JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
11/30/2023 5:58:22 PM
33

The Coil Spikes

The most annoying part in the Coil are the spikes. The area of effect damage is just insanely too large. And the placement for these spikes are ridiculous to be and difficult to avoid. Just getting near them is an almost instant death and Bungie needs to be aware of this.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I sincerely hope that the people who worked on designing this level are among those who got fired. It would mean hope for the game in general. Pure trash level.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • And it was approved by Joe Blackburn because he doesn’t play and it’s revenge for negative comments about his poor design choices. Just proves the critics right. No more money from me. I don’t pay to be aggravated.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • It's kinda fun in a sadistic way.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • [quote]The most annoying part in the Coil are the spikes. The area of effect damage is just insanely too large. And the placement for these spikes are ridiculous to be and difficult to avoid. Just getting near them is an almost instant death and Bungie needs to be aware of this.[/quote] Bungie are aware. That s why they created guardians that can use an ability called......... Wait for it........ Jumping

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        6 Replies
        • They are easily circumvented. There is one though, that bloody stupid one in one of the 1st areas, with the sliding platform right beside it. That one can go straight to hell, it gets me every time!!

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          10 Replies
          • Yeah, whoever designed them deserves diarrhea. They aren't to bad to avoid on warlock or titan but they are incredibly annoying for hunter. Idk why, but lately bungie has been designing jumping puzzles that hunters can barely make and requires near perfect jumps or high agility.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            12 Replies
            • It’s fun when your team loses half your revives on the very first set of spikes in the beginning.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Just another chickens**t way for Bungo to needlessly kill players. Trappy crap doesn't add anything worthwhile, just makes the game even more annoying, and easier to put down in favor of something else that's more fun.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • If it weren't for the fact that they are in some pretty tight spaces, it might not be so bad. As it stands now though it's just a pain in the -blam!- trying to avoid them and just ends up draining a lot of revives trying to move around the bloody things. Not giving me much of a positive opinion on Coils at all

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • I think the connection between host and other players is too much for them. When I do any of these solo I have zero problems, when I'm in a match made group, these things hit from a mile away.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Even a better when people push you into them.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • As so often happens with this company, the idea is fine but the implementation is awful. The hitboxes are completely broken.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Edited by Lt_Cantoni: 12/1/2023 8:29:33 AM
                  Mimics chest got you?

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Do you play on controller or MKB? I have an advanced movement technique that basically lets you avoid them 100% of the time but doing is different depending on your input.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • It makes me laugh… this game is set in the future, we use space magic yet some of the strongest weapons are swords, long sticks with a blade on it and spikes in a floor. Who knew the future would be so medieval?

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • They're such a blast to encounter and they don't miss a beat, there like, ( I know he's coming I can sense him I'll wait and then they throw up their hands saying tag your it), it's like a jump scare at times even when your not even close to them and they come up and you just fall off cause your paying more attention to them then how far you're from the edge of the platform. I do believe they are a good change in the game but how far away they can detect you should be dialed down a bit.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • its just really stupid that they go off seemingly randomly. Sometimes when you get close but not on them they go off and jumping over is rng if they go off or not. They need to be very clear about where they are going to go off if you step and not go off at all if you are jumping. The idea is fine for making people pay attention during the jumping/exploring sections but the inconsistency of them is pure laziness.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    1 Reply
                    • I think the only one I'd consider an issue is that very first one we see in the story. The one with the retractable platform to the right. That area is incredibly tight and you're likely to bounce off the rocks into the trap. But as for the other traps...they are easily avoided.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      3 Replies
                      • Edited by A_mo: 12/1/2023 5:16:52 AM
                        The player population looks fine for now.. Pvp players has better start playing the pvp.. hopefully it doesn't get ddossed for everbody running around foaming at the mouth. "The contengencies quickly came and said they'd have to shut us down because everybody was running around and foaming at mouth." After they punted control.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Almost lost my solo coil run to them. Lost 5 revives to spikes. Fortunately managed to beat the final boss. Took me an 1h and 15mins. Spikes are wildly annoying and the worst thing about the coil.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Ya, whoever things of tricky ways to insta-kill on some kind of booby trap needs a new job in the company. It’s too much gotcha. Very very annoying. Not even a challenge, just annoying.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Skill issue.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • Spikes need a buff. If you even remotely look in their direction they should kill you

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • yes, look at the design in WQ and what happened this year? we have something old Ctrl c Ctrl v, and small rooms with bosses and a bunch of mobs

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • The AOE needs to actually get buffed.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Just stop please

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon