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Modifié par Joshlug : 9/22/2014 4:28:55 PM
36

Hunters take the least skill? Really?

How does the Hunter take the least skill? I'm not going to go on a full rant so i'm just going to focus on the supers. We'll start with gunslinger. First, you gain no extra defense when using gunslinger. Just as killable as an ordinary player. To get kills, you have to aim your shot and add percision in the mix of battle. What does titan and warlock do? Press 2 buttons on enimies. SO MUCH SKILL GUYS. With blade dancer, you gain 20% extra defense. Jeez, so hard to kill. And when using it, you can still get killed easily by bullets. Here's a pro tip. [spoiler]to kill a bladedancing hunter, shoot em[/spoiler] it's that easy. Running will kill you. What do warlocks and titans do? One gains a shield of invincibility, and the other is given the power of kill more, die less. Yup, the hunter obviously takes the least skill. Now I don't at all think that supers are overpowered and need nerfs, i already created a post about that. I'm just getting my opinion across on how the hunter OBVIOUSLY takes the least skill to use. [spoiler]*sarcasm*[/spoiler] EDIT: I have to edit this post a little bit. After re reading it, i realized i kind of made it sound like the titans and warlocks take no skill. That's not the case. I was trying to point out to the babies who cry about hunters and no skill that the hunters do take skill. And i totally understand that each class takes the same amount of skill to master, not that hunters take the most. I did not mean to say this. Thank you guys for pointing this out.

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  • May be true that a bad player.can get some kills as a hunter. However i have a friend who is straight pro at hunter and he.soloed. the first raid boss. A hunter with skill is a dangerous thing.

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    • None if the supers really take any skill, thats the point of them. They are meant to just tear people apart, after all they are called supers for a reason.

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      • Modifié par tombok90 : 9/22/2014 10:22:59 PM
        No, but in a skilled players hand, it is the best imo Meaning its not so OP that a newb will beat a skilled player ever, but when two equally skilled players meet, hunter wins more than the other due to supers etc etc, but im starting to think warlock grenades might be third best ( better than nova) after blade dancer and golden gun

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        • Eh I'd say most of the supers require little skill. Blade dancer requires the least though. Thatextra hp isn't small, it lets them close the distance for their autolock one shot kill melee attack. Most of the time they'll clear out the area before they're in any real danger and have time to let their HP regen.

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        • After playing all 3 classes if have to agree. Huntards take least still. Most mobile. Zip around the map. Have 1 shot/hit kills most of the time. Yhea you have to aim it. But it's an fps. Have to aim at everything.

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        • Supers and special ammo need to appear less.

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        • dude, don't even bother. Everyone here just bitches and moans when they get killed.

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          • Destiny PVP doesn't take much skill at all in general. You have weapons with little to no recoil. Everything is scaled and we all have a super power that decimates everything.

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          • True that atleast takes more skill than the titan and warlock and the hunters graned arent as good as the warlocks and titan

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          • Yes least skill.

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          • We Also have a low armor rating

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          • Blade dancer special once fully unlocked 1. 3nd person 2. invisibility 3. Increased defense by 20% 4. teleport jump around 5. autolock lunging blade 6. one hit kill 7. Each kill prolongs special duration 8. Each kill recovers health 9. Go invisible for a short time once special is over for a quick get away Coming from a hunter player, their special is pretty annoying in pvp. Most of the maps are tight which is perfect for hunters who run shotguns. In addition, the ability to teleport in and out.

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            • Bladedancers take half damage when using Arc Blade. A Shingen-E goes from doing 16 per body shot to 8. Just nitpicking.

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              • I've been killed many times while in Bladedancer and with the golden gun. Like everyone says a super is a super. Everyone gets one. "Skill" depends on YOU

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              • Everyone takes skill, I agree, it's your play style that counts

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              • It's not the person you use, but the person who uses it

