On frontier, you don't have much cover when going out into the area at the bridges two entrances, so just wait indoors aiming at the top of the bridge. It shouldn't be that bad of an issue to, they are easily at risk of dying.
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That's viable if you're not trying to capture B. In every other game-mode than Control it's not a problem, but it's like people setting setting up with Icebreaker on Shores of Time. It's the [i]game mode[/i] that creates the problem because of where the capture point sits. At least on Shores of Time it's easy to deal with, because most people who camp in the back to watch B glue their scope to the capture point... kind of hilarious to sneak up on them and punch them to death as punishment there. On Frontier though, mid-map control is essentially determined by whether or not somebody hops up over the bridge to keep people off B, which is an unfair tactic.
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I don't see it as unfair as you could easily kill them as they would have to constantly get on and off the bridge.
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On most game modes, no, it's not as big a problem. The principal of it is that in Control you have an [i]objective[/i] to maintain, and it's easy to take advantage of people who are distracted by your teammates to get cheap kills and maintain mid-map control. The real fact of the matter though is that Bungie themselves said it was unfair, so I want to know why they didn't do anything to deter it? It's not the first time I've dealt with it, and I'm pretty sure I've complained about it before as well; it's been a constant issue with Frontier since the map was released.