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12/30/2018 10:02:12 PM
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why does everyone who dislikes the idea that D1 is a better game use nostalgia as an excuse for actually explaining what D2 is better at?
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  • That's what a lot of it is actually. If it was genuine enjoyment, people would've enjoyed it from the start, not years after the game is over. There's nothing wrong with experiencing a bit of nostalgia though, as long as you don't let it warp your ideas of what's really good.

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  • Because it really is nostalgia. There's no objective reason as tk why d2 is a worse game. It's purely a matter of nostalgia and opinion

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  • Edited by hawk10586: 12/30/2018 10:09:11 PM
    Cool but when I genuinely have more fun running arc singe, catapult shield brothers than running a garden world for 3 times in a row with arc singe, glass and heavyweight, That is more than "nostalgia". also, D1 is better because of. Infusion(doesn't take an arm and a leg) Exotics(more that are more powerful) Balance(everything has a chance) Strikes(more that are fun and have unique drops that are better than a legendary that I pick up) Raids(more of them than what is planned in D2 and easier for new players and harder for experienced player)\ I can list more if you want

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  • So why is it more fun?

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  • Edited by hawk10586: 12/30/2018 10:22:49 PM
    Briefly, less unfair bs such as crucible shutdowns and current meta. A better power fantasy with strong supers for everyone. Powerful exotics that are effective and good to use for high end activities. Content that respects my time and effort with loot that reflects that. I can run scourge 100 times and not get a threat level, arguably one of the only good drops compared to other weapons, where if I run Crota on D1 once I can get strong weapons that look cool and can be good for future content that I do, Awesome glowing armor (with ornaments) that shows people I did the raid.

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  • [quote]Briefly, less unfair bs such as crucible shutdowns and current meta. A better power fantasy with strong supers for everyone. Powerful exotics that are effective and good to use for high end activities. Content that respects my time and effort with loot that reflects that. I can run scourge 100 times and not get a threat level, arguably one of the only good drops compared to other weapons, where if I run Crota on D1 once I can get strong weapons that look cool and can be good for future content that I do, Awesome glowing armor (with ornaments) that shows people I did the raid.[/quote] Obviously you don’t remember the crux you needed to get the original Nechrochasm. You’re talking about the time when Bungie showered gifts upon us because D1 was completing its life cycle. They opened the floodgates in Age of Triumph. Not saying I wouldn’t like the similar treatment in D2, but you act like AoT was D1 in a nutshell; it wasn’t, it was the exception.

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  • .Destiny 2 has powerful exotics and powerful supers Just because you choose to ignore them doesn't mean they don't exist. D1 crucible is notorious for its garbage metas and unfair matchmaking. And neither game respects your time. Just because you get lucky in crota doesn't mean it respects your time. Shit you could run crota an get nothing but shards and a shader at one point in time It means you got lucky

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  • Powerful supers. Yeah if you ever get to use 1.

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  • Why wouldn't you be able to use one?

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  • The recharge rate is terrible.

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  • Supers have the same charge rate as D1 And its even faster with mods. And that's not including masterwork items, or perks like pump action or light reactor.

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  • Omg they do not. Grenades and supers charging are a joke in D2.

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  • Have you not played since year 1?

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  • Yep. Too many lies and lies and lies. This game was a pure money grab.

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  • Lol seriously? No wonder. They changed cooldown times a little before forsaken came out

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  • Hmmmm. I wonder why. It sucked balzzz.

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  • I guess.