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              • Modifié par Doodlebob : 9/22/2014 8:45:47 PM
                Lets take a look at every subclass and super available: [b] Gunslinger:[/b] Gives you a gun that is a one hit kill at any distance through any amount of armor. Only 3 shots are available. People say it requires skill but in reality anyone who isn't horrible at the game can aim at someone and pull the trigger. There is no health boost however, making the user vulnerable. This super is also limited to 3 kills, unless you can manage to get a 2 in 1 or more. [b] Bladedancer:[/b] Gives you a one hit kill knife that can lunge incredible distances. The user is granted a massive shield whilst active, and can even regenerate their health after every kill. The user can essentially teleport anywhere they wish, making it especially hard to hit them with anything other than a shotgun (which even point blank will not kill a bladedancer, proven through many experiences). On top of all this, it is by far the longest lasting super. For example: I watched someone activate their bladedancer super, and I died about a second later. Then, after the 3-4 second long killcam, I respawned, ran about 100 feet to the B flag, only to be killed by the person who I had just seen activate their super over 10 seconds ago. No, it was not a different person. The usual response from these players is that others can simply press their buttons and get kills with their supers instantly, yet they ignore the fact that all they have to do is spam one button and knife anyone in sight. [b]Voidwalker:[/b] Gives the user a "nova bomb" which is thrown into one or more enemies. The OHK radius is rather small, about 15 feet. When activated, the player is launched a good distance into the air and the player throws the bomb. The player also goes into third person, making aiming not hard, but awkward. On top of that, you have to stand still or when you activate it, your player will continue moving in the direction you were initially moving in. This creates difficulties in close quarters where the player can easily float behind a wall, only to wait another 4 minutes for it to recharge. Players are granted a slight health boost whilst throwing the nova bomb. If they are killed in this animation before the nova bomb is released, the super will still be available on respawn. [b]Sunsinger:[/b] Reduces the cooldown of melee and grenades. Thats basically it, however I feel if I don't include the other perks (which are actually quite awful) people will complain. The user can upgrade the super to receive a small health boost, however this health boost is mediocre. The user can also self resurrect, however like I have stated, the ability is useless. Oh, someone killed you and you are going to self resurrect? No biggie, but when you activate the super you will create a fireball bigger than the damn sun that people can see across the map, have no health boost or shield whatsoever (meaning its useless against more than one person), and it announces on the screen to everyone in the lobby that you have self resurrected. Element of surprise? Gone. I know someone is going to cry about the two grenades upgrade, so I'll address that too: The grenades do not recharge simultaneously, meaning after the initial throw of two grenades the player is left to throw one grenade at a time. This does NOT allow for consistent spamming of grenades while the super is active, as there is still a cooldown of 1-2 seconds. In essence, this entire class is devoted to blocking doorways with AoE grenades. [b]Striker:[/b] The user can activate "fist of havoc" which slams the players fists into the ground at ridiculous speeds, killing anyone within the immediate area. The radius is rather small (could be made larger in my opinion), but can still be used to take out multiple enemies if placed correctly. The user is granted a slight health boost during the super (correct me if i'm wrong). This super is basically a panic button as it is activated almost immediately after a player presses the buttons. [b]Defender:[/b] The user can activate "Ward of Dawn" which creates a purple sphere around the player. This sphere is inpenetrable, only being taken out by a nova bomb which in fact will not harm the inhabitants. Whilst inside of this sphere, all players are granted a personal shield, making it near impossible to kill anyone inside of it. This super also lasts for an extremely large amount of time. It is more of a PvE super compared to the fist of havoc. This is how I see it: Reduce the time that the arc blade super stays active. No changes to the insanely powerful shield or people will complain. Slightly increase the range of the fist of havoc. I am a warlock, but from personal experience i can tell you that the kill radius for the fist of havoc is pathetic. Lastly, buff the sunsinger class greatly. This class has no place in PVP (blocking doorways with grenades is not effective enough to justify it staying the way it is). One major thing that I can think of would be to ignite all enemies who get within a certain distance, which would at least give the sunsinger a fighting chance against multiple people. [u][b]PLEASE NOTE: These class analyses refer only to the super abilities, not the perks and/or upgrades of the respective classes.[/b][/u]

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                • Modifié par Bicepus Maximus : 9/22/2014 9:00:35 PM
                  Hunters take less skill given the tools for pvp. It is really not worth debating. Arc blade, invisible, and etc. The dumb never ends with the Hunter class. Clowns who play Hunter trying to defend this garbage is ridiculous. Hunters should be ashamed of how OP their class is in pvp. It will be fixed. The only thing worse are the hunter babies who think this b.s. is all skill. Look at the leader boards. It is out of control. The argument that only good players choose Hunters is as stupid as the original post of this thread.

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                  • I do not think any class takes more skill than the others. In my opinion though, hunters have a lot more up their sleeves. Their supers are fine IMO, what annoys me is the fact they have the best jumps and good grenades, whereas titan and warlock have shit jumps and mediocre-shit grenades.

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                    • The only super that doesn't really take skill is Fist of Havoc tbh A Titan is running up to you and you think "huehueheuehu u bouts to get shotgunned" then they leap out of sight like a goddamn grasshopper and kill everyone.

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                      • Blade dance is pretty cheap. Not as bad as the titans shoulder charge though

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                        • In blade dancer you do have damage resistance, it is pretty annoying when you shoot them and they just ignore it.

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                          • As a hunter id like to say that blade dancer is broken. If u cant accept that then your just being a fanboy. Gunslinger is fine.

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                            • A super is a super. Its suposed to kick the shit out of everyone whilst you're using it.

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                            • Most recent top ten PvP list. Check the date in the corner.

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                              • Titans and warlocks do take no skill

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