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Destiny 2

Discuss all things Destiny 2.
1/26/2020 6:13:27 PM
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Hey Bungie, Are You trying to Kill off the New Player Base?

You must Be with your Stupid armor 2.0, It's a New Player Killer. New Player, No Resources to upgrade anything, buy mods with, Nothing, & Armor with NO perks. It will be Months & Months if not more before they might have enough resources to even upgrade just one piece of armor. Whom ever is running the show over there at Bungie can't seem to see the Forest from the Trees & needs to be replaced.
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  • Run 920s for a few hours, you will get enough prisms to buy a couple shards 🤷‍♂️

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    • My friend not even some of us so called OG players are mastetworking armour cause of the costs

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    • WOW! I am new, and completely stupid about D2 to boot, yet have had no issue masterworking 2 weapons and a piece of armor, both with decent stats as well. I did need help on more than a few things, but knowing someone that has been playing a while or someone willing to walk through things, it is not as daunting from first look......btw, been playing december 28th (hope that stil counts as "new") :D

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    • I am new light and I am enjoying the game, a lot. Now that I have figured out how to get above 920. Yeah, I wasted a ton of mats trying to upgrade things that I should just been replacing. Now that I figured everything out I am on a roll. Do weeklys and farm some weapons. Do the story. The one part that kind of stinks is I am so gar behind on weapons, shaders, and ornaments. I figure I'll get caught up or get new.

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      • I can’t imagine how overwhelming this game is to a new player. I try to play Warframe and I can’t because I have no clue what I should work on. The economy needs to be addressed. It has too many layers. I’m grinding BA frames but keep running out of Modulus reports. Remove all of these barriers and just let us play.

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        • It’ll take them months and months if they play like 30 minutes a week, yeah.

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        • I pretty much agree and I'm a d1 vet. They blew the resource requirements way out of proportion with armor 2.0. Unless you farm nightfalls and raids day in and day out you might as well forget masterworking gear. This move was to make hardcores feel more elite as I guess they were not happy with their raid excluse drops. Now they pretty much dum*ed down casual players to having not much of anything as far as maxing gear. Honestly, all the masterworking is not necessary. I do wish they would fix stat numbers on all armor to drop at higher number. Like no less than 60 on legendary and say 65-70 on exotics.

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          • Hold on, let me get this straight, you think Armor 2.0 is killing the new player base because it requires end game content to get resources to fully optimize your loadout? Are you aware of the concept of a looter shooter? People don't play a game like Destiny to get the best gear right away, they play the game to level up a character and earn rewards over time. It is the equivalent of expecting to get enchanted Daedric armor within the first week of playing Skyrim. Armor 2.0 is actually putting focus on endgame content to min-max characters, giving hardcore players the opportunity to continue to progress without being a detriment to more casual players. 99% of the time, masterworking armor to 7 energy is plenty which does not require Enhancement Prisms or Ascendant Shards. If anything, Armor 2.0 is easier on the new player because you can easily change your build on the fly as you earn mods while playing the game.

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            • A new player doesn’t know any different and many games are set up like this so it’s either their thing or not and that’s ok. It’s the older players who are the complainers as they want t how it use to be but 2.0 is such a better system. More customisable and can be adapted to different builds and load outs. .

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            • Edited by CosmiQ-Toast: 1/27/2020 4:25:15 AM
              You get mods from doing vanguard strikes and earning vanguard tokens, getting weapon parts, crucible tokens, iron banner tokens, and turning all that stuff in, gives also gives you mods plus legendary shit that can be broken down into legendary shards (which is your material to upgrade your armor btw) and dismantling blues for glimmer. Every now and then you also get a enhancement core from a dismantled legendary. Doing strikes gives you ascendant shards. Every day banshee has a new mod for you to buy, you can get mod components from ada by buying them.

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              • True I came back so not completely new, so I still had some of the stuff like enchancements cores etc, but I can only fully lvl one piece of gear and that took me 4 weeks and I did the Nightfall 950 with either old gear or gear without any mods. I though the 2.0 was made to give us more option?! Not to increase the -blam!-ing grind and make content harder because you play it without empty armor slots, lol. Do these Devs honestly even play Destiny 2?

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              • I have countless resources stockpiled from playing since release and masterworking seems expensive. It probably is very hard for new players. Although I would say that masterworking armor is not essential as the return on investment is not that great.

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              • It isn't much better once you have all the mods either. Armor 2.0 was the biggest player nerf I can remember and they packaged it like it was the next great thing man marketing is amazing.

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              • Bungie: Wait, We have New players? When did this happen???

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              • It's mobile game design. What did you expect?

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                • God forbid someone has to play the game to maximize their gear.

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                  • Thats what people said about enhancement cores and low and behold new players kept coming.

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                  • You know what is amazing...... No matter how many times this forum claims that Bungie has killed off the player base...... Crap like this still keeps being posted. Its almost as if.....its all hyperbolic nonsense.

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                  • While they won't have hordes of materials like us, it should mostly be end game materials they'll struggle with. The problem with my theory is, I'm looking at how I had to catch up when I came back for Forsaken. Playing through CoO and Warmind helped, because I picked up materials during what could be considered a passive grind as I went through the stories. Do players still need to do that content or is it straight to Shadowkeep? If it's straight to Shadowkeep they could technically stock up on mats through Spider, because they will get glimmer just by playing and be able to purchase some mats from Spider. It's not ideal, but it gives new players an option.

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                    • Bro I was saying this with Infusion last year. They have nothing.

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                    • Nah, they're trying to kill off the old player base. They can then get the new player base addicted and continue their bullshit while the poor new addicted players defend it for years.

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                      • As a day one D2 player I really cannot be bothered to apply any stats to any of my armour besides discipline mods, because projectile shooty shooty fireballs are my go to.

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                      • Masterworked armor really isn’t necessary unless you’re a hardcore player anyway...

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                      • Fire Luke Smith :) that is all

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                        • But it’ll take new people longer to truly be fed up with it. That’s the standard they start with

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                        • Armour is just another thing that got bungied

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