We have Lord of Wolves and Queenbreaker.
Bring back my baby.
Make it the only Special ammo Sidearm.
Make it capable of two bursting (Last Hope is a three burst. A special ammo Sidearm should two burst)
Give it perfect stability, better than Last Hope.
[spoiler]Make it do double damage to Dreg Slayer.[/spoiler]
Randy’s Throwing Knife with Dreg’s Promise is my dream.
[spoiler]AND PUT QUEENBREAKER IN THE ENERGY SLOT. [/spoiler]
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Dreg’s Promise - Arc Sidearm - Intrinsic: 1000 Arms - burst Fire, rounds move slower and ricochet off hard surfaces. Ricochet rounds deal increased damage. - Trait: Modified Arc Tracer - Aiming at enemies causes rounds to aggressively track targets. Rapid Kills without reloading create an explosion that slows enemy targets. - Masterwork: Grave Robber Patience and Time - Kinetic Sniper Rifle - Intrinsic: Lie and Wait - Aiming for a short time turns you invisible. Shooting ammo bricks pick them up. - Trait: Third Eye Blind - Radar remains active while ADS. Landing precision kills while invisible turn you invisible. - Masterwork: Field Prep Super Good Advice - Solar Machine Gun - Intrinsic: Micro-Transmat Rounds - missed shots have a chance to return directly to the magazine (75%) and landing shots moves one round from your reserves to the mag. - Trait: Never Alone - Unassisted kills on enemies increases damage (stacks up to 3x). - Masterwork: Chatterbox - Increases the likelihood of SGA talking to you after a kill from 0.01% to 99%. Also increases the stacks of Never-Alone from 3 to 5. Boolean Gemini - Void SR - Intrinsic: One Way or Another - precision kills increase agility and reload speed. Non-precision kills increase resilience and handling. (Each buff lasts 14 seconds.) - Trait: Vesta 347 - This weapon deals significantly increased precision damage while you have 3x stacks of both One Way and Or Another. (Lasts for 21 seconds and does not require stacks to be maintained.) - Masterwork: Rapid Hit