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Edited by Brokkr: 9/13/2015 6:07:34 AM
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6 class specific weapons in TTK

3 exotic primaries and 3 legendary specials [b][i]exotic primaries[/i][/b] [b]Titan[/b]: Fabian strategy, auto rifle [u]main perks[/u] Crowd control, gain a damage boost after killing an enemy. Life support, when critically wounded kills with this weapon have a chance to heal you. Front lines, when enemies are in close proximity this weapon gains better handling, stability, and rate of fire. [b]Hunter[/b]: Ace of spades, hand cannon [u]main perks[/u] Third eye, radar remains visible while aiming down sights. Maverick, critical kills move one round into the magazine from the reserve ammo. Firefly, precision kills cause enemies to explode. [b]Warlock[/b]: Tlaloc, scout rifle [u]main perks [/u] Grenadier, kills restore grenade energy. Eye of the storm, as health gets lower accuracy increases. Overflow, when your super is charged this gun gains increased handling, fire rate, and stability. [b][i]legendary specials[/i][/b] [b]Titan[/b]: Immobius, shotgun This shotgun gains bonus damage when 3 or more enemies are in close proximity. It also has a unique perk "bouncer" when you kill an enemy inside ward of dawn when using armor of light it costs no ammo. [b]Hunter[/b]: Still piercer, sniper rifle This sniper rifle refunds your magazine if all shots are precision kills. It also has the unique perk "self spotter" gain enhanced motion tracker when this weapon is equipped. [b]Warlock[/b]: Susanoo, fusion rifle This fusion rifle has hot swap, gain bonus accuracy shortly after switching to this weapon. It also has a unique perk "elemental transfusion" when you deal damage with an ability this weapon will gain the damage type of that ability. All these weapons are in the armory for your viewing pleasure. They are believed to be class specific for 3 reasons. 1. They all contain one of the class logos on the weapon. 2. The symbols for the unique perks are one of the class logos. 3. They're all obtained through a quest. Tell me what you think of these weapons. Which one(s) are you most excited for? EDIT* The quests seem class specific but honestly I'm not sure what would stop me from earning ace of spades and just transferring it over to my titan. Curious to see how this works out. EDIT* Yo warlocks, it's worth mentioning that this fusion rifle was listed as solar damage by default. Let me explain a few things about this that are cool. 1. Solar and arc damage are the 2 most common shield types by far. You guys are going to be playing stormcaller a lot. This means you can essentially have a fusion rifle that's arc and solar at the same time since you can switch on a whim without going into the menu. Especially considering that stormcaller can deal damage petty easily from all ranges, I mean the storm grenade is bound to hit something with such a large radius and your melee is long enough range that you can change damage type from that as well. Edit* [quote]It may also be worth noting that the exotics listed here require level 40, but all other TTK exotics only need 30. - Holy NameBatman[/quote]

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  • Next exotic weapons... Hunters- dual hand cannon Warlock- primary slot grenade launcher Titans- primary slot melee stick/twig Because reason ... stick will be nerfed shortly after release to kill the player more often than the intended target.

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  • Kinda dumb to make exotics. I hope I have to unlock them on one character but I can use them on any :(

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    • Hope that all classes can use them, hate the idea of class specific exotics others cannot use. Imagine if there's one overpowered how much annoyance it's gonna add to the already broken crucible

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      • Problem with class specific exotics is that if one is better then the others than the other 2 classes are screwed

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        • I think warlocks are getting the best weapons. But thats just my opinion

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          • I think that this is a good idea, but only if you can transfer the exotics between classes once you have it.

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          • Class specific weapons suck. Before we know, some of them are gonna be op and everyone else will complain.

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            • Ace of Spades + Still Piercer means I'll not use my Warlock or Titan much any more...

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              • Great warlocks get shafted again. And gay hunters get fatebringer 2.0. Way to play favorites bungie

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                • OP: to answer your question, the weapons my only be equippable by a specific class (like exotic armour).

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                  • Thanks for the post, I didn't know the name of the warlock/hunter legendaries yet. Not sure how that shotgun is going to compare to something like Astral Horizon that gives a full mag on super anyway which is what I currently use but I'm definitely going to have some fun with it on my Titan. Now when people rush my bubble I won't be wasting ammo on them.

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                  • If hunter gets hand cannon and warlock gets the scout I am going to be pissed! Hunter class item boosts scout. Warlock boosts hand cannon.

