
* * *
[b]Token of Karma[/b] (Exotic Artifact)
[i]"What goes around, comes around."[/i]
[b]Appearance:[/b] A counterfeit Strange Coin with the icon for the "Return to Sender" perk carved on the back.
[b]Notes:[/b] This Artifact has no Class Restriction, and be used by any type of Guardian; be they a Titan, Hunter, or Warlock. It is rather sensitive; double-tapping the Crouch button or otherwise dancing near a defeated enemy player when they have this Artifact equipped will trigger the Payback perk. Basically, it's meant to be an amusing counter to teabagging.
[b][u]Base Defense Stat[/u]:[/b] [i]290 Defense[/i]
[b][u]Primary Perks[/u]:[/b] [i]Infuse/The Life Exotic/Heavy Weapon Training/Payback*[/i]
[b][u]Selectable Perks[/u]:[/b] [i]Increased Strength/Increased Intellect/Increased Discipline[/i]
[b]*Payback (Exotic Perk):[/b] When an opposing player repeatedly presses the Crouch button or dances near your dead Ghost, they trigger a massive explosion that results in instant death. Chance to generate Orbs of Light when enemies are killed by this explosion.
* * *
[b]Mercury Fulminate[/b] (Exotic Hand Cannon - [b]REQUIRES TITAN CLASS[/b])
[i]These custom made Omolon sidearms, carried by the Sunbreakers, are known to be as lethal as their namesake.[/i]
[b]Appearance:[/b] Uses the same model as an Omolon Kumakatok HC4 Hand Cannon, but the casing is gold with a black handle and cylinder. The Omolon logo is on the cylinder as always, but it also has a black Titan insignia on the side of casing, above the handle.
[b]Notes:[/b] This weapon has a function similar to the Boltshot in Halo 4; when the trigger is held, the weapon charges, and upon releasing the trigger all 12 rounds are dumped into a single devastating shot. In order to charge the weapon, the magazine must be full; 12 rounds by default, 9 if using Braced Frame. The Solar Flare perk will actually do less damage if you have on Braced Frame, because of the reduced magazine size.
In PvP, only a precision shot will give you a one-hit kill; a body shot will only take away their shield. This damage can be further reduced by range, as it affected by damage falloff. In PvE, this weapon has the potential to deal massive amounts of damage to bosses and obliterate trash mobs if you apply the Firefly perk. Solar Flare gives the single shot 12x damage (9x damage if using Braced Frame) against AI combatants, plus an additional 1.5x precision damage. This weapon is basically a pocket version of the Sleeper Simulant that goes in your Primary Slot.
[b]Level:[/b] [i]40[/i]
[b]Attack:[/b] [i]280 - 320[/i]
[b]Magazine Size:[/b] [i]12[/i]
[b]Rate of Fire:[/b] [i]32[/i]
[b]Impact:[/b] [i]74[/i]
[b]Range:[/b] [i]39[/i]
[b]Stability:[/b] [i]40[/i]
[b]Reload:[/b] [i]58[/i]
[b][u]Primary Perks[/u]:[/b] [i]Solar Damage/Solar Flare*/Infuse[/i]
[b][u]Selectable Perks 1[/u]:[/b] [i]Smooth Ballistics/CQB Ballistics/Soft Ballistics[/i]
[b][u]Selectable Perks 2[/u]:[/b] [i]Field Scout/Braced Frame[/i]
[b][u]Selectable Perks 3[/u]:[/b] [i]Spray and Play/Firefly[/i]
[b]*Solar Flare (Exotic Perk):[/b] Holding down the trigger charges this weapon, allowing it to fire a single devastating shot that deals bonus precision damage. Charged shots will completely drain the magazine.
* * *
[b]Weapon Name[/b] (Exotic Weapon Type)
[i]Add flavor text to your Exotic weapon. Give it a little personality.[/i]
[b]Appearance:[/b] Describe the appearance of your Exotic weapon.
[b]Notes:[/b] Describe your Exotic weapon idea in greater detail. Give more insight into how it handles and the function of Exotic perks.
Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards.
[b]Level:[/b] [i]40[/i]
[b]Attack:[/b] [i]280 - 320[/i]
[b]Magazine Size:[/b] [i]100[/i]
[b]Rate of Fire:[/b] [i]100[/i]
[b]Impact:[/b] [i]100[/i]
[b]Range:[/b] [i]100[/i]
[b]Stability:[/b] [i]100[/i]
[b]Reload:[/b] [i]100[/i]
[b][u]Primary Perks[/u]:[/b] [i]List perks that are always active. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b][u]Selectable Perks 1[/u]:[/b] [i]List what types of Ballistics or Sights your weapon may have.[/i]
[b][u]Selectable Perks 2[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b][u]Selectable Perks 3[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b][u]Selectable Perks 4[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b]*Exotic Perk:[/b] Describe your weapons Exotic Perk.
