I'm still not too impressed by some of the new gear that came with the season update and how the majority of it is earned. I'll definitely give you guys some credit though. Adding more loot to the world drop pool isn't a bad start. And I'm perfectly fine that it was more Year 1 loot brought up to date. I like those weapons. But as for the things that I don't fancy as much, here's a short summary. - Yes, the season is still fresh, but so far it looks like any players that are searching for new loot still don't have many options. A lot of armor was updated to have the new season mod slot, but it's still the same old armor. Besides that, Strikes and Crucible were hardly touched again. The main things I see tweaked about them were Ordeal Nightfalls featuring new Strikes and Elimination added as a permanent Crucible playlist. There are still no new rewards really worth grinding for in those activities and especially nothing new regarding weapons. Ritual Weapons will only get you so far because once you have them, that's it. The grind for that weapon is over. The main problem is that almost all of the new loot/content is focused into a single, new, temporary activity. Lots of players have to grind out the new activity over and over for the majority of the new content (and potentially get really bored), but there is almost nothing else to chase in other activities. Like I said, updating the world drop pool was a good start. I just wish the Vanguard and Crucible activities got the same, if not better, treatment. I myself would like to see something similar to Destiny 1 where the vendors offer loot from a certain loot pool while completing the activities themselves could get you loot from a different loot pool. I think that system worked well during the early days of Destiny 1. - I think it's better to share these thoughts sooner than later. Perhaps if you guys at Bungie are caught fast enough, you might be able to look into the community ideas before your plans for next season are set in stone.