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                    • That "legendary " black hammer 2.0 is actually an exotic you might want to edit

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                    • Maybe the weapon are class quest specific, but once you earn it, it maybe possible to transfer it to other class. But yeah, hunter and warlock seem to have better weapons (Hunter seem to have fatebringer and Black Hammer 2.0) Why does Titan keep getting the short end of the stick.

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                      • Yes finally. I always knew that handcannons and snipers were for us hunters. It only makes sense. Can't wait

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                      • I can see it now "doing raid only ____ with _____"

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                        • Want ace of spades so bad Fatebriger 2.0

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                        • Yet another reason to run all the classes then lol

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                          • Edited by Mr_Haad: 9/13/2015 4:28:11 PM
                            I can only imagine the number of complaints generated by the "Ace of Spades". Also the second I seen Susanoo made me think of Itachi and Susanoo from Akame ga Kill

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                            • Why the -blam!- do hunters get fate bringer 3.0

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                              • Lol @ anyone who has 2 or 3 of the same class.

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                              • [quote]3 exotic primaries and 3 legendary specials. [b][i]Exotic Primaries[/i][/b] [b]Titan[/b]: Fabian Strategy//Auto Rifle [u]Main Perks[/u] - Crowd Control: Gain a damage boost after killing an enemy. - Life Support: When critically wounded kills with this weapon have a chance to heal you. - Front Lines: When enemies are in close proximity this weapon gains better handling, stability, and rate of fire. [b]Hunter[/b]: Ace of Spades//Hand Cannon [u]Main Perks[/u] - Third Eye: Radar remains visible while aiming down sights. - Maverick: Critical kills move one round into the magazine from the reserve ammo. - Firefly: Precision kills cause enemies to explode. [b]Warlock[/b]: Tlaloc//Scout Rifle [u]Main Perks[/u] - Grenadier: Kills restore grenade energy. - Eye of the Storm: As health gets lower accuracy increases. - Overflow: When your super is charged this gun gains increased handling, fire rate, and stability. [b][i]Legendary Specials[/i][/b] [b]Titan[/b]: Immobius//Shotgun This shotgun gains bonus damage when 3 or more enemies are in close proximity. It also has a unique perk "bouncer" when you kill an enemy inside ward of dawn when using armor of light it costs no ammo. [b]Hunter[/b]: Still Piercer//Sniper Rifle This sniper rifle refunds your magazine if all shots are precision kills. It also has the unique perk "self spotter" gain enhanced motion tracker when this weapon is equipped. [b]Warlock[/b]: Susanoo//Fusion Rifle This fusion rifle has hot swap, gain bonus accuracy shortly after switching to this weapon. It also has a unique perk "elemental transfusion" when you deal damage with an ability this weapon will gain the damage type of that ability. All these weapons are in the armory for your viewing pleasure. They are believed to be class specific for 3 reasons. 1. They all contain one of the class logos on the weapon. 2. The symbols for the unique perks are one of the class logos. 3. They're all obtained through a quest. Tell me what you think of these weapons. Which one(s) are you most excited for? EDIT* The quests seem class specific but honestly I'm not sure what would stop me from earning ace of spades and just transferring it over to my titan. Curious to see how this works out. EDIT* Yo warlocks, it's worth mentioning that this fusion rifle was listed as solar damage by default. Let me explain a few things about this that are cool. 1. Solar and arc damage are the 2 most common shield types by far. You guys are going to be playing stormcaller a lot. This means you can essentially have a fusion rifle that's arc and solar at the same time since you can switch on a whim without going into the menu. Especially considering that stormcaller can deal damage petty easily from all ranges, I mean the storm grenade is bound to hit something with such a large radius and your melee is long enough range that you can change damage type from that as well. Edit* [quote]It may also be worth noting that the exotics listed here require level 40, but all other TTK exotics only need 30. - Holy NameBatman[/quote][/quote] Made it a bit more formal.

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                                The scout rifle has decent stats. The perks are great for Mayhem and Sunsinger.

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                              • I'm cool with legendary weapons but i don't think there should be class specific exotics. I'm usually a scout or autorifle guy so warlock scout suits me well but still

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                                • It may also be worth noting that the exotics listed here require level 40, but all other TTK exotics only need 30.

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                                  • Why are people complaining about the hunter hand cannon? The warlock scout rifle, now with another scout rifle buff, should be insane.

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