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Edited by WindUpDead: 5/25/2019 12:25:36 AM
1
Banner shield should be about a 40% damage buff. Why well of radiance has a higher damage boost is beyond me given it even does protection more effectively. Thundercrash should stun/blind bosses for about 10 seconds and it needs max travel speed for the entire super. Contrary to popular belief it doesn't necessarily need a damage boost, if it got one 10% would be fine, given how fast you can get it with skullfort. Inirtia override needs 1 or 2 more seconds. Given how difficult and contrived the set up is burning maul with roaring flames x3 and synthoceps should in all honesty obliterate even nighthawk in terms of damage. Like double or 2.5x when the super runs out. I say this because it would not do more [b][u]dps[/u][/b] given you can get out probably three nighthawks in one burning maul, orbs present of course. Not to mention nighthawk generates orbs when attacking bosses. Ward of dawn should grant a 50% buff to all CQC weapons: shotguns, swords, smgs, and sidearms while inside the bubble. Simply returning weapons of light completely kills banner shield or if you give banner shield the aforementioned buff weapons would be a useless return. Pick your poison. An alternative idea I had would be to have ward of dawn attract 100% aggro and generate big orbs when being damaged. Eight total if destroyed not counting the initial two. Top tree striker needs a good 300% increase for aftershocks damage. A good neutral game is no excuse for a shit super. Well of radiance being a prime example.
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