Most will say Weapons.
You get a 10% boss damage buff at 200 (5% at 150).
Super can be very enticing. Get your super faster AND deal more damage with it? Big W.
Biggest winner is the Health stat though. Previously, Recovery at 100 gave you 30% faster recharge rate. Health at 200 gives extra shields and 45% faster recharge rate. Being mildly tankier is okay but back in the fight much sooner is the real winner.
Neglecting Grenade, Melee, and Class is a big mistake though. If the bonus is below 100%, which will happen if you only have 20s-30s in each, then things like a combat dodge on hunter won’t refund a full melee.
Depends on what build you are going for.
If you are using all new armor stats now go up to 200.
You’ll likely only get a few stats to 200, and most around 100.
All of the armor will list: A Primary Stat- that will have a high total, A Secondary Stat- that will be a little lower- but still decent, and then have a third random stat that will be low to mid.
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