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3/7/2020 6:18:55 AM
18

I'm enjoying the sound of the changes more after every Crucible match... (rant about current Crucible meta)

Venting here. Take it how you will, but you can't change my mind about this. I've seen enough in my Crucible hours. [Salty Destiny 2 player with strong opinions about the Crucible. If my intense passion for the game is too much and you're looking for a more positive, less meta-roasting post, this is not that post and you might be better off ignoring it. You have been advised.] Click the Spoiler Alert to continue reading. [spoiler] Just got done in a 6v6 Control match against 6 Hunters not even in a fireteam. Surely if you pay enough attention to the game, you can imagine what that's like. Hunter's spamming invisibility, using their shotguns as primaries, "panic jumping" (don't tell me you don't know what that is if you don't play enough Crucible), teamshooting with Bygones if they even bother to use a real primary, Wormhusk, Void Battery, etc, etc. All randoms. Not a fireteam at all. But they all did the exact same, frustrating things just to win a simple Quickplay match. Matched against a few of them multiple times in a row, in fact. Here's my big, unfightable point (you will not win this argument against me, don't try, I play the game and know more than what those stats and numbers you find on the internet tell people, experience matters). The class meta is a Hunter meta. A lot of you will probably laugh and not believe it, but then again, almost everyone is a Hunter main for [b]obvious reasons (that Hunter agility and PvP synergy)[/b], so you'll defend your precious meta to the ends of the earth, won't you? So what tends to get used by Hunters the most? Shotguns. Mindbender's Ambition usually. And because the great majority of Hunters use shotguns, because they are the great majority of Guardians a.k.a. Hunter meta, it's a shotgun meta (because shotguns aren't exclusive to Hunters and many others use them on top of that). If they're not using a shotgun, they're usually using Revoker because [i]easy ammo, right guys?[/i] [b]Who doesn't like free special ammo?[/b] Well, I for one because almost all of the Hunters I come across don't know how to win a gunfight without a special and/or pinnacle weapon. Or they just can't 1v1 so they run to their teammates the majority of the time, but I digress. You want to know why fusion rifles like Erentil aren't commonly used by Hunters? Because their charge time doesn't work with the fast-paced, rushing nature of common Hunters. A Hunter isn't going to keep jumping in the air to kill you with a fusion rifle like they would a shotgun. And Hunters usually "panic jump" or dodge before they'd ever get a fusion rifle shot off in time on the ground. Unless they use something like Proelium, but how many Hunters can you count using a fusion rifle like that? One in a blue moon, maybe. And once again, because it's a Hunter meta, where the great majority of Guardians are Hunters and they don't use fusions that much, fusion rifles are used less. That doesn't mean that they aren't lethal. Hunter's are [b]just that good with other weapons[/b]. How about I elaborate on that "panic jump" now? What is it? It's when a Hunter is in combat and they double jump as a dodge. Why does it work? Because it instantly shoots a Hunter fast in the air and makes enemies have to reacquire their targets. While it is unpredictable to the enemies, the Hunter is in control of the jump and can react more accordingly. They can also use Strafe Jump to give them a burst of horizontal momentum on top of that, which is a strong type of movement in this game for a variety of reasons including avoiding fire or closing gaps. Another thing about the Hunter double jump is that since there's no hover mechanic, weapons basically remain ready unlike other classes where you normally have to cancel the hover to aim. That gives them an aerial advantage in combat when they can already use it just to escape combat. Shotguns and hand cannons are commonly used with a Hunter jump. Now about the Hunter's Dodge ability. Bypasses reload mechanics on any weapon or grants you a [b]full melee charge while near enemies[/b] (I wish other classes had any benefits like that). Oh, and with the easy max Mobility builds, Hunters get it back in 10 seconds. That's it. There's nothing special about how you get it back. It doesn't require kills or damage or nothing. You just have to wait 10 seconds. [i]While other classes have to wait for over 30 seconds for Warlocks to stand still in a Rift and Titans to put down a small Barricade that really just makes them stand out.