English
#Destiny
-
Defiled Swarm (Exotic Rocket Launcher) "Well you kicked the hornet's nest and it time to run, but you got no where to hide." Appearance: Hive-like Rocket Launcher. Notes: This rocket behaves more of a micro rocket launcher rather than a normal size rocket launcher. Fires 3 to 5 micro rockets in rapid succession that can home in targets not aggressively like the truth but it has some sort of tracking. Stats: Kinetic Damage Level: 40 Attack: 300 - 380 Magazine Size: 3-5 Rate of Fire: 75 Impact: 20 Range: 70 Stability: 70 Reload: 30 Primary Perks: Infuse Selectable Perks 1: Additional ammo perks Selectable Perks 2: Fast Reload/Low Fire Rate or High Fire Rate/Lower Reload Speed Selectable Perks 3: More Rocket ammo pick up Selectable Perks 4: Increase mobility/decrease stability or Increase range/decrease reload *Infested (Exotic Perk): Killing someone with the Defiled Swarm has a chance to spawn in swarm grenades at the body location.
-
Edited by SparksTheUnicorn: 10/20/2016 1:49:52 PMDarkest Beyond (Exotic Auto Rifle) "I have seen the darkest things beyond death... and no friend of mine will witness it as long as I stand" -Spark the Fireborn Lore: This gun is an auto rifle belonging to the famous guardian known as Spark the Fireborn. Known for being the first Warlock to learn how to use solar light to Revive himself after death. After his first death as a guardian he was horrifeid by what he saw during the moments before his Ghost revived him. From that point on he swore to try and protect others from the horrors he now knew hid in the world after death, eventually learning how to save himself from that fate with solar light. Much later in his life during the battle of twilight gap he witnessed thousands of his freinds murdered by fallen. After the dust had settled he found a Fallen Shock Rifle Left behind by the enemy. He made the gun into a tool to avenge his friends and save them from death. Appearnce: looks just like a fallen shock rifle. Stats: RoF- 80 Impact- 16 Range- 32 Stability- 60 Reload- 65 Mag- 51 Damage Type: Kinetic Perks: Sights- SureShot IS/Red DOt ORES/Focus Lens FLS2 Exotic Perk 1- Darkest Beyond (Signifigant increase to Impact and RoF when near a friend's Ghost) Column 1- Extended Mag/Braced Frame Column 2- Last Resort Column 3- Reactive Reload/Feeding Frenzy/Partial Refund Exotic Perk 2- Death Avenger (while near a friend's Ghost chance for up to two sets of four bullets to fire as a quick and accurate burst with slightly decreased Impact)
-
Edited by SaucyRamenBoy: 10/9/2016 3:06:49 AM[b]Iron Avenger - Exotic Machine Gun (Heavy Slot)[/b] [i]"Forged to remember those who fell during the fight for SIVA"[/i] [b]Appearance:[/b] Uses the Silvered Dread as a base. Colour scheme is the same as other Iron Banner weapons. Has a drum magazine. Uses sights similar to the Titanium Orchid. Bullets fired leave a trail of golden fire. The bayonet at the front of the barrel is larger and splits like on the Lingering Song. [b]Stats[/b] Rate of Fire: 77 Impact: 37 Range: 46 Stability: 66 Reload: 48 Magazine Size: 38 Inventory: 95 [b]Perks[/b] Column 1: Solar Damage/Iron Vengeance Column 2: (Linear Compensator) or (Accurized Ballistics) or (Aggressive Ballistics) Column 3: (Spray and Play) or (Speed Reload) or (Extended Mag) Column 4: (Smallbore) or (Injection Mold) or (Rifled Barrel) Column 5: (Firefly) or (Explosive Rounds) [b]Iron Vengeance (Exotic Perk) -[/b] This weapon grows more accurate the longer it is fired. Precision kills give a minor stat boost to you and all nearby allies (Stacks 3 times). Killing an enemy that just killed an ally restores some health and gives a minor damage boost.
