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7/8/2016 1:53:01 AM
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On "casualization": Take a look at the entirety of anyone who buys games. The vast, vast majority are casual gamers. By this knowledge, doesnt it seem most reasonable that a lot of games would cater to a more casual audience? The most successful multiplayer games for instance (cod, bf, etc.) are the "casualized" games you mentioned. Most gamers, myself included, are easily turned off by complicated games with steep learning curves. Thats why these games tend to have smaller but more dedicated player bases. Most gamers just want to turn on a game and have some simple fun without having to do too much thinking. After all, too much thinking is what people want to get away from in games. On economy: Pretty much agree. Games take a lot more time, money, and effort than most people think. Its not just some nerd smashing a keyboard. Also with the shitty economy involved, its even harder to make a good game that will sell. Tldr: casual gamers are a majority companies want to appeal to, and games are expensive to make and the economy doesnt help.
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  • Actually, after thinking about it, maybe the vast majority of sales come from these "hardcore" gamers. The ones who run through a game in a week or less and then buy another instead of the casual gamers who pick up one title every few months or so. Not trying to argue, just a thought.

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  • A wrong thought. Casuals make up the market. Its not a debatable opinion, its a fact.

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  • It can't be a fact because there is no single definition for "casual gamer." The term means something different to each elitist ass who uses it. Same goes for"hardcore."

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  • Devs might simplify some things to appeal to casual gamers to pick up, but good devs do that while keeping the nuance in their games for replayability.

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