[/i] Not counting the fact that [i]they take a full second just to successfully use their abilities when many TTK values are less than a second (meaning that you are at risk of high damage if you don't plan on using your class abilities outside of combat) while Hunter dodges come out instantly, letting them use their class ability more efficiently for combat over other classes.[/i] I'm not saying other class abilities need to come out instantly, but their current utility in PvP sucks against the meta. How about shotguns though? What makes them annoying? Mindbender's does. If you need a bigger explanation, it's due to cover and the lack of reaction time. When you're in a 1v1 against a shotgun user that's hiding behind a wall that's hard to get around with a ceiling, what do you do? A) Wait for them to move. B) Rush them with a shotgun. C) Wait for your team before you rush them. D) Look for a different target. If you picked A, B or C, you would be [i][b]wrong[/b][/i]. Even if you're waiting for your team, IF you wait, you are giving the enemy and their team time to react and catch up. If you push them with a shotgun, you are coming from one direction and you still have to be acquiring your target while the enemy is already pre-aimed generally in the right direction. If you're a [b]HUNTER[/b] though, then B is a fine choice. You're unpredictable. You can turn invisible and/or abuse your jump around the corner to gain so much momentum that you'll catch the enemy off-guard. Or you could just dodge with Void Battery. That's original, right? Revoker is ridiculous. If you miss your shot, that's on you and it should be punishing normally. But no, free ammo. You get another shot back in about 3 seconds. That's a one-shot against anything in PvP. The game just gives it to you for being bad at aim. I think if you're down to one shot left and you waste it, it shouldn't give anything back. That way the perk still works in there, but you would have a bigger reason to watch your ammo if you're not landing some shot. Fusions are strong and [i]very[/i] underrated. So many people don't want Erentil nerfed because they claim "it's easy to dodge." [b]Maybe if you're a [i]Hunter[/i], it is![/b] Some reasons why I disagree with those statements are stated above. Hunter meta, unpredictable class. Other classes don't have the kind of mobility that makes it easy. Even if you claim they do, I can only see that you must be fighting some easy opponents that don't have the best grip on their favorite fusion rifle. I've been to Legend. [b]Twice. Almost [i]three times.[/i][/b] I know what it's like in the sweaty environment and that fusion rifle [i]lives there[/i] in the secluded, non-Hunter hands of other class [i][b]sweat lords.[/b][/i] Did you see that fusion rifle optics are getting nerfed with the overall range? If I said that I didn't know why, I'd be lying. After all, I main fusions. Those optics granted fusion rifles some high consistency at far ranges alongside the benefits of the main perks. It's understandable that a fusion rifle has a lot more range than a shotgun, but when it starts to make pulse rifles and even scout rifles in some situations look bad at their expected ranges, there's a problem. Especially if it one-shots a moving target consistently at those ranges a.k.a. my Elatha. For whatever reason, high-zoom fusions are just better against moving targets and I don't know why but I see it. Those stats on the internet don't give you an answer for that, do they? -------------------- So are you shocked that a lot of things are getting nerfed? Does "weapon retirement" bother you? If you paid attention to the sandbox and the meta, you'd know exactly why these changes are happening. And the stats and gameplay that Bungie saw? The information that lead to these decisions? Guess who gave them that info? That guy when he used that god-roll Mindbender's for the 1,000,000th Crucible match along with his entire team. That YouTuber who flexed on everyone with his Izanagi DPS in raids. That "PvP god" that has way too many Erentil kills to keep track of. That guy in Comp spamming pinnacle weapons because exotics are overrated. Handheld Supernova because it [i]exists[/i]. I say if you have time to be arguing about the changes, you have time you could be using to prepare for the changes [b][i]like always.[/i][/b] And about your current gear? All of your gear will still be relevant for regular Crucible or other older activities such as our current raids. If they go this route or they keep making better gear, either way, [b][i][u]you WILL be moving on from them at some point. Either the next best thing comes around and replaces what you have or you lose the incentive to grind for anything and quit due to boredom.[/u][/I][/b] At least their solution deals with the meta problem while they're at it. I welcome the changes with open arms. [/spoiler]