-
[b]Weapon Name:[/b] Thundershock [b]Description:[/b] [i]"In case of system overload, follow these simple steps: 1. Calmly drop the weapon. 2. Run like hell.[/i] [b]Apearance:[/b] It looks like the "Tomorrow's Answer" rocket, but instead of yellow, it is Navy Blue, with a chroma-like Neon Blue electricity coursing through it. It has a battery pack that is yellow, with black stripes, and says "Caution", and has electricity bouncing off of it. It also has the symbol they put on electric fences, the "Do not touch". [b]Notes:[/b] This weapon has two main Exotic Perks. The main perk, [b]"Danger: High Voltage"[/b], summons the Stormcaller's Storm Grenade on impact, similar to Dragon's Breath. It's second perk, [b]"System Overload"[/b], grants an increase in velocity and blast radius when firing the last round in the mag. Also grants a larger blast radius for the Storm Grenade. [b]Level:[/b] 40 [b]Attack:[/b] 350-400 [b]Mag:[/b] 2 [b]Blast Radius:[/b] 90 [b]Velocity:[/b] 40 [b]Stability:[/b] 45 [b]Rate of Fire:[/b] 7 [b]Reload:[/b] 50 [b]Primary Perks:[/b] Danger: High Voltage (see Notes), Arc Damage, Infusion [b]Selectable Perks 1:[/b] Agressive Launch, Soft Launch, Linear Compensator [b]Selectable Perks 2:[/b] Clown Cartridge, Spray and Pray, Field Scout [b]Final Perk:[/b] System Overload (see Notes)
-
[b]Ok, I got an idea[/b]
-
1 ReplyEdited by SaucyRamenBoy: 9/24/2016 8:20:50 PM[b]King's Edge - Exotic Sword (Heavy Slot)[/b] [i]"Long Live"[/i] [b]Appearance:[/b] Looks very similar to depictions of Excalibur, but with a wider and thicker blade, two handed grip and radiates light. [b]Stats[/b] Speed: 45 Impact: 60 Range: 25 Efficiency: 75 Defense: 20 Energy: 100 (Exact same as the Exotic Swords, but with more energy) [b]Perks[/b] Column 1: Sword Strike/Tempered Light Column 2: Tempered Light Column 3: (Thrive By The Sword) or (Live By The Sword) Column 4: (Radiant Shield) or (Radiant Blade) Column 5: (Warrior of Light) or (Defender of Light) [b]Defender of Light -[/b] Increased defense. [b]Radiant Shield (Exotic Perk) -[/b] Holding L2/LT creates a Ward of Dawn-esque shield around you, but completely immobilizes you and drains sword energy as long as it's activated. The shield is slightly smaller than a Ward of Dawn. The shield's health is dependent on the amount of sword ammo you have. Damaging the shield drains ammo. [b]Radiant Blade (Exotic perk) - [/b] An area of effect ability that slightly restores the health of nearby allies and gives them an overshield while dealing light damage to enemies. Radius is comparable to that of a Fist of Havoc.
-
Edited by SaucyRamenBoy: 9/13/2016 3:23:00 PM[b]Cursed Thrall Heart - Exotic Artifact (Any Class)[/b] [i]"All that remains of a Cursed Thrall detonation"[/i] [b]Appearance:[/b] Looks like a human heart, but with a hive skin texture and colour, small barnacles growing on it and the inside glows blue (Same blue as cursed thralls). [b]Perks[/b] Column 1: Increase Discipline/Increase Strength Column 2: Arc Resonance/Arc Catalyst Column 3: Cursed Heart [b]Cursed Heart (Exotic Perk) -[/b] Your arc grenade becomes a Cursed Thrall Heart that explodes on impact, dealing heavy area damage, but has a slightly smaller area of effect and can't be thrown as far. In crucible, it will deal 370 damage normally, meaning it can pretty much everything one shot except very high armour Titans in Hammer of Sol mode.
-
2 RepliesEdited by crimsonyokai: 12/3/2016 6:02:37 PMWarden's Nightmare The Warden made this weapon to fool you, now it's in your grasp. Exotic Pulse Rifle Appearance: The Fallen Shock Rifle. How to obtain it: From Wrath of the Machine, drops at a 0.1% chance. LEVEL: 40 Impact: 47 Magazine Size: 39 Rate Of Fire: 20 Range: 50 Stability: 14 Reload: 13 Exotic Perk, House of Light, The Life Exotic: House of Light, after killing a Hunter or Knight with a headshot grants Third Eye and more ammo but reduced damage for 5 seconds. The Life Exotic, This weapon doesn't waste an exotic slot. Skill Tree 1: Soft Ballistics, Smooth Ballistics, Aggressive Ballistics Skill Tree 2: Increase Headshot Damage (Reduced Magazine Size) Skill Tree 3: This weapon deals less damage to Fallen and greater damage to Hive. Last Perk: Hot As Lava, increased damage to Solar Damage Enemies. Drop rate: 25% chance of drop for one guardian after killing Aksis (Cred: Clutch King)
-
One Foot Forward "Reach for the stars." HUNTER BOOTS APPEARANCE: Vex-Amputated Mind Cores wired to Field-Mesh boots. Exotic Perk, Oracle: One-Hit melee kills will let you jump higher, and cover more land for a set time. SKILL TREE 1: Increase Intellect, Increase Strength SKILL TREE 2: Faster Blink Cooldown, Increase Sword Energy Capacity SKILL TREE 3: Blink Travels you Further than Normal.
