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11/16/2016 4:22:56 AM
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Submit your raid ideas here

Since there's really nothing left to do in destiny, i just thoguht of this idea Raid Name: Dawn of the Plague Description: Where the plague falls, anarchy rises Location: Reef and Earth. Enemies: Hive, Fallen, and Splicers Beginning of Raid: The raid loads up in the reef, in the Prison of elders, in this area, only the fallen room is open, the rest are locked shut. Once in the Fallen room, A message will appear on the bottom right hand of your screen saying "The fallen unleash their onslaught" You will have to kill every enemy in this room, then board the ketch. After boarding the ketch, a cut scene will show you that you have moved towards Earhh. On this ketch, to the left of you will be the first chest. Advancing the hallway, opening the door will have you face the first boss. Doroth, the Behemoth. Enemy type: Ogre Health: 1 Million Attacks: Eye beam, Ground Slam Boss strategy: First of all, getting close to him will insta kill you. anyways, in this room, Hive will spawn, Killing them will spawn 3 knights called "Plagued Knights" killing the plagued knights will have them drop a piece of a sword. Collecting all 3 will form the "Blade of Light" 1 player must then climb on top of Doroth and slam it on his back, this will stun him for 1:30, allowing you to deal damage to him. Rinse and repeat, then you'll get it done. Hard Mode Difference: 4 knights spawn in, Damage time reduced to 1:15 Challenge: Everyone must slam Doroth at least once. After killing doroth, the next room will open up, the room is dark, so you'll have a hard time seeing, and yes, it's a maze. There is a chest in the middle of this room. After you get past the room, the next boss fight begins Vrashik, the Executioner. Enemy: Knight (Similar to Alak-hul) Weapon: BattleAxe Health: 1 million Strategy: The room is dark, real dark, you cant see very well in this room, the enemy has the advantage, To kill the enemies, is to basically shoot where you hear sound. while killing enemies, an ogre randomly spawns in somewhere, you must kill it, or it will blow up, causing a team wipe. After killing said portal, a pool will develop under it's body called "Pool of Eternal Light" After pickinh it up, you will be ablse to see much better 1 player absorbs this, and launches it at the ceiling, causing a small chunk of It to break off. If the boss happens to be in the broken part of it, he will take damage from the light, do this 3 more times and you kill him. Hard mode difference: it takes 5 lights to kill him. Challenge Mode: The same person cant absorb and throw consecutively. After killing him, the ceiling crumbles and ledges are revealed, here a message appears saying "Splicership 27-B inmates have been breached, activating self destruct sequence" and :Splicership 34-K inbound, transmitting all Eliksni on" you have 3 minutes to hop over the ledges and board the new ship, if only 1 person misses this time, you will fail, but restart at this checkpoint. After jumping on the new ship, the old one will explode into pieces. Now you are on Earth. In this new ship, Fallen and Splicers will be the new enemies. Advance to the inside of the ship, next boss is available. Drahvikk, the Perfected Enemy: Archpriest/splicer Priest Weapon: SIVA Cannon Health: 5 million. Mechanics: This boss fight is in a large room. waves of adds will spawn in. Killing them all will spawn 3 cannon captains that need to be killed. Each cannon will have only 1 round. These are used to break Drahvikk's shield. You must do this in the correct order. After breaking shields, he is vulnerable to attacks. After damage, a message will say 'Drahvikk presents an offering to the Splicers" He will hold up his hand and sphere will start glowing. You must destroy the sphere or he gets all his health back, destroying it, will damage him in the result. Hard mode difference. He gains 3 extra shields, 6 captains spawn. Challenge Mode: No cannon can miss, the same person cant pick up the same cannon twice in a row. After killing him, a vent will burst open, the next boss fight will appear in this room. The R.E.A.C.T.O.R. Enemy: ??? Attack: Lazar Blast, Burst Beam, Critical SIVA Density Mechanics: This boss is also in a large room, to damage it, you must throw SIVA bombs at him. 1 will spawn in every time a wave of adds is killed. Missing a bomb will result in a team wipe. Repeat is 6 times and the reactor is destroyed. Hard mode: 2 bombs will Spawn in, 1 destroys the shield, 1 damages the boss No challenge here :) After the reactor is destroyed, a loud roar is heard, you are teleported in front of the final room, the front of the ketch. Shoot the locks on the door to open it, and here you meet the final boss. Kroliks, the Insurgent. enemy: Archon Health 10 million Attack: Perfected SIVA cannon, SIVA bomb. Phase 1: Here, you will fight him in front of the ship, Kill all adds, captain named "Servant of Kroliks" spawns in, killing him will weaken Kroliks shield, making him vulnerable. At 50% he will plunge the ship into the ground and flee from battle. You must shoot the wall and jump off. Now starts phase 2 Phase 2: Here, you will fight the Harmed Kroliks. He will remain at his 50%. Basically just attack till he;s dead. At 30%, he will gain a nanoshield which halves all damage. At 1%, he will "Ignite all explosives" here you have 30 seconds to kill him, when you :kill him: he will plunge a SIVA bomb into his heart, causing him to explode into pieces. Hard Mode: Kroliks flees at 60%. Ignites at 5%, tine extebded to 1 minute. Challenge: All players must deal atleast 7% damage to Kroliks (Phase 2) Will post gear and weapons tomorrow.
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#Destiny #Endgame