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  • Edited by Avarice: 3/8/2020 4:33:42 PM
    I did not read the whole post I’ll admit but I disagree with what I read aside from seeing hunters only use shot guns because I see plenty of stacked teams using exclusively revoker but aside from that it’s just irritating how many hunters you find in crucible, I was playing rumble yesterday and often 2 out of the six of us were titans and the other 4 hunters, don’t even ask me where the warlocks went

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  • Edited by SettledGorgon2: 3/7/2020 12:38:44 PM
    This post is accurate. It's a shame that it'll be ignored by the devs and 90% of the pvp community. This game has become a huge joke, and I can only hope a game with similar gunplay and movement comes out sometime soon to fill the void crucible has left in me Edit: 1400 hours of pvp btw

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  • Dude, read through the entire thing riveted. Never seen a post so mirroring my own thoughts on this forum. Also, anytime one those people that finally do break from the meta and they do bad they immediately switch back to their crutch, thus creating a feedback loop, entrenching them deeper into using only those weapons, classes etc.

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  • If titans and warlocks were to have a simple double or triple jump they would be the problem. Hunters are chosen because they have the classic jumping mechanic that most games use. How many games allow you to float when you hit the jump button twice or three times. Answer is not very many. That’s the reason hunters are chosen a little more than a titan or warlock or it’s at least one of the many reason. I main a hunter. Just because you came across 6 people who crutch on the meta that means nothing. The people you ran across are probably no life players who have nothing better to do and haven’t put the game in awhile. It’s going to happen. Best thing I can tell you to do is practice a little more,leave the match,or take the L and move on. Team shooting has been a thing since vanilla destiny 2. That was suppose to switch during the weapon system change but it didn’t. Shotgun sliders and so on made a return to showing the destiny 2 reverted back to destiny 1 which obviously brought the cancer that is killing the game back. Pvp is what will kill this game because in its current state of hybrid game play it will never work. You complaining because you had one bad match or a series of bad matches shows your like everyone else. You want the game to cater to you and it never will so get over.

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  • I’m downvoting just because your post is way too long. Like anyone is gonna read all that...

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  • Edited by enraged: 3/7/2020 7:00:21 PM
    Everybody’s (or at least most) class tracker emblem that says how many of each class you’ve defeated has hunters ahead of the other 2 by a large margin. Hunters aren’t “broken” in my opinion, but they do have a certain appeal to them that makes them the most played class. Mobility, aesthetics, neutral game, supers. The dodge itself provides a large benefit (breaks aim assist and even lessens damage taken if you’re using bottom tree arc-strider). Factor in the battery mods that have become a thing over the past few seasons, wormhusk, the best vertical game, one-hit throwing knives that bend towards targets, etc., and it becomes a frustrating experience. The other classes have annoying aspects to them as well, they’re not innocent either. But I can understand why hunters have such a large appeal to them.

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    • Personally, I agree as far as the weapon meta goes - I'm really sick of everyone using strict meta loadouts in quickplay like losing would be the end of the world. I'm especially sick of revoker and mindbenders though. Its not just hunters, I see a lot of blink warlocks using MB. And when you round a corner and that little prick camping the lane hits you with revoker 3 mins into the match cus he hasnt moved? Thats annoying. Dont get me wrong, there are some really good sniper players who wan run around and snipe aggressively, but 99% of them aren't remotely good. They just sit there, as long as it takes, to get [b]1 kill like its not detrimental to their team[/b]. Snipers should have their flinch shot way back up like it was so that you [i]actually[/i] have to be quick/good at it to consistently get kills. All the reduction in flinch did was spike the number of bad players who cant win a gun fight solo switching to sniper rifles so they can literally just sit there at range advantage and wait. The corner camping shotgun baddies are also trash, right along with those folks who rush straight at you with a shotty because they're [b]so desperate[/b] to get in your face and get that ohk that they forget they can engage at long range with their other weapon. The shotgun/sniper meta needs to gtfo cus its stale at this point and makes matches boring af.

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    • Snipers will still have 0 flinch and make up 80% of trials kills on pc and shotguns aren't getting a big enough nerf to stop them from account for almost 30% of kills.

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    • Edited by jefedemuchanina: 3/8/2020 1:18:47 AM
      I'm just waiting for trials to drop within a week we will see mainstream articles about how bad the cheating is with videos then suddenly bungie will want to add anticheat and fix crucible it just never changes around here

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    • Well put. I don't agree with everything but you make some good points. There's undeniably more Hunters in PvP than the other two classes, and that is because they're easier to use. Btw if you're having trouble with hunters baiting you around corners with shotguns, getting above them is the best thing you can do. I never come around a corner on the ground when I know someone is baiting me, I always jump to get above them. With hunters, a lot of times you have to wait until they jump and are on the descent back to the ground, to ensure you can get above them.

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    • I love how PvP players determine the game for PvE players. The one aspect I have truly hated about this game

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    • Look who just now figured out that hunters are op!

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    • You say all this like there isn't a new, shiny and equally shitty meta right around the corner, no matter the nerfs or how many weapons they retire.

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      • Your strong opinions are mostly about hunters...... who happen to be playing cruicible. If one class seems to be meta, that doesn't make it unfair, it might mean that class is the most fun to play. Warlock main, right?

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        • TLDR: Someone doesn't know how to combat a hunter and thinks their opinion is better than everyone else's. Your welcome!

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          • [i]*Pats on the back*[/i] There there...just let it out. Let it all out.

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          • 7
            *sips tea* "Alright, this probably isn't that long..." *clicks on Spoiler* "Humunuh humunuh humunuh humunuh humunuh..."

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          • *sips coffee* Damn dude lol

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