-
Edited by crimsonyokai: 9/5/2016 2:15:30 AMCrota's Line "Crota was fierce, now he's dead." -Eris Morn Exotic Arc Damage Sword Obtained from Crota's End on Heroic, and always drops at 335 damage. ENERGY CAPACITY: 100 APPEARANCE: A Smaller Version of Crota's Sword. EXOTIC PERK, Befriender: Killing Fallen Vandals in front of Thralls with this sword will let Thrall fight alongside you. Press L2 or LT to slam the ground (Costs 5 Energy) This Weapon deals less damage to Hive, but greater damage to Taken and Fallen enemies. IN CRUCIBLE, IT'S JUST YOUR NORMAL SWORD. THE THRALL WON'T KILL ENEMIES, BUT THEY'LL WEAKEN THEM FOR YOU TO FINISH THEM OFF.
-
Ahamkaran Breath Exotic Shotgun [i]"Their breath burned hotter than the sun. Wield their fury." [/i] Matador 64 archetype Mag size: 6 Intrinsic perks Solar Damage Rangefinder Smouldering Flames Tier 1: Smooth Ballistics Aggressive Ballistics Field choke Tier 2: Reactive Reload Tier 3: Snapshot Hammer Forged Small bore Tier 4: Fury of the Night Exotic Perks Smouldering Flames: Enemies damaged by this weapon slowly burn. This effect stacks 6 times. (.2 damage per pellet hit, up to 1.2 damage per pellet hit) A fiery animation creeps along the edges of the screen while debuffed .2 damage per ticks for 10 ticks as a minimum Fury of the Night Enemies Killed by the Smouldering Flames debuff explode, scattering flames. Enemies hit by these flames also receive a debuff equal to 3 stacks of smouldering Flames, if 6 pellets were to land. (3.6 damage per tick) Explosion deals half damage as firefly [spoiler]Some will think this is overpowered, but in order for the debuff to activate, it must deal actual damage. I intend for the debuff to be active only while within optimal range of an enemy, do shooting from 30 feet away and getting immune markers won't inflict the debuff, while shooting from 10 feet away and getting say 12 damage or so per pellet the debuff will be active. [/spoiler]
-
Exotic Rocket Launcher [b]Spacial Render[/b] [i]"Shoot for the moon, if you miss, you'll probably still kill something."[/i] [u]Stat: Base, Max, Min[/u] RoF: 10, 10 Blast Radius: 74, 90, 60 Velocity: 67, 83, 51 Stability: 26, 54, 26 Reload: 24, 42, 24 Mag: 2 [u]Perks[/u] Tier 0: Kinetic Damage Ballistics stuff, not affecting velocity or blast radius though. Tier 1: Spacial Auto Navigation Tier 2: Flared Magwell Hollowed Tubes Expanded Tubes Tier 3: Orbitals Gravitron Systems Exotic/unique perks [u]Exotic[/u] Orbitals: When fired, rocket flechettes split off the main rocket, and orbit around it. Flechettes do roughly same damage as wolfpack grenades, and spawn 5 each time. Grants Arc damage Gravitron Systems: Upon contact, a singularity pulls in nearby hostiles, followed by a delayed explosion. 10m radius for maximum pull, strength of pull diminishes from there out to 15m where there is no pull. Grants Void damage. [u]Unique[/u] Spacial Auto Navigation: Grants enhanced tracking, automatically locks onto hostiles after launch. Hollowed Tubes: Emptied tubes greatly increase the velocity of rockets, at the cost of blast radius. Expanded Tubes: Rockets contain more explosive ordinances, however their weight causes trouble with their velocity. [u]Appearance[/u] Sleek, futuristic body similar to a Suros launcher, with front end more circular than ellipsoidal. Bright white base color, with neon green lights emitting from the seams. Bright neon blue highlights, with Spherical balls made from the same metallic material orbiting around the launcher, exhaust is split into three ports to represent a rocketship.