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  • Edited by Blaziken10: 11/30/2016 4:33:05 PM
    https://www.bungie.net/en/Forum/Post/218860349/0/0 Here's my master post

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  • Edited by BillFromIT: 11/27/2016 12:40:37 AM
    Here is mine! Still haven't added exotics and gear and such. https://www.bungie.net/en/Forum/Post/217584039/0/0 I can't post the entire thing because it is way too much for a comment

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  • Edited by LxGhostSniperxL: 11/16/2016 6:46:48 PM
    "Storm the Castle" Players must retrace the steps of humanity's ancestors from the 2016 presidential election. New area unlocked. Earth, Manhattan. Players spawn a few blocks away from an evil Fallen fortress that was once a building with a sign that said the letters T-R-U-M and the last letter is missing. The Fallen here are completely orange. They belong to the House of Make America Great Agian. Their tufts of hair have been turned a metallic golden and resemble a comb over. Fallen here also speak more English than previous Houses. Less so than Variks though. Many times you hear them mutter, "build a wall" and "grab em' by the p****." First encounter. "Entering the "TRUM" Fortress" A Yyyuuuuugge Fallen walker descends from the sky. The walker is heavily modified and solid gold. In order to do damage, players must shoot the giant Make America Great Again hat off of the walker's head. Doing so will send it into a tantrum exposing it's racist underbelly. Players shoot to do damage. Rinse and repeat until the walker is defeated. Second encounter. "The Pencinator" As players enter the lobby, they are blinded. Everything is made of solid gold. Crawling up from a dark abyss in the center of the lobby comes a robotic frame. Could it be Rasputin? The frames face is a small t.v. monitor with the distorted face of a male barbie doll that resembles some politician from the days of old. It's armor is adorned with old Christian crosses of solid gold and is holding a sword and shield which pictures a rainbow flag burning. A voice over the intercom says, "Deal with them Pency". To defeat the Pencinator, players must stun him. In order to stun him, players of the same sex must blow a kiss at one another using the emote. This can only be done three times and there are only six of you. And no two players can blow a kiss at someone who has already been blown a kiss. Doing this shocks the Pencinator. He takes a knee while guardians do damage. Repeat until defeated. "Elevator Climb" Players must grapple up through a yyyuuuggeee elevator shaft to reach the top floor. While climbing, players must dodge taco bowls falling from the top. Players can only be hit 3 times before the searing heat of spicy taco sauce compels them to fall to their death. A sign on the inside of the elevator shafts says, "I love Mexican food." Third and final encounter. "The God Emperor" The top floor of the fortress is amazing. It has the best views. It's the greatest. The best. It's Yyyuuuuugge as well. The ceilings are very high and in the back of the room a a Yyyuuuuugge solid gold throne. Upon the throne sits a robotic frame. Not moving. As the players approach evil laughter fills the throne room. A hatch on the head of the frame opens to reveal the head of some human with golden retriever hair floating in what appear to be a fishbowl. Preserving the head since ancient times. The head says," This my country! And I'm going to make it great again!" The robotic mech suit rises from the throne and 4 solid gold Gjallarhorns descend from the ceiling into the mech's hands. Oh crap. The head controlling the mech yells, "I am the God Emperor!" The fight begins. Players must adorn megaphones and shout logical and factual statements at the God Emperor. Doing so will jam his Gjallarhorns. Players must then send a deleted email to the mech to disable it for a short time. Failing to do so fast enough will cause the God Emperor to vaporize players with his golden gaze. If completed succesfully, the God Emperor will drop his Gjallarhorns for the players to pick up. Each one holds a certain amount of shots and must be shot at the boss while he is stunned. Doing so 4 times will defeat the God Emperor. The raid ends by flashing a short transmission on the God Emperors solid gold television in the throne room of some old Lizard Woman who congratulates you on finally defeating the God Emperor because she couldn't.

