So hello here. It’s HoTh, back with another (soon to be unpopular until another user who is liked around here posts the same) idea.
The way to stop god modding is to have the game masters set limits to what is acceptable levels of technology and magic in their games.
For example.
Say I wanted to do a medieval game with medieval tech I could set rules at the beginning of the encounter to limit the type of characters used
[quote]in a rundown tavern, a mysterious drifter sits in a corner, promising riches and glory to whoever passes...
[spoiler]hello y’all, this is a medieval style encounter with medieval style technology and understanding of medicine. Whip put those longbows and great swords, it’s going to be a long knight![/spoiler][/quote]
For more specificity you could fill out a rubric to define the maximum level of tech development.
For example for that RP I would have filled out the rubric as such
A rubric for the rules could be
Era - Middle Ages
Technology cap - 12th century
- melee cap. Long swords, short swords, great axes, daggers, and scimitars
- range cap. Long bows, crude crossbows, short bows, throwing daggers and slingshots
- magic cap. offensive attacks take a quarter of damage dealt, healing spells can only be used if magician is above half health, and only cure status conditions.
- medicine cap. If you get sick, you probably will die
- science cap. Rudimentary explosives only.
Etc. etc.
Tell me what you think.
English
#Offtopic
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It is time the DM's took back their power. A good RP is like a good novel, really. The writer is the DM and while the characters, who are your players, can take you down unexpected paths, you are still the author and you control where this is going, not them. You want to allow certain things, like machine guns and magic, that is fine, but you set the limits first. You check out the characters and decide what is too much or too little. I have run campaigns where I have had to boost player characters up to handle a dragon encounter that I have planned as a boss battle. I have also had to take away players special toys because the campaign is too low level and they want to have their bullshit candle of dumbfookery. If the player really wants it, they have to weaken it to your standards. You can make suggestions there, but they need to be able to adapt it. You can also make suggestions on how to add to it for stronger campaigns. If you can't get the player to adapt and they want to be a brat about it, you kick them out of the party and open the spot up for someone who wants to play & is willing to fit into your campaign. Being a DM is like being a parent. You want to always have fun, you want to get it done and see everyone happy, you want to be everyone's friend, but ultimately, you do have to remember that you are the parent and you are not going to let your kid be a brat and ruin the fun for everyone else, so you make the hard choices. What if the whole party are being douchenozzles? Where do you think, "And then you all walk off a cliff and die! The [b][i][u]END!!![/u][/i][/b]" came from?