-
Edited by SaucyRamenBoy: 8/21/2016 7:35:39 AM[b]Orbit - Exotic Rocket Launcher (Heavy Slot)[/b] [i]"To the moon and back"[/i] [b]Appearance:[/b] Uses the standard Suros rocket launcher base model. Main colour is white and grey with blue energy lines running along the shell in a motherboard-esque manner. Has small parts of the shell levitating beside it with a blue aura around each piece. [b]Stats [/b]Rate of Fire: 11 Impact: 68 Velocity: 90 Stability: 66 Reload: 71 Magazine Size: 2 Inventory: 4 [b]Perks[/b] Column 1: Arc Damage/Liftoff Column 2: (Aggressive Ballistics) or (Warhead Verniers) or (Smart Drift Control) Column 3: Speed Reload/Javelin Column 4: Tracking Column 5: Grenades and Horseshoes/Tripod [b]Liftoff (Exotic Perk) -[/b] Rockets fired from this weapon explode on impact, launching all enemies caught in the blast into the air (How high they are launched depends on how close they are to the point of detonation. The closer they are, the higher they go). Maximum height is 20 metres. Enemies launched by the rocket take damage proportional to how high they were launched when they hit the ground. 100 damage for every meter they fall, making the max 2000 damage.
-
3 RepliesTitanic Grips - Exotic Gauntlet Armour (Titan) "You've got some ANGER issues alright." Appearance: Takes its looks from cinderblocks and cement of the past, looking as if someone just smashed a sidewalk in half and attached it all back together at random on a mans shoulders with gorilla glue. Different from average Destiny gear as it is far less sleek and futuristic, more like bringing back the old days. Considerably less cement appears around the forearms, but the knuckles and hands look like normal gloves with bits of crudely sharpened rock attached to the knuckles. Perks: Column 1 Exotic Perk: S.A.I (Serious Anger Issues). Your hammer of Sol transforms into a much larger and heavier looking version, and each throw is slower and takes up more energy, but does immensely more damage. Firing the super from start to finish should give you about three shots if you rapid fire the trigger. Pretty much the Sunbreaker equivalent to Celestial Nighthawk. Infuse Twist Fate Column 2 Increase Strength Column 3 Ill finish it soon Im trying to think of good perks
-
Just a PSA, if you're posting an idea, don't reply to someone else's idea, just reply to the OP
-
2 RepliesEdited by Chainsaw: 8/14/2016 8:03:07 AMBlind Toll - Exotic Helmet Armour (Hunter) "Im BLIND, not deaf." Appearance: Has a very similar build to Celestial Nighthawk, but having a bronze shade with a solid look, as in there is no beak like part rather having it all connect. Its main appearance includes a thin black visor that wraps around the front and sides of the helmet. glowing wave like symbols flow above and below the visor away from each other, while the right side is slightly cracking open showing tiny beams of light jutting from the broken spot. Perks: Column 1 Exotic perk: Blind mans toll. If you successfully kill an enemy with your grenade or melee ability, you'll get a short period of time where you can see enemies like thermal as long as they're only behind one object. If they're behind two, they aren't tracked. Your weapon also gains piercing bullets that can travel through the first surface allowing you to kill enemies behind that wall while the thermal is on. Infuse Twist Fate Column 2 Increase Intellect Increase Strength Column 3 Heavy ammo Column 4 Ashes to Assets Hands on Any feedback is heavily welcome, as I haven't made a full Exotic in a while.
