Nah they just didn't add support for that. Before you could play the games of your competitors; now they can't even play their own games. Meanwhile Wii U is playing Wii and eventually GC games. Not to mention the games from all their previous systems (well from the FAMICOM forward).
It's "wasted resources" which is understandable I guess...
There's also the matter of architecture. I mean they could if they wanted to but that's dedicated R&D which they obviously felt was better spent doing other stuff.
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Sure, "wasted resources," and I agree it's better to put more people on making the future better, especially when you're launching a whole new console. But what about after the launch? Even like a year later. Putting a small team on backwards compatibility and issuing an update could be completely feasible.
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The thing is the hardware has to support it; it can't be 100% done through Firmware Updates. If the hardware doesn't have some native integration of it backwards compatibility is near impossible. It's not like because it's from the same company games will work for it. You can't play PS2 games on an Xbox 360; not because of the legal issues; but because the hardware doesn't support it at all. Same goes for backwards compatibility; if it doesn't have some support for it now; it can't be added later. Sony can get away with this since they have Gaikai in the midst which will basically stream the game; running it on external servers like with Onlive but presumably better. In the face of Nintendo it's very simple because both Wii and 3DS have native integration through the hardware itself. Wii U has vWii which allows for play of games of previous systems; they dedicated time on this and through it; along with similar but improved architecture makes it much easier for them to add support later down the road. 2 years down the road it's likely we'll have most previous Nintendo games playable on Wii U and all handhelds on 3DS (and hopefully some SNES support in the coming months).