Hello,
I'm a bad PVP player and would like to win a few rounds in trails on my own. But that's not possible because I always get together with over crass players. If I then win a match and have a 6:0 efficiency, I'll be thrown straight back into the same pot with professionals and that for 5-6 games. It's no fun at all and just humiliating. so I don't play it anymore.
I'm sure that's how it will be for many. Bungie should set up a different class system so that weaker players can also have fun.
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I believe what you’re describing is skill based matchmaking. I’d love to see it as well. Here on the boards you get yelled down with very intelligent comments like “get gud” We wouldn’t want everyone to have fun ya know. If that happened everyone would be having fun!😰
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Sbmm doesn't work in trials. if you play only ppl within your skill brackets you won't rack up seven wins in a row.
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Is this sarcasm or nah you never really know on the boards 😅
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No, it's maths. If you play at your skill each match is literally a coin toss.
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I disagree entirely. It’s already a coin toss as it is but not fun. If we were to pit two basketball teams against each other. Any two teams. Would that be fair? Of course not. You would end up with the Nets going against The Harlem Go-Get-ems (insert goofily named Highschool team here). Now if you have a league of skill based players you now have something people want to play in. Pro, collegiate, and Highschool etc. All of these levels are still what is deemed fair. And all of these levels still have winners and losers. People play great and win seven in a row. Golden state Warriors have a great season and then lose the finals. All because they are playing against people in the same skill bracket. Long story short. The idea that math would deter people from being able to win isn’t justified. People have good games, and bad games. What I want to see is people having a bad game and saying “I can do better next game” not “I need to put WAY more hours in to even think about competing”.
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Destiny doesn't have leagues or tiers. If you define a narrow skill bracket then players will continuously nullify each others win streaks. If the brackets are too wide you will keep pushing players too good for one tier and not good enough for the tier above. Trials are built on a simple but fair principle - the better you are the larger the chances of making it to the top. Since trials underwent certain changes they offer decent loot to the average player. When trials relaunched you needed at least three wins to get the featured weapon/armour. Now you get rewards just for playing, a pinnacle after 20 rounds won, focusing and extra rewards once your card is full. That's a decent system unless you're an entitled kid.