-
Edited by SaucyRamenBoy: 8/14/2016 6:28:13 AM[b]Seventh Strike - Exotic Bow (Primary Slot)[/b] [i]"Versatility at its finest"[/i] [b]Appearance:[/b] A large mainly light grey compound bow with gold highlights and black accents. Has dragons engraved into the gold spots and the number 7 engraved into the eyes of the dragons. Has a unique blue dot sight with current arrow display. [b]Notes:[/b] The arrows are created from energy, therefor stronger arrow types use more energy to balance it. When charging the bow, it won't fire unless it is fully drawn. This isn't a completely new idea, just a revamp of an older idea I posted. [b]Stats[/b] Draw Rate (Think of charge rate): 40 Impact: 89 Range: 50 (Starts dropping at about 50 m) Stability: 95 Reload: 100 Magazine: 5 Inventory: 499 Aim Assist: 65 [b]Perks[/b] Column 1: Kinetic Damage/Arrow Switch Column 2: (Medium Draw) or (Light Draw) or (Heavy Draw) Column 3: (Broadhead Arrows) or (Mauler Arrows) or (Needle Arrows) Column 4: (Storm Arrows) or (Thunder Arrows) or (Superconductor Arrows) Column 5: (Scorch Arrows) or (Napalm Arrows) or (Wildfire Arrows) Column 6: (Dread Arrows) or (Abyss Arrows) or (Dusk Arrows) Column 7: (Shield Buster Arrows) or (Explosive Arrows) or (Poison Arrows) Column 8: (Concussion Arrows) or (Ascension Arrows) or (Slugger Arrows) [b]Arrow Switch -[/b] Equipping this weapon disables use of your special weapon. Press Triangle/Y to cycle through all selected available arrow types (In their column order). [b]Medium Draw -[/b] Medium draw weight. Standard draw time and impact. [b]Light Draw -[/b] Light draw weight. Faster draw time and more stability, but less impact and range. [b]Heavy Draw -[/b] Heavy draw weight. Slower draw time and less stability, but more impact and range. [b]Broadhead Arrows -[/b] Standard arrows. Deals 100% damage. Consumes 1 energy per arrows. [b]Mauler Arrows -[/b] Standard arrows that deal 90% damage, but inflicts the target with a Bleeding DoT effect that deals 1 damage per second and prohibits healing, for 10 seconds. Consumes 1 energy per arrow. [b]Needle Arrows -[/b] Standard arrows that deal 95% damage, but pierce through up to 4 targets. Consumes 1 energy per arrow. [b]Storm Arrows -[/b] Specialized Arc damage arrows that deal 75% damage, but summons a minor lightning storm on the area of impact. Consumes 2 energy per arrow. [b]Thunder Arrows -[/b] Specialized Arc damage arrows that deal 50% damage, but creates a bubble that shocks enemies inside of it for 5 seconds(Think of constant Arcbolt grenades). Consumes 3 energy per arrow. [b]Superconductor Arrows -[/b] Specialized Arc damage arrows that deal 33% damage, but enemies hit receive 2x Arc damage from all sources for 5 seconds. Doesn't stack. Consumes 3 energy per arrow. [b]Scorch Arrows -[/b] Specialized Solar damage arrows that deal 75% damage, but inflicts the target with a Burning DoT effect that deals 9 damage per second, for 5 seconds. Doesn't stack. Consumes 2 energy per arrow. [b]Napalm Arrows -[/b] Specialized Solar damage arrows that deal 50% damage, but explodes on impact, dropping napalm in the area. Consumes 3 energy per arrow. [b]Wildfire Arrows -[/b] Specialized Solar damage arrows that deal 33% damage, but explodes on impact with a large blast radius, inflicting targets with a Burning DoT effect that deals 15 damage per second, for 5 seconds. Consumes 3 energy per arrow. [b]Dread Arrows -[/b] Specialized Void damage arrows that deal 75% damage, but inflicts the target with a tether effect for 3 seconds. Consumes 2 energy per arrow. [b]Abyss Arrows -[/b] Specialized Void damage arrows that deal 50% damage, but sucks in enemies to the impact point and explodes. Consumes 3 energy per arrow. [b]Dusk Arrows -[/b] Specialized Void damage arrows that deal 33% damage, but disorients and suppresses targets for 5 seconds. Consumes 3 energy per arrow. [b]Shield Buster Arrows -[/b] Standard arrows that deal 75% damage, but deals 2x damage to shields and 3x damage to overshields. Consumes 2 energy per arrow. [b]Explosive Arrows -[/b] Standard arrows that deal 75% damage, but explode on impact. Consumes 2 energy per arrow. [b]Poison Arrow -[/b] Standard arrows that deal 75% damage, but inflict the target with a Poison effect, which slows movement speed for 2 seconds. Consumes 2 energy per arrow. [b]Concussion Arrows -[/b] Specialized arrows that deal 85% damage, but knock back enemies from the impact point. Consumes 2 energy per arrow. [b]Ascension Arrows -[/b] Specialized arrows that deal 60% damage, but launch enemies into the air and take damage damage when they hit the ground. Consumes 3 energy per arrow. [b]Slugger Arrows -[/b] Specialized arrows that deal 80% damage, but hit so hard that even the toughest of foes will be staggered upon impact. 100% chance of staggering red bars, 75% chance of staggering Majors and 50% chance of staggering Ultras. Consumes 2 energy per arrow.
