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Destiny 2

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Edited by --KNIGHT--: 9/22/2019 8:47:59 AM
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Bungie disabling jotunn for worlds first is a clear sign that they have stuck with the static boss encounters for the raid

I mean, think about it. Jötunn has recently been used to maximise its DPS by shooting it close to the enemy and it damaging to do up to around 5x damage. Due to this bug the weapon has been disabled for the raid which states that at least one of the boss encounters in the new Vex raid will involve a stationary boss and considering the fact that they are disabling jotunn it seems probable that there is more than one. Remember when we were all complaining about lunafaction boots and well of radiance? It wasnt because it was overpowered but it was because the bosses in all previous raids have been fat static targets for everyone. All they needed to do was add movement into the boss fights and it would have been sorted. Bungie if you ever do decide to make a new raid, please make the boss a moving one. Edit* holy molly I didnt expect this to trend
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  • PC just ruins console games, and this is once again proof of it. Honestly though, I don't care about Jötunn, or World's First, or Day One, or any of that [b][i]USELESS, MEANINGLESS STREAMER EVENT[/i][/b], and neither should you. The money spent on those belts would EASILY cover the cost for dedicated servers, but we see where the priorities are, right. The regular clear emblem looks far better than the Day One emblem anyway. I hate this dev team, man. Sandbox lead shows up in effin PJs and slippers to a public stream. Go away.

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