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    • Hey that's pretty good

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    • Your name pisses me off... I want you to know that.

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    • Just have the siva infect the other raids and have us conquer them for the final time until destiny 2 comes out

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    • Bungie already has the secret formula Hidden exotics Puzzles, cryptic clues, hidden stuff We love it and long for it Give me that shit 24/7 and I'll never get bored Look at the binary stuff in wotm - excellent Doesn't matter what raid it's buried in - raids get completed and become boring after a short time, this kinda stuff goes on and on Just look at vog and gorgons maze for example

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    • Raid Title: (can't think of one) Raid location: Phobos Moon Base Raid lore/story After the eradication of the taken on Phobos the Cabal rebuilt the base. After hearing of oryx's death the cabal have no one to hold responsible other then the hive. The cabal plan to take over the moon. We cannot let that happen as if the cabal were to take over the moon they would be even closer to earth and the traveler. Raid pt1 The raid starts by spawning in on familiar ground you spawn in on the same point as the very first mission of taken King. At the entrance of the base it is now rebuilt with huge trenches, tunnels and walkways. Fireteam has to stealth through the trench maze (which includes the same mechanics as the stealth mission from taken king except in the maze will be pads/buttons which you will need to stand on to regain invisibility buff) Raid pt2 (first encounter) First encounter is with a oversized collusus with a large phalanx shield. Turrets will be on two high up platforms. Two teams of 3 will have to go up each of the stairways while fighting off enemy's in order to reach the turret atop. One guardian will be in each turret and will need to be guarded by fireteam members. The two guardians operating the turrets will need to both empty an entire turret round uninterrupted into the shield at the same time in order to destroy it. Once the shield is destroyed guardians will now have to damage the collusus. After a damage phase the collusus will call in a air strike during this time you have ten seconds to return down the stairs into a bunker located in the centre in order to survive the blast. Once the blast is finished guardians will realise the collusus now has a gun and will shoot at you. To survive guardians will have to use the trenches to hide and make their way back up the walkway to the turrets. Guardians will have to stay in the middle to distract the collusus while he gets shoot at by two turret operating guardians. After doing a similar thing of shooting both entire turret rounds into the collusus he will be stuttered and stunned and able to be shot at by the fireteam. If not dead he will once again call in a airstrike and rinse and repeat. Raid pt3 interceptors After killing the collusus players will walk over the walkway he was blocking to find a large hangar like barracks with several interceptors inside. Once all guardians are inside an interceptor a large door will open revealing a large open battlefield/ no mans land type area with several interceptors around fighting give boomers. Guardians will have to make it across the large battlefield without being blown up as all 6 interceptors are required to open the door to the next area. Raid pt4 (second encounter) After parking the interceptors on pressure plates guardians will continue to drive through to find a huge open area with a giant anti air turret at the very far end aimed directly at you. This turret will fire constantly but leave a large high later area for the blast radius so you can move out the way of blasts in the interceptor. The goal is to get the interceptors into a large car wash machine like structure (6 located at different locations in the area) guardians will drive to the 6 different areas and when at them park their interceptors in. When parked in guardians will be kicked out the interceptors and the turret will malfunction and expose a weak point (like how the devil walkers do) this is a damage phase. When the damage phase is over the turret will return to normal and guardians will simply have to run around the battlefield searching for a shock shield phalanx. After finding him guardians will kill him (he will be hard to kill) and a guardian will pick up the shock shield ( it's a relic ) and shoot the turret. After shooting the turret it will malfunction but not expose the weak point. The weak point will be guarded by another shield and will require destroying via the matching elemental turret located in the area (this area stays the same) guardians will have a short amount of time to reach the turret and only get 1 shot to shoot the turret to get rid of the shield. Once the shield is gone guardians then have to take down the next matching elemental shield and so on until they get to the damage phase. Rinse and repeat killing shock shield phalanx, elemental turret and damage phase until destroyed. Once destroyed... I couldn't think of a final travel section and boss so help out if you want to 😊

