We need a "bad luck protection" I've done warlord's Ruin more than 120 times, keep in mind, half of those runs we're if increased odds. I think drop rate should change, maybe be a little higher or, a system that auto rewards the itens after some amount of runs. +120 runs an and no drops is just frustrating....
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I've done 40 runs between my 3 characters with no luck. Even worse, in my group of 3 friends who play (including me), it's the 3rd exotic where friend A got it in a couple runs, while friend B and I are over 3 dozen runs with no luck. This happened with both Heartshadow and Hierarchy of Needs, with the same person getting it early while my other friend and I struggle with no luck. It's weirdly consistent. And if history holds true a 3rd time, I'll get it in the next few runs while friend B will take 20-30 more runs before finally getting it. The weird thing is, the friend with the bad luck [u]did[/u] get Navigator before we did...but as the consensus seems to indicate, that fluke really wasn't worth celebrating, since Navigator is lackluster (to be kind). I'm not sure what he did, but Bungie seems determined to screw him over any chance they get.
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You cant have 120+ looted clears because its 3 per week for exotics.
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[quote]We need a "bad luck protection" I've done warlord's Ruin more than 120 times, keep in mind, half of those runs we're if increased odds. I think drop rate should change, maybe be a little higher or, a system that auto rewards the itens after some amount of runs. +120 runs an and no drops is just frustrating....[/quote] 1. Do the triumphs that buff the drop rate 2. It is impossible to have 120 looted clears of Warlords Ruin. You have one drop chance per week per character.
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[quote]We need a "bad luck protection" I've done warlord's Ruin more than 120 times, keep in mind, half of those runs we're if increased odds. I think drop rate should change, maybe be a little higher or, a system that auto rewards the itens after some amount of runs. +120 runs an and no drops is just frustrating....[/quote] You don't seem to be fully aware of how the systems in place for dungeon exotics work sweetie.
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BungoCantBalance
imagine thinking I need your opinion. - old
You have not done 120 lootable runs of warlords. -
Two notes: 1) There are still three RNG boosting Triumphs available to you for Solo Completion, Fireteam Flawless and Solo Flawless. Completing as many of these Triumphs as you can manage will improve your chances of getting the drop. 2) Being the most recent Dungeon released, Warlord’s Ruin can be farmed repeatedly for [b]Legendary[/b] drops, however the Exotic is currently limited to [i]one drop chance per character per week[/i], meaning that since the Dungeon went live you have had a maximum of [u]sixty chances[/u] at the Exotic (assuming you’ve completed one run with each of three characters every week for the twenty weeks since the Dungeon came out). Dungeon Exotics can only be repeatedly farmed when their respective Dungeons are featured in the rotator; Warlord’s Ruin will not be added to the rotator until the next Dungeon goes live. (΄◉◞౪◟◉`)