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Destiny 2

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6/22/2024 1:03:26 PM
2

Pathfinder improvement

Seeing the complaints and the reason of pathfinder, I understand you want players to try all kind of activities but this is not the way. Mixing PvE and PvP missions doesn't make those who don't want to play either side have desire to try and instead they feel forced to do things they don't like to get the same amount of rewards If pathfinder is staying, I suggest you make it this way 1. Make PvE and PvP pathfinder, giving more choice. Put as many paths as the amount of bounty source if you're feeling like you want to overdeliver once in a blue moon - Vanguard pathfinder - Crucible pathfinder - Gambit pathfinder - Gunsmith pathfinder - Eververse pathfinder 2. Stacking bonus progression If a path is completed, it gives some bonus progression on unfinished one. Let's say 10% so if you've finished vanguard, others get 10% bonus progression and continues up to 40% bonus progression for clearing all paths save one 3. Extra bonus for clearing the paths Put milestone rewards for clearing all paths * 2 paths cleared * 3 paths cleared * 4 paths cleared * 5 paths cleared It can be lots of dust, an exclusive weapon, armor piece or ornament, something to show that you did it If this is not an option, a simpler change is making each node accepting PvE and PvP progression with PvE taking more to complete Example : 10 guardian kills with solar/150 enemy kills with solar , effectively allowing you to play any activity to complete it

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  • [quote]. Mixing PvE and PvP missions doesn't make those who don't want to play either side have desire to try and instead they feel forced to do things they don't like to get the same amount of rewards[/quote] This developer has a huge problem with controlling how we play their game, and it's the main reason I haven't played in a while. Even if they changed that, there lies a much bigger issue, and that is the loot system that isn't rewarding for the time spent playing. They even said themselves that they knew the loot system wasn't rewarding, but they have refused for years to do anything about it other than use bait like the sunsetted weapons which was laughable, and the shop to make a profit. Someone brought this up to me as a reminder, but it will keep me from playing the game because this is flawed logic that no one should tolerate which is a huge problem as well. This developer has designed a game the way they only want, instead of working with the community to at least try to compromise and look at what could work for the majority in any given situation. No one should ever feel they are being forced to play anything, but that is how this developer has made a good portion of the community feel for a few years now, and it has gotten a lot worse since Forsaken. There should always be a mindset set with any developer, and that is a players choice, and when you take that from them, this forum is the result of that.

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  • My big issue is not being able to claim the XP for the things I completed. I gotta connect the dots or I don't get anything. If I got 30 auto rifle kills in gambit, let me have the XP. If I got 6 melee kills in crucible, gimme the XP. If I got jolt kills in vanguard playlists, let me claim the XP. I put in the work, I did the thing, let me claim it, not figure out how I'm gonna connect the dots just to claim the XP I already earned.

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