-
One In The Chamber(Exotic Shotgun - TITAN CLASS REQUIRED) "Guns like this always end badly." Appearance: The Chaperone body with gold body Black trim and a black handle. Have the Universal Remote scope on it in the color gold with a black trim. The cocking handle should be silver and the light on the side grey. Have an extended barrel in silver with the chaperones design on it. Notes:One In The Chamber is a very rare thing to come by. With what it can do it is unstoppable.Unfair will make you unstoppable when you kill someone. Recharge gives you infinite ammo for your special weapon. These two exotic perks make it so you can do anything. Level:40 Attack: 320-335 Magazine Size: 1 Rate of Fire: 32 Impact: 96 Range: 29 Stability: 52 Reload: 89 Primary Perks: Solar Damage/Unfair*/Infuse Selectable Perks1: Smooth Ballistics/CQB Ballistics/Aggressive Ballistics Selectable Perks2: FireFly/Fitted Stock Selectable Perks3: Oiled Frame/Faster Firing Selectable Perks4: Recharge* *Unfair: Having a precision kill causes a ring of fire and shield around you *Recharge: After shooting a round it will emedietly put another round in the magazine
-
One Army (Exotic Sniper --- REQUIRES HUNTER CLASS) "There are armies with many and armies with less, this is both." Appearance: Same body as praedyths revenge with the stock black and the barrel black and the body a camo color. On the barrel have a dog tag on the end of it. On the body have five tally marks showing how many armies have been destroyed with this gun and have a hunter insignia on the bottom half of the body. Notes:This sniper Will have to be earned by doing a mission from Cayde 6 in Rise of Iron. It was used against the fallen to get our Earth back and it took out many fleets of fallen. We never knew who the wielder was and where he put it but the guardians job is to find it. Its two exotic perks are Death of Armies and One Army. Death of Armies lets this sniper shoot as fast as a scout rifle. One Army lets it shoot one bullet in the magazine that if it is a precision kill it causes a cursed thrall explosion. Level: 40 Attack: 280-335 Magazine Size: 12 Rate Of Fire: 42 Impact:42 Range: 89 Stability: 42 Reload: 63 Primary Perks: Ark Damage/Death Of Armies*/Infuse Selectable Perks: Ambush SLH25/Short Gaze SLH10/ LongView SLR10 Selectable Perks: FireFly/Oiled Frame Selectable Perks: Fitted stock/Explosive Ammo Selectable Perks: One Army* *Death of Armies: This sniper shoots as fast as a scout rifle. *One Army: On the last round of each mag if you get a precision kill it causes a cursed thrall explosion.
-
4 RepliesTfw you have a list of exotics but lose it
-
1 ReplyWeapon Name: The Heart Of Fire (Hand Cannon) " With the right wielder it can take out armies." Appearance: The Last Word's body with fire coming out of the barrel and on the sides of the gun. A red-ish orange body with black trim, black handle, and black tip of the barrel. And the sign of a phoenix on the handle in red. Notes: This Gun can shoot like a really slow auto rifle. When you hold down the trigger it will start shooting flaming rounds as fast as it can. Th is makes this gun very affective because of burn damage. Plus you don't only get kills from killing enemies, you also get kills from enemies killing you. This is very affective in PvP because it is a better version of Thorn. Burn damage helps in PvP because after a couple of shots you can hide and burn damage will do the rest. Burning defeat will also destroy in PvP because you will get points from getting killed. It also is great in PvE because you can kill some enemies in one hit with burn. It also has firefly so if you kill one enemy it could kill a fleet of enemies. One thing that is bad about is if you can't respawn than what even is the point of killing that last enemy with burning defeat. Level: 40 Attack: 280 - 335 Magazine Size: 9 Rate Of Fire: 46 Impact: 72 Range: 41 Stability: 52 Reload: 49 Primary Perks: Solar Damage/ Burning Defeat*/Infuse Selectable Perks 1: Smooth Ballistics/ CQB Ballistics/ Aggressive Ballistics Selectable Perks 2: Field Scout/Braced Frame Selectable Perks 3: Firefly/Auto Fire Selectable Perks 4: Wrath Of Fire* *Burning Defeat: After another player or enemy kills you while you have The Heart Of Fire out it will burn them until they die.Not eligible for bosses. *Wrath Of Fire: This weapon shoots flames that burn enemies.
