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Edited by OhioStateRulezZ: 10/25/2015 12:54:59 AM
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REMOVING ELEMENTAL PRIMARIES IS A CATASTROPHIC ERROR BUNGIE

Give me Elemental primaries

6004

I'm fine with the new "Variety"

5592

I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me. What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1. I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit. This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week." The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not. TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start Let me know what you guys think of this. I'm genuinely curious to see the results. Happy Hunting Edit 1: Let me use an analogy. Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off

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  • Could not agree more, my friend.

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  • I agree with Bungie. It's better to have players use new weapons instead of using the same gun over and over again just because it has a burn. Maybe their could be a way to include elemental primaries into the game. Maybe elemental burns can be used as some kind of temporary buff. Gun telemetries are used to increase the xp gains for weapon types when activated. Perhaps Destiny should have some sort of buff that gives your weapon the ability of sol, void or arc upon activation (but these should have a time limit to them in order to keep things balanced in the game). Now that I think about it, Xur should definitely sell buffs that give primary legendary weapons the ability of sol, void or arc (the price for these buffs should be high to prevent people from gaining 100 of them or something). As I said before, if my idea somehow makes its way into the game, these buffs should have a time limit on them to keep the game balanced. Elemental primaries made players feel powerful no matter were they'd go and i'd hate to see them fade away from existence. PLEASE BUNGIE, NOTICE MY IDEA!!!

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    • Not really..remove burn damage..notice how they have primaries deal more dmg. They changed the modifiers and removed primary elements

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    • Now Bungie will make a new item called an Elemental Core. Will cost Glimmer, Marks, Mouldering, Motes. All currency will be nerfed to include this.

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    • I would like elemental primaries to return myself. I don't think beating the raid should be involved though. Give good weapons that already have burns from the raid drops but allow for infusion on every legendary weapon for the element of your choice. It will keep all weapons viable but give us the opportunity to customize our gaurdians even more. Elementals are good only against the proper shield anyway so whats the big deal? Fatebringer was used so much because its skills, not its arc burn.

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      • Why because now everyone issn't going to be using the same primary. I actually didn't like the fact of burn primaries in yr1. Not having it makes you rely on special and heavy more.

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      • No other game in history had a problem with making players ridiculously strong? Is this the first game you've played? Good riddance elemental primaries. People are completely overreacting to this change.

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      • The fact that people think it's OK that they removed elemental primaries is mind blowing. There is no reason to run the hm raid without them. It's an epic fail.

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      • If every primary had a random element put on it, then things would be better in this game. It would still create variety in a build

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      • It sucks becouse it makes primaries without elemental suck.. I love this change.

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      • Edited by MysticJon: 10/25/2015 3:34:06 PM
        I've been putting this all over the forums and will continue to do so until Bungie takes notice. Let's take Fatebringer as an example. I did not use Fatebringer because it deals Arc damage. Sure, in the appropriate Nightfall, I'd use Fatebringer. But for all other content, I used Fatebringer because it has amazing abilities. Firefly + Outlaw + Field Scout is incredible. That's why I used Fatebringer. Because it was awesome. The Arc damage was just a nice little bonus. I would rather use a weapon with no elemental damage and great abilities, over a weapon with an elemental damage, but has average or mediocre abilities. Why do you think people are trying to grind out an Imago Loop from the Undying Mind? It doesn't have an elemental damage. It's because it has a chance to drop with the two main Fatebringer abilities and that's why people want it. Also, this nonsense about everyone ending up using the same weapons, is just that. Nonsense. That's going to happen anyway. A meta will set in either way and everyone will be using the same handful of weapons regardless. Give us a more viable variety of weapons if you want to give us a wider selection if weapons to choose from. Don't remove existing weapons. That's taking a step backwards, not forward. One last thing to close this long post. Elemental primaries would be fine, I think, if they were better balanced. Don't give us another Fatebringer. Or VoC. Etc. Give elemental primaries more average or situational abilities. That way, they're still viable for burn activities, but not as viable for everyday activities. I feel like that is a better solution than simply removing them completely.

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        • No real reason to raid.

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        • elemental primaries would make the game way easier. because taking down shields would take less time.

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          • Edited by A KOOL POP TART: 10/25/2015 12:21:38 PM
            Boooooooooooooooooooo Buckeyes!!!!! Most of the primaries guns don't even do elemental damage. so really, what's the point of having them

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            • At least I've still got my zhalo supercell... Inb4 they take off the arc burn xD

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              • Here's and idea You can infuse a gun with a elemental primary and it had like a 50% chance to absorb the element

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                • I don't mind it so much since they seem to have nerfed enemy shields. Remember year 1 nightfalls? If there was a Psion, it was shielded. Now it's really only majors. And the shields were near impossible to drop without a burn weapon. I will say, I don't feel near the need to raid as I used to. With no weapon elements and with crappy drop rates with a second crappy roll on the damage/defense value there's nothing a i really want.

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                • Bump

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                • Edited by Big_Zimm: 10/24/2015 7:54:21 PM
                  Elemental primaries are bad for the game for 2 reasons. #1 They make kinetic damage primaries irrelevant. This is why you never saw anyone using them in PVE. #2 Elemental primaries make heavy and special weapons less useful. By only allowing kinetic damage primaries Bungie has make these other weapon choices more relevant. Aside from elemental burn in the Nightfall there really is no need reason to have elemental primaries anyway. You take an enemies shields down with a heavy or special weapon, then switch to your primary and finish them off.

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                  • I think that it's a decent idea, but I have an even better one. If Raid Primaries become elemental, and you infuse them into Vendor guns, then those guns gain the element that the Raid weapon possessed. That way you could choose which element to specialize in (further customizing your character), [i]and[/i] it would keep elemental primaries in the game.

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                    • This poll is pointless. They (Bungie) never listen and always do what they think is best. Good effort though.

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                    • I'm ok with no elemental primaries, but match game is an unacceptable modifier in my opinion with out elemental primaries..

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                      • All they really need to do is add a material that drops from Oryx on HM that allows you to infuse elements into your current primaries. Boom elemental primaries and still get the larger weapon sandbox because any primary could be elemental.

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                        • Luke Smith says he likes the option for a larger weapon sandbox. Like borderlands doesn't have a large weapon sandbox with elementals...

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                          • Edited by B0ngSaburr_Batul: 10/25/2015 12:35:53 AM
                            You made awesome points and i agree with all of them. The biggest issue i have is the double standards found in explaining game changes that players do not find favorable. Nerfing weapon parts and excusing it by saying we should be more selective about which weapons to upgrade/infuse is a direct action against weapon diversity. Why would i spend precious weapon parts upgrading a 280 weapon just to try it out and find out its no better than my 295 level weapon? Not even mentioning that infusing your newly found weapon will also burn mad wep prts. Now back to elemental primaries: luke smith states that in his opinion elemental primaries take away from weapon diversity... Yet giving players less weapon parts basically discourages diversity even more so! Get your story straight, be real with the community.

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                            • Not sure why people care so much.

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