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  • * Destiny 2 has [b]horrendously few[/b] powerful exotics, in comparison to the total pool. Where-as, imo, D1 had much more that actually felt powerful despite the fan favorites. In D2 its as if Bungie has been afraid to make truly powerful exotics, whether weapons, or armor. * Destiny 2' Supers... Eh... I can't support that.. not when we see the same 1 or 2, at the most, tree's used from any subclass. Warlocks? Well-lock, Mid-Void, Devour, Or Mid-arc. Rarely do you see any outside of these used anymore. Titans? Still Hammers for Solar. Top and, the odd time, mid Arc. Mid and Top Void. Hunters.. BB, the odd GG, Tether. Might see the odd shattering strike. But do any of these [b]REALLY[/b] feel powerful in comparison to D1 Supers? Eh not really. For the most part the ones that are the same feel watered down, and new ones are quite lackluster and hardly used outside of certain ones, which mainly get used for their abilities. * Hated crucible in D1, still hate it now. What I hate more about it in D2 is that we are forced to play it even for PvE quests, or heavily PvE based ones. * As for luck of RNG in D1 vs now. I'd argue that more often than not getting a certain piece of gear, be it exotic, raid, or otherwise, generally felt more rewarding in D1. RNG in both games has been, and is still, quite terrible. But if I'm honest I personally barely feel a sense of excitement or accomplishment when I get exotics, or otherwise, in D2. Generally its more a feeling of "another useless exotic, another useless roll, etc, etc, etc." Where-as in D1, I personally, felt much more accomplishment, and the like, when I got something I sought, or an exotic drop, or raid gear in general. Though in the case of raid gear it helps D1's favor that raid gear actually meant something back then.

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  • [quote]* Destiny 2 has [b]horrendously few[/b] powerful exotics, in comparison to the total pool. Where-as, imo, D1 had much more that actually felt powerful despite the fan favorites. [/quote] I swear it's like people don't even play this game.

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  • Right.. Cause I totally haven't played through every activity but Trials, and Spire. Totally don't have 3 characters at 630, almost 640+. Definitely haven't been putting hours into this game weekly since Beta. And I most definitely have not collected nearly every exotic, and used them as well, before forming my opinion on Destiny 2's exotics. Evidently I must not play this game right? Maybe, if you have a response to what I say, back it with something that refutes my points vs something as pointless as "I swear it's like people don't even play this game." And before you utter such a pathetic statement how about you look into someone's playtime since the games launch?. You sir, are just mad that you cannot refute what I said.

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  • Edited by draycole: 12/31/2018 2:19:49 AM
    What am I to refute? You've put in all these hours playing, but For whatever reason you don't think the following exotics are powerful: 1.rat king, 2.Huckleberry 3.ace of spades, 4.cerberus 5.wavesplitter 6.graviton lance 7.risk runner 8. Telesto 9. polaris lance 10. borealis, 11. tractor Canon 12. darci 13. wardcliff coil 14. prospector 15. one thousandvoices 16. black talon 17. crown of tempest 18. contraverse hold 19. Phoenix protocol 20. Luna faction boots 21. geomag stabilizers 22. Young ahamkaras spine 23. Raiden flux 24. Gwisin vest 25. Orpheus rig 26. FrostEEs 27. Foe tracer 28. Shards of galanor 29. One eyed mask 30. Doom fang pauldrond 31. Synthoceps [spoiler] I'm gonna throw wormgod caress in here because with the mid tree solar Titan you can get 2000% extra melee damage. [/spoiler] 32. Hallow fire heart 33. Ursa furiosa And that's not even counting the new black armory exotics which idk if they're any good or not. Now are each one of these the most meta exotics of all time? Absolutely not. But each and every one of them can perform exceptionally well.

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  • Edited by ShrowdOfChaos: 12/31/2018 4:40:48 AM
    Rat King - Extremely situational, and outside of said situations it isn't worth taking the place of exotics like Thunderlord, or Whisper. Even in the situations where it does its best I'd personally still take my heavy slot exotics over it. Huck - A good one in PvE, somewhat in PvP. Not an exotic I would call powerful though, and not one I'd give up a heavy exotic for outside of certain situations. Ace - While I do consider it a powerful primary exotic I personally feel it lost its "big deal" feel when it became a quest reward that was given out to everyone. 4 & 5 I don't have, thus cannot comment on. Grav - Once one of my favorite exotics. Now its out-shined by a number of legendaries, even with its catalyst. Not to say it isn't still good. It just doesn't feel powerful as an exotic, imo, vs the current pool of legendaries. Risk - One of my favorites, though outside of its situational uses it doesn't really shine in terms of power. Because of this, like many exotics that are situational use, it pales vs the more powerful exotic choices and a select pool of legendary rolls. Telesto - Oh how the mighty have fallen. Once powerful, now not quite as much. Polaris - I haven't used it in a while. Enjoyed it while I did. I wouldn't say its powerful, strong yes, powerful though? No, not in comparison to the exotics we always go to for power. Borealis - Literally only one thing I felt this was good for after using it, breaking shields on matchmaker. Nothing more. Nothing less. I would have a legendary sniper in my loadout anytime over Borealis. Tractor - One of the exotics I actually do feel is powerful, especially in raid situations. Always worth the slot on boss fights. Loved it as it was when it first came around, love it as it is now. Darci - She shone bright for a while, then Whisper stole her crown. Still powerful, but there's a better option in town. Ward - I personally never liked it, won't deny it being decently powerful though. Prospector - I'm bias here as I hate all grenade launchers. I find them extremely lackluster. Just doesn't get my vote as a powerful exotic. 1KV - Of course a Raid exotic is going to be powerful. It'd be foolish if it wasn't. Though the question is how long till we see it getting nerfed? Wouldn't be the first Raid exotic touched by Bungie. BT - Don't have it, won't give an opinion. Out of the sixteen exotic weapons you listed I personally consider [b]five[/b] to truly be powerful exotics. All the others are situational, have better options you didn't list, or both. Crown - One of the few powerful exotics arc Warlocks have, if you aren't a Geo-lock. C.Hold - Don't have, won't give an opinion. Phoenix - A powerful Warlock exotic, yes, [b]BUT[/b] 99.9% of the time what does everyone want a Well-lock wearing? Them precious Luna's. Lunafaction - The Warlock staple. No one needs to be told why. The only Warlock exotic worth using outside of class specifics. Really don't know why you had to ask about this one.. Geo - If you aren't a Crown-lock, then you're a Geo-lock. Or you aren't running arc. Plain and simple. Y.A.S - Situational. Better exotics to use. Raiden - The only good arc exotic hunters have. Gwisin - Recently got, haven't used yet. Orpheus - Are you really asking me if [b]another staple[/b] exotic is powerful? Cmon bro... EEs - Situational, not something worth considering powerful. Foe - Eh alright I guess? If you play crucible. Shards - Oh look.. Another staple exotic on the list.. Dude are you trying to insult us both? We both know this shouldn't have needed questioning. 1EM - Of course.. After asking me if the staple Warlock & Hunter exotics are powerful, you have to ask me if the most OP titan exotic is.. Now you [b]ARE[/b] insulting us both. Doom - The only good Void exotic for Titans. I personally would rock these over Ursa, or St 14's helm any day. Synth - *sigh* .. I'm just not going to bother.. you love adding the staples to the list eh? Worm - Powerful, in its one single situational use. Synth is better any other time. So no, I don't count Worm. Sorry. Hallow - *sigh* Ursa - meh If you're going to question me about exotics being powerful how about a list that, at least in regards to your armor list, isn't composed of exotics that see the most common use for the class, due to their legitimate power. There was no need for several of the armor exotics to be listed. We both know which ones I speak of. We both know why they needn't be there. So why insult us both by listing them eh? [b]TL:DR[/b] Out of that entire list I find, 5 weapons, and 4 pieces of armor to be powerful. Not counting 9, 10? Staple exotic armors that see the most common use, that needed had been questioned whether I or anyone else thought they were strong. I felt insulted for us both seeing staple exotics on the list, and even more insulted when you felt the need to question if One Eye, the most ridiculous Titan exotic, is powerful or not.

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  • First off I'll up vote because you took the time to respond too each one of those. 2nd I do have to agree and disagree. They're not super powerful. But each in their own way is exceptional, each are unique each one is [b] Exotic [/b]

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  • You see.. The problem I have with the ones that don't truly, in my opinion, shine as exotics is this... The majority that have not become Meta, that are not truly powerful, have.. At this point become replaced by exceptional legendary rolls available to us. In my opinion, an exotic, no matter the situation, should not be outshone by [b]ANY[/b] legendary weapon in the pool. The exotics should remain as such, exotic. They should be within their own tier of power. They should feel as such, just like they did in Destiny 1. For the most part, in my opinion, the only times exotics were outshone in D1 was by Raid legendary weapons; especially the elemental primaries. We don't see that here in Destiny 2. Too many legendaries are capable of being more powerful than a majority of exotics. That is a problem.

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  • But at least shader looked cool. I have all forsaken exotics except queens breaker and 1kv, I can say through my use they may be effective at normal strike bosses and menial ads but they don't fill a power fantasy. They way nova, golden gun, striker and bubble got neutered does not fill powerful supers.

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