-
Slayer of Worlds- Exotic Hand Cannon "Guardians... all they are made for is killing... but they are not the only ones that can do it... effectively" Appearance: a lot like the judith-d, but grey with blue accenting and a huge knife. Stats Rof: 22 Impact: 81 Range: 16 Stability: 62 Reload: 25 Mag: 12 Perks: Default: Infuse Tear Between Worlds Sights: Sureshot Is Quickdraw Is Truesight Is Perk 1: Rangefinder Tree perks: Hammer forged Smallbore Speed Reload Perk 2: Hateful Smite Greed Exotic Perks: Tear Between Worlds: The first kill of the magazine grants bonus damage and refills the mag, every kill after that grants bonus damage until you reload Hateful Smite: Enemies around the enemy you killed are suppresed for 3 seconds Greed: Shooting an enemy takes 5% of their magazine
-
[b]Illusions - Exotic Chest Armor (Warlock)[/b] "Space-warping designs that messes with their eyes." Appearance: kind of like Alchemist's Raiment, with colorful designs but like a spinning wheel that is eye-catching and spins around in a high speed. Allies won't see it spinning around. Perks: Column 2 Increase Intellect Increase Strength Column 3 Special Ammo Column 4 Void against Void: Largely reduce incoming void damage (around 70%) One against Two: get an extra grenade and melee when using Voidwalker Column 5 Glitched? : Enemies that took damage from you but did not die will occasionally see a harmless clone of you that disappears when out of sight. Clones have a thin purple aura around them. (The enemy cannot harm them either) Conclusion: Useless perk for those who always glitch.
-
2 Replies[b]Sight of Infinity - Exotic Sniper Rifle[/b] [i]"You can never escape my eyes."[/i] Appearance: Shape and scope of Longbow, with blue and orange as main colors. Damage Type: Arc Stats: Rate of Fire: 38 Impact: 10 Range: 89 Stability: 64 Reload: 57 Zoom: 50 Equip Speed: 48 Aim Assist: 77 Recoil: 57 Perks: Column 2 Fitted Stock: Increases weapon stability. Flared Magwell: Reload this weapon faster. Hand-Laid Stock: Increased Stability. Reduced Range. Column 3 Arc Shooter: Shoots powerful thunderbolts that pierce through enemies and leaves them numb for a short time (enemy has a worse accuracy when numb). Needle-thin rounds: sharp, skinny bullets at a molecular level that can shoot through walls; slightly reduced impact. Column 4 Speed of Light: +4 character agility when using an arc subclass Power of Lightning: Reduced all ability cooldown time when using an arc subclass Column 5 Sight of Infinity: Special scope that removes all obstacles from sight, enabling player to see through walls. Conclusion: Titans become invincible with Speed of Light.
-
1 Reply[b]Dreamhunter - Exotic Auto Rifle[/b] [i]"Reality is not the only thing that can kill you."[/i] Appearance: Same shape as Zhalo Supercell. Main colors are black and red, the rest are for your imagination. Damage type: Void Stats: Rate of Fire: 88 Impact: 12 Range: 35 Stability: 97 Reload: 44 Zoom: 33 Equip Speed: 30 Aim Assist: 42 Recoil: 80 Perks: Column 2 (1 is for void damage and infusion) Smart Drift Control: Predictable and controllable recoil; Penalty to range. Hand-Laid Stock: Increased Stability; Reduced Range. Linear Compensator: More predictable recoil. Slight boosts to range and impact. More recoil. Column 3 Night Haunt: Increased damage to players with a Void subclass. Dead Silence: Silence all noises when holding this weapon. Column 4 Armor Piercing Rounds: Rounds overpenetrate targets. Their mass slows down weapon handling. Life Stealer: Kills with this weapon immediately brings health back to max. Chestshot: Shooting at the chest also counts as a precision shot. Column 5 Dreamhunter: Players killed by this weapon dramatically decreases the effectiveness of all abilities upon revival (I think I made this weapon a little too good, but I'm pretty sure it'll suck in PvE)
-
2 RepliesWeapon- Hand Cannon Name: Calling Card Description: Let them beat you and torture you, and when the time is right you'll have an extra ace up your sleeve to do the same to them. Damage- Kinetic Stats: RoF- 25 Impact-75 Range-35 Stability- 20 Reload-37 Magazine-10 Appearance: Looks like imago loop/fate bringer, minus the under barrel cosmetic and side scope thing that glows. Has an inch extension barrel that sticks out of the normal barrel to give cosmetics, and has a side panel where the glowy thing would be. The color is faded bronze, with silver high lights on cylinder and grip. Perk tree: Sights: Fastdraw IS, some other scopes Perk 1: Luck in the chamber Selectable perks: flared magwell(reload faster), hammer forged(increased range and accuracy), or perfect balance(like, plus 20-30 stability). Perk 2 (exotic perk) Calling Card: When taking damage armor and agility increased by 20%, when scoring a kill when this effect is on grants an extra bullet takes place of your next shot that insta-kills anything regardless, but if the if the bullet misses, you lose significant health. So, good weapon, right?