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      • I million health is small.

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        • Empire's Might Cabal Raid Backstory:[spoiler] General Holborn returns from decades stranded in Tharsis, a Martian city besieged by Cabal. It is defended by Holborn's Host and now Rasputin, reactivated on Mars. Holborn's escape leads into the story. You travel to rescue his Host from the Cabal, unlocking the Siege Zone as a patrol. You witness a brutal Psion uprising from Europa, home of the Ice Reapers, and are forced to defeat the greater of two evils by killing the Jovian Mind, a Psion leader gifted with world-shattering powers by the Nine. The story ends with its death, and you watch the Psion Reapers extract its body for analysis of the Jovians. Meanwhile, on a side quest, you pursue Kaurus, the tactician and commander of the Cabal on Mars. As you track him into the Cabal Fleet blockade and fight, the Psion Reapers teleport him to a Martian bunker, and activate a shield generator to protect him. You are then forced back into the teleporter and off the ship. It is here where you unlock the raid. [/spoiler] 1. Restart the Transmat Link -Reactivate the Teleporter to board the Cabal Fleet and find the Psion Reapers [spoiler]You spawn in a large room with the Teleporter at one end. Instantly the "Intruder Marked" debuff is applied with 10 stacks. Simply staying in the room starts to remove the debuff, but to stop it going back up, you need to find and kill Siege Commanders, massive-health Centurions surrounded by tons of adds. They drop Security Passes which must be inserted into the panel next to the Teleporter to continue the process. After the debuff gets to x5 a wave of adds will spawn along with three Psion Flayers. A message saying "The Cabal Armoury is opened" appears and you must use the Mortars, (like Cannons with massive damage and 5 shots) to kill them before they get to the control panel and reset the debuff. Repeat the Commanders step and survive until the debuff is removed entirely and you get the message "The Teleporter is reactivated." Before you leave, Val Sa'aurc blocks your path. Use the available Mortars to shred his shield and kill him. Step inside to continue. [/spoiler] 2. Traverse the Cabal Fleet [spoiler] You spawn in the bay of Euclidion Exodus VIII - a huge Cabal ship. Around you are Harvesters being loaded and flown into space, where you can see the rest of the fleet and the Command Vessel in orbit of Mars. Simply run through the ship. Shooting enemies or tripping the tripwires on the floor causes a message to appear saying "The Reapers detect your presence" and the team dies to a Psychokinetic Wave. The ship is big and it's easy to get lost. Find the next Teleporter and enter it.[/spoiler] 3. Destroy Primus A'aryk -Kill the commander of the Ice Reapers to continue your search. [spoiler] The next room is a colossal ship hangar. There is a single Mortar in the centre of the room. Picking it up starts the fight and spawns Primus A'aryk, a huge Colossus-like boss. Harvesters will begin to fly in on either side- six in total. 3 Siege Commanders will drop randomly from them. The Mortar should be used to destroy the other 3 Harvesters to stop the team being overwhelmed. Other adds spawn. The Siege Commanders need to be killed and have their Security Passes taken to the Terminal at the back of the room. A message will appear saying "Goliath Tanks online" and two tanks beside the Primus start up. To drop the boss shield, someone needs to snipe the Tank leg, causing a laser from it to focus on them. That person then needs to run behind the boss, with the laser tracking them, so the Tank shoots the boss instead and takes 1/4 of his shield off. Another person should be doing the same with the opposite Tank, so his shield drops with 4 tank shots. While he can be damaged for 30 seconds, the Tank snipers should be continually getting their Tank focused on the boss for extra damage. Rinse and repeat to watch Primus A'aryk get destroyed. [/spoiler] 4. Locate the Psion Reapers -Find the Psion Reapers and destroy their shield generator. [spoiler] Continue through the Command Vessel, destroying the Cabal in your path until you get to The Bridge.[/spoiler] 5. Kill the Psion Reapers -Kill the ruthless Psion Reapers to end their reign of terror. [spoiler]The Bridge is a long room with a wall of windows and control panels overlooking the fleet at one end. The back 3/4 of the room is dark and filled with pillars. When you hack the front control panel with Ghost, the 3 Reapers spawn among the pillars. While fending off adds, you have to be careful of the Reapers and their melee, which puts you in a Detain bubble and slowly kills you. 3 people need to get Detained, and then be freed by their team shooting the bubble from the outside. After those 3 people have been Detained a message saying "Psion Reaper telekinesis enhanced by Light" appears, and all 3 people get a Charged buff. They have to find their nearest Reaper, and all 3 must slam them at the same time. The Reapers will lose their shield and teleport away. Meanwhile two non-Charged people have to run to the back of the room. Two random pillars will open there, and the two people have 10 seconds to find one and simultaneously use their Ghost to hack them and prevent the Reapers from wiping the team with a Psychokinetic Wave. A message saying "A Psion Reaper is ejected from the system" appears and a single Reaper teleports to the middle, where the team does DPS and hopefully kills it. Rinse and repeat. The amount of people that need to be Charged depends on the number of living Reapers. Once this is done shoot the console at the front to destroy the Shield Generator and claim your loot. [/spoiler] 6. Find Kaurus' bunker on Mars [spoiler]Leave the bridge via a newly opened passage to a Teleporter, which takes you to Mars. Ahead you can see a huge Cabal bunker and above you see the Cabal Fleet. Cross a bridge parkour section which crumbles beneath you and deploy your Ghost at the end to open the massive bunker doors and venture within. Go down some stairs and continue through to find eventually a large semi- circular room. [/spoiler] 7. Restart the Bunker power supply - Use your Light to give power to the Bunker and draw out Kaurus. [spoiler] Adds spawn out of two doors. The team should be divided in two. With the adds, a Psion Operant who creates Detain bubbles teleports in, one on each side. Each team of 3 all have to get Detained and broken out. Once everyone has been Detained, the same message from earlier pops up and everyone gets Charged. 3 plates around the semi-circle activate. The first two people on each side who got Charged need to jump to the first one that lights up blue, then the next two people go to the next plate that lights up, then the third. An Imperial Colossus will walk to the centre. All three plates are connected to the centre plate. He will shoot at everyone on the plates, and they have to stay alive until the Charged buff disappears and the centre plate activates. When it does, some of the lights go on. When you repeat it, instead 6 plates spawn and both sides need to coordinate to put people on the plates in the right order. After the second wave, a huge amount of Phalanxes and Imperial Legionaries spawn, and when they are dead the room lights up and loot is given. [/spoiler] 8. Destroy Kaurus, Hand of the Empire -Destroy Kaurus and free Mars from his iron grip. [spoiler] Standing on the centre plate causes Kaurus to drop from the ceiling. He is a huge Centurion-type General with lots of armour enhancements and ornaments, as well as a shoulder-mounted rocket launcher. To survive his first attack, the team has to run to a random spot in the room where a pillar of Light will spawn, and stand in it to not be hit by the rocket bombardment, twice. The boss will walk around the centre stage a bit. Then play out the same mechanic from last time- become Charged from the Psions, stand in order on the 3 plates. On the plates, a message will appear saying "The surge of Light stuns Kaurus" and he will stagger. During this time everyone must up their Charged buff to x10, which you can do by killing at least 9 of the flood of Dark Psions which spawn during this time. They despawn when Kaurus stabilises, and he promptly wipes anyone without Charged x10. While you are Charged x10, you get a small glowing circle around yourself. After Kaurus does his wipe mechanic, everyone must stand together so each small circle overlaps, causing a message to pop up saying "The Light of Guardians rises" and a projectile to erupt from the team and shatter the boss shield. A tank on each side on the arena lights up. Two people must then run and get in each one, and constantly shoot Kaurus to keep his shield down. The rest of the team does DPS until the Tanks run out of shots and Kaurus regains his shield. He returns to the centre plate and you repeat until he dies. [/spoiler] I'll add loot and armour later.

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          • Anything Cabal, we need a cabal raid

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          • Sweeper bot

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          • An idea me and a friend had for year 10 No idea what the name should be but it's about the darkness. Each raid boss is random. The darkness teleports you to either a raid boss or 2 strike bosses (shield brothers and the darkblade; any pair), teleports x amount of times. At the end you have to defeat the darkness itself. And once finished, Destiny will be over.

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            • One million? We'll kill them so early on the dps phase Vosik has like 6 or 7 million My opinion [spoiler]damage debuff or increase their health by a couple of millions[/spoiler]

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            • LITERALLY ANYTHING THAT HAS TO DO WITH THE VEX AND THERE TIME MINPULATION

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              • Some things I would like to see in a Raid: A RUNNING FIGHT ON RANDOMIZED PLATFORMS Perhaps with a timer or some other mechanic that keeps everyone moving forward but also an aura of some sort that requires everyone to stay within a short distance of each other. The enemies would be jumping on the platforms also and shooting at you of course. Platforms would appear and disappear with visual cues but it would always be random so every time you ran the encounter the path would be different. TRAVELERS LIGHT ENLARGEMENT Facing an Epic size boss such as Oryx and having the Traveler enlarge all Guardians. Large enough that you could step on Captains, Phalanx, Knights..... SUPREMECY TYPE BATTLE WITH SMART AI Basically a PvP style Supremacy encounter with 6 smart AI enemies. Say 6 Psion Flayers for example that have grenades, heavy weapons(they already have a super), and the same armor and weapon ratings as Guardians. The twist would be that if the enemy gets 100 crests(or whatever) first, then you are kicked to orbit and have to start the raid over. Would be a good mid raid encounter.

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              • I was really hoping for a better ending for the IB raid. My idea was a race the clock sequence at the end. When you finally defeat Aksis he starts an auto destruct where your fireteam must navigate a small maze where it opens up to a large area. From there you hop on your sparrow and haul butt through fallen infested territory. Then you arrive at a large missile silo where you have to climb up watching out for weak platforms and falling debris. Once at the top, just one final mad dash down a straight hall with the end in sight. Once out, you win! Free to watch the siva stronghold explode and burn in the distance.

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              • Ready? Here we go!!!! Give old raids current light and gear!!! The End! They might as well since we're not getting another raid until D2....

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              • we're given cannons that shoot watermelons and we have to shoot them in a giant black mans mouth reanimated by siva to drop his shield and get the rope around his neck without him noticing. chatterwhite required to run this raid.

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              • Really like your one as well dude.

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              • bump

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              • Just copy and paste the Zu Pharg fight from Xenoblade Chronicles X. That fight was so much fun.

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              • Edited by Rev: 11/16/2016 6:29:42 PM
                1
                Go to phobos to destory Askocryis[spoiler]atheon crota skolas oryx and aksis as one with their abilities[/spoiler] First boss siege blade Second boss Dark the vandal Side boss to main : the psion/archon twins Main beginning of the post

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              • Bump

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              • You have put in a lot of detail into this post for just a simple "raid idea". You have potential

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                • Bump for later. Gonna make a Cabal raid.

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