JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Juan: 3/4/2016 7:09:11 AM
185
30
Juan

Grasp of Malok - God Roll! Best Pulse in the Game!

Just got a really good roll on my Grasp of Malok Currently on my Hunter [b]Red Dot OES Headseeker Hand Laid Stock Glass Half Full[/b] What do you guys think the best roll is? What have you gotten so far? [b]Edit It seems like there are a lot of possible good rolls out there. I can't decide what the best roll would be though. I enjoy the roll I have, may have to try and farm some more to get some other options.[/b] [b]Edit 2 After some testing I've come to the following conclusion I've gotten pretty lucky with mine, Headseeker, Glass Half Full, Hand Laid Stock roll. The recoil is minimal, but it still allows the gun to proc Headseeker consistently. [i]if HS and GHF proc, it hits for [u]26[/u] to the head, more than juju/hawksaw archetype. I've been testing it a lot for the past few hours in crucible and quite a bit in PvE.[/i] I think it was my fourth one that I got to drop, which I grinded for maybe 3/4 hours total in one sitting. Like I said, I got pretty lucky. Even if you can get a decent drop, with maybe one solid perk and a stability perk, it's worth grinding for. With this in mind please see some stats below With head seeker activated 3x burst = 1 to body (16) and 2 to the head (25) = total damage 198 With head seeker and glass half full activated 3x burst = 1 to body (16) and 2 to the head (26) = total damage 204 (I think the gun can hit 27 to the head but it's on the last burst when both perks active[/b] If anyone has any videos of game play with counterbalance and braced frame/hand laid stock I would love to see them. I am still yet to get a Malok with counterbalance :( [b]Edit 3 Findings after several rolls and hours of PVP gameplay The range drop of isn't very noticeable regardless whether you have more range on the bar or rangefinder. It really doesn't feel like it adds a lot at all especially in PVP. You can notice it in PVE but only by about 10 guardian feet. Maybe it comes in play more on long range maps but I would use MIDA for those anyways. With headseeker and glass half full I consistently hit 25/26 damage to the head, where as without headseeker and glass half full I can only hit 23. I am yet to try counterbalance, but from what I've tested the extra damage does come in handy. It makes the gun more forgiving by having both of those perks. I can kill a target with 3 bursts without hitting all headshots. Where as without them I have to hit 3 bursts all to the head. I don't think that in actual game play you will always hit those 3 headshots regardless of how much stability you have unless you are some sort of aim God lol. That's just my opinion so far after several hours of game play. [/b] [b]Edit 4 Couple of clips below to show you how the Malok performs with my roll http://xboxclips.com/N0T0RI0UZ/4811f531-2e65-4785-a229-2fc81813864d http://xboxclips.com/N0T0RI0UZ/57e1cf57-c64a-46eb-877c-a6f5ae8372bb There are more videos on my profile if you are interested. [/b] [b][u]Edit 5[/u] Thanks to Cuervo G0LD [i] http://xboxdvr.com/gamer/Cuervo%20G0LD/video/13963455 Sharing a double kill video with the following perks: counterbalance, perfect balance and third eye.[/i] [/b] [b]Edit 6[/b] So after few more tries I finally got counterbalance and hand laid stock together. This is my opinion on it, "Counterbalance actually adds more vertical recoil meaning you damaging the chances of getting all precision shots". It's so stable with just hand laid stock counterbalance feels like a wasted perk!
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon