I don't learn so good under pressure. Explorer mode would make learning more accessible. I really liked the idea of being able to see all the dungeons and learn them at my own pace. Then I work towards a level of knowledge where I could confidently farm the normal dungeons with PUGs.
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That’s what the whole game should be: learning. Explorer mode should never have been taken out. It helped the player base. Bungie is terrible at training the player on more complex mechanics/encounters, ad density/priority targets, or even how abilities and perks work. When they finally had a baseline for easing hesitant players into more challenging and engaging content, they said “nah.”