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Destiny

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6/25/2014 4:41:50 PM
34

Will ADS impact gameplay?

Hi all, Hope everyone is well, just a quick question regarding ADS and PVP gameplay. I've watched a lot of the Alpha footage, most kills I've seen have utilised the ADS function, other than shotgun kills, I'm happy to see and utilise the ADS myself, but I loved the classic hipfire of Halo of old, fast paced action orientated rather than twitch gameplay. The inclusion of this by COD was, at the time, seen as a step forward in immersion and gameplay, but I felt it took away the excitement factor of almost every dual/gunfight, nothing better than opening fire, losing a player who ducks behind a wall, just as his shields pop, you frantically try to jump forward to get him back within your sights, only for him to evade you a second time, then comes the adrenaline filled pause of where they appear next, will they do a 360 and appear behind you, will they wait it out, will they fight fire with fire and go for a lethal headshot, or will they sneakily appear above/below you looking for a shotty kill or melee. . . . Ahhh such memories. Anyway, my main question for Alpha players who have played Halo, was it possible to kill/headshot players with the same ease as Halo without the use of ADS? Or was there a clear emphasis and benefit towards using ADS? I saw one or two vids that youtubers where able to two/three shot players with the scout rifle/hand cannon without the need of ADS, is this doable? Or where these guys lucky? My second question to the community would be how will you split your ADS to hip fire? I'd love it if we could recreate the gameplay of Halo:CE, Halo 2 and Halo 3, no ADS needed other than the occasional long distance snipe or Battle Rifle. I obviously know this isn't Halo, but I hope, and have faith, that Bungie will